Beispiel #1
0
 protected virtual void SetUpTile()
 {
     this.SelectionState = SