Beispiel #1
0
        public void Stop(float fadeTime = 0f)
        {
            StopAllCoroutines();

            if (fadeTime > 0)
            {
                SetVolumeTo(0f, fadeTime, delegate()
                {
                    CachedAudioSource.Stop();
                    CachedAudioSource.clip = null;
                });
            }
            else
            {
                CachedAudioSource.Stop();
                CachedAudioSource.clip = null;
            }

            isPlaying = false;
            StopEvent(this);

            //TODO get recycling of sounds working
            Destroy(gameObject);
            //ObjectPool.Recycle(gameObject);
        }
Beispiel #2
0
        public void Play(Sound sound, float fadeTime = 0f)
        {
            StopAllCoroutines();
            CachedAudioSource.Stop();

            CurrentSound = sound;
            Volume       = fadeTime == 0f ? VolumeFromSettings : 0f;

            CachedAudioSource.clip         = sound.audioClip;
            CachedAudioSource.loop         = sound.loop;
            CachedAudioSource.pitch        = Random.Range(sound.minPitch, sound.maxPitch);
            CachedAudioSource.spatialBlend = sound.spatialBlend;
            CachedAudioSource.volume       = sound.volume;
            CachedAudioSource.loop         = sound.loop;

            CachedAudioSource.Play();

            //TODO dont relly on this
            CachedAudioSource.spatialBlend = 0;

            if (fadeTime > 0f)
            {
                SetVolumeTo(VolumeFromSettings, fadeTime);
            }

            isPlaying = true;
            PlayEvent(this);
        }