Beispiel #1
0
 private void Finallize()
 {
     LastScan?.Clear();
     CachedEnemyMinionsWithAction?.Clear();
     CachedAllyMinionsWithAction?.Clear();
     CachedCombinedMinionsWithAction?.Clear();
     CachedCombinedAttackableMinionsWithAction?.Clear();
     CachedMinionsWithAction?.Clear();
     CachedMonstersWithAction?.Clear();
 }
Beispiel #2
0
        internal IEnumerable <Obj_AI_Minion> GetMinions(CachedEntityType type, Func <Obj_AI_Minion, bool> predicate)
        {
            if (type < CachedEntityType.EnemyMinion)
            {
                throw new Exception($"Invalid type passed. {type} is not supported by Obj_AI_Minion.");
            }

            switch (type)
            {
            case CachedEntityType.EnemyMinion:
            {
                if (IsDisposing)
                {
                    return(EntityManager.MinionsAndMonsters.EnemyMinions.Where(predicate));
                }

                float lastScan;

                if (LastScan.TryGetValue(type, out lastScan))
                {
                    if (CachedEnemyMinionsWithAction == null)
                    {
                        CachedEnemyMinionsWithAction =
                            new Dictionary <Func <Obj_AI_Minion, bool>, IEnumerable <Obj_AI_Minion> >();
                    }

                    if (Game.Time * 1000 - LastScan[type] < RefreshRate)
                    {
                        IEnumerable <Obj_AI_Minion> output;

                        if (CachedEnemyMinionsWithAction.TryGetValue(predicate, out output))
                        {
                            return(CachedEnemyMinionsWithAction[predicate]);
                        }
                    }
                    CachedEnemyMinionsWithAction[predicate] = GetMinions(type).Where(predicate);
                    LastScan[type] = Game.Time * 1000;
                }
                else
                {
                    if (CachedEnemyMinionsWithAction == null)
                    {
                        CachedEnemyMinionsWithAction =
                            new Dictionary <Func <Obj_AI_Minion, bool>, IEnumerable <Obj_AI_Minion> >();
                    }

                    CachedEnemyMinionsWithAction[predicate] = GetMinions(type).Where(predicate);

                    LastScan[type] = Game.Time * 1000;
                }
                return(CachedEnemyMinionsWithAction[predicate]);
            }

            case CachedEntityType.AllyMinion:
            {
                if (IsDisposing)
                {
                    return(EntityManager.MinionsAndMonsters.AlliedMinions.Where(predicate));
                }

                float lastScan;

                if (LastScan.TryGetValue(type, out lastScan))
                {
                    if (CachedAllyMinionsWithAction == null)
                    {
                        CachedAllyMinionsWithAction =
                            new Dictionary <Func <Obj_AI_Minion, bool>, IEnumerable <Obj_AI_Minion> >();
                    }

                    if (Game.Time * 1000 - LastScan[type] < RefreshRate)
                    {
                        IEnumerable <Obj_AI_Minion> output;

                        if (CachedAllyMinionsWithAction.TryGetValue(predicate, out output))
                        {
                            return(CachedAllyMinionsWithAction[predicate]);
                        }
                    }
                    CachedAllyMinionsWithAction[predicate] = GetMinions(type).Where(predicate);
                    LastScan[type] = Game.Time * 1000;
                }
                else
                {
                    if (CachedAllyMinionsWithAction == null)
                    {
                        CachedAllyMinionsWithAction =
                            new Dictionary <Func <Obj_AI_Minion, bool>, IEnumerable <Obj_AI_Minion> >();
                    }

                    CachedAllyMinionsWithAction[predicate] = GetMinions(type).Where(predicate);

                    LastScan[type] = Game.Time * 1000;
                }
                return(CachedAllyMinionsWithAction[predicate]);
            }

            case CachedEntityType.Minions:
            {
                if (IsDisposing)
                {
                    return(EntityManager.MinionsAndMonsters.Minions.Where(predicate));
                }

                float lastScan;

                if (LastScan.TryGetValue(type, out lastScan))
                {
                    if (CachedMinionsWithAction == null)
                    {
                        CachedMinionsWithAction =
                            new Dictionary <Func <Obj_AI_Minion, bool>, IEnumerable <Obj_AI_Minion> >();
                    }

                    if (Game.Time * 1000 - LastScan[type] < RefreshRate)
                    {
                        IEnumerable <Obj_AI_Minion> output;

                        if (CachedMinionsWithAction.TryGetValue(predicate, out output))
                        {
                            return(CachedMinionsWithAction[predicate]);
                        }
                    }
                    CachedMinionsWithAction[predicate] = GetMinions(type).Where(predicate);
                    LastScan[type] = Game.Time * 1000;
                }
                else
                {
                    if (CachedMinionsWithAction == null)
                    {
                        CachedMinionsWithAction =
                            new Dictionary <Func <Obj_AI_Minion, bool>, IEnumerable <Obj_AI_Minion> >();
                    }

