Beispiel #1
0
        public string CacheUsername(long uid, string username)
        {
            string previous;

            lock (CachedData)
            {
                try
                {
                    previous        = CachedData[uid].Username;
                    CachedData[uid] = new CachedData(username);
                }
                catch (KeyNotFoundException)
                {
                    previous = null;
                    CachedData.Add(uid, new CachedData(username));
                }
            }
            CommitCache();
            return(previous);
        }
Beispiel #2
0
            public virtual void ReadChildData(BinaryReader reader)
            {
                int x = 0;

                for (x = 0; (x < _shaders.Count); x = (x + 1))
                {
                    Shaders.Add(new DecoratorShaderReferenceBlockBlock());
                    Shaders[x].Read(reader);
                }
                for (x = 0; (x < _shaders.Count); x = (x + 1))
                {
                    Shaders[x].ReadChildData(reader);
                }
                for (x = 0; (x < _classes.Count); x = (x + 1))
                {
                    Classes.Add(new DecoratorClassesBlockBlock());
                    Classes[x].Read(reader);
                }
                for (x = 0; (x < _classes.Count); x = (x + 1))
                {
                    Classes[x].ReadChildData(reader);
                }
                for (x = 0; (x < _models.Count); x = (x + 1))
                {
                    Models.Add(new DecoratorModelsBlockBlock());
                    Models[x].Read(reader);
                }
                for (x = 0; (x < _models.Count); x = (x + 1))
                {
                    Models[x].ReadChildData(reader);
                }
                for (x = 0; (x < _rawVertices.Count); x = (x + 1))
                {
                    RawVertices.Add(new DecoratorModelVerticesBlockBlock());
                    RawVertices[x].Read(reader);
                }
                for (x = 0; (x < _rawVertices.Count); x = (x + 1))
                {
                    RawVertices[x].ReadChildData(reader);
                }
                for (x = 0; (x < _indices.Count); x = (x + 1))
                {
                    Indices.Add(new DecoratorModelIndicesBlockBlock());
                    Indices[x].Read(reader);
                }
                for (x = 0; (x < _indices.Count); x = (x + 1))
                {
                    Indices[x].ReadChildData(reader);
                }
                for (x = 0; (x < _cachedData.Count); x = (x + 1))
                {
                    CachedData.Add(new CachedDataBlockBlock());
                    CachedData[x].Read(reader);
                }
                for (x = 0; (x < _cachedData.Count); x = (x + 1))
                {
                    CachedData[x].ReadChildData(reader);
                }
                _resourceData.ReadBinary(reader);
                for (x = 0; (x < _resources.Count); x = (x + 1))
                {
                    Resources.Add(new GlobalGeometryBlockResourceBlockBlock());
                    Resources[x].Read(reader);
                }
                for (x = 0; (x < _resources.Count); x = (x + 1))
                {
                    Resources[x].ReadChildData(reader);
                }
            }