                    CachedMinionsWithAction[predicate] = GetMinions(type).Where(predicate);

                    LastScan[type] = Game.Time * 1000;
                }
                return(CachedMinionsWithAction[predicate]);
            }

            case CachedEntityType.CombinedAttackableMinions:
            {
                if (IsDisposing)
                {
                    return(EntityManager.MinionsAndMonsters.CombinedAttackable.Where(predicate));
                }
                float lastScan;

                if (LastScan.TryGetValue(type, out lastScan))
                {
                    if (CachedCombinedAttackableMinionsWithAction == null)
                    {
                        CachedCombinedAttackableMinionsWithAction =
                            new Dictionary <Func <Obj_AI_Minion, bool>, IEnumerable <Obj_AI_Minion> >();
                    }

                    if (Game.Time * 1000 - LastScan[type] < RefreshRate)
                    {
                        IEnumerable <Obj_AI_Minion> output;

                        if (CachedCombinedAttackableMinionsWithAction.TryGetValue(predicate, out output))
                        {
                            return(CachedCombinedAttackableMinionsWithAction[predicate]);
                        }
                    }
                    CachedCombinedAttackableMinionsWithAction[predicate] = GetMinions(type).Where(predicate);
                    LastScan[type] = Game.Time * 1000;
                }
                else
                {
                    if (CachedCombinedAttackableMinionsWithAction == null)
                    {
                        CachedCombinedAttackableMinionsWithAction =
                            new Dictionary <Func <Obj_AI_Minion, bool>, IEnumerable <Obj_AI_Minion> >();
                    }

                    CachedCombinedAttackableMinionsWithAction[predicate] = GetMinions(type).Where(predicate);

                    LastScan[type] = Game.Time * 1000;
                }
                return(CachedCombinedAttackableMinionsWithAction[predicate]);
            }

            case CachedEntityType.CombinedMinions:
            {
                if (IsDisposing)
                {
                    return(EntityManager.MinionsAndMonsters.Combined.Where(predicate));
                }
                float lastScan;

                if (LastScan.TryGetValue(type, out lastScan))
                {
                    if (CachedCombinedMinionsWithAction == null)
                    {
                        CachedCombinedMinionsWithAction =
                            new Dictionary <Func <Obj_AI_Minion, bool>, IEnumerable <Obj_AI_Minion> >();
                    }

                    if (Game.Time * 1000 - LastScan[type] < RefreshRate)
                    {
                        IEnumerable <Obj_AI_Minion> output;

                        if (CachedCombinedMinionsWithAction.TryGetValue(predicate, out output))
                        {
                            return(CachedCombinedMinionsWithAction[predicate]);
                        }
                    }
                    CachedCombinedMinionsWithAction[predicate] = GetMinions(type).Where(predicate);
                    LastScan[type] = Game.Time * 1000;
                }
                else
                {
                    if (CachedCombinedMinionsWithAction == null)
                    {
                        CachedCombinedMinionsWithAction =
                            new Dictionary <Func <Obj_AI_Minion, bool>, IEnumerable <Obj_AI_Minion> >();
                    }

                    CachedCombinedMinionsWithAction[predicate] = GetMinions(type).Where(predicate);

                    LastScan[type] = Game.Time * 1000;
                }
                return(CachedCombinedMinionsWithAction[predicate]);
            }

            case CachedEntityType.Monsters:
            {
                if (IsDisposing)
                {
                    return(EntityManager.MinionsAndMonsters.Monsters.Where(predicate));
                }
                float lastScan;

                if (LastScan.TryGetValue(type, out lastScan))
                {
                    if (CachedMonstersWithAction == null)
                    {
                        CachedMonstersWithAction =
                            new Dictionary <Func <Obj_AI_Minion, bool>, IEnumerable <Obj_AI_Minion> >();
                    }

                    if (Game.Time * 1000 - LastScan[type] < RefreshRate)
                    {
                        IEnumerable <Obj_AI_Minion> output;

                        if (CachedMonstersWithAction.TryGetValue(predicate, out output))
                        {
                            return(CachedMonstersWithAction[predicate]);
                        }
                    }
                    CachedMonstersWithAction[predicate] = GetMinions(type).Where(predicate);
                    LastScan[type] = Game.Time * 1000;
                }
                else
                {
                    if (CachedMonstersWithAction == null)
                    {
                        CachedMonstersWithAction =
                            new Dictionary <Func <Obj_AI_Minion, bool>, IEnumerable <Obj_AI_Minion> >();
                    }

                    CachedMonstersWithAction[predicate] = GetMinions(type).Where(predicate);

                    LastScan[type] = Game.Time * 1000;
                }
                return(CachedMonstersWithAction[predicate]);
            }
            }
            return(null);
        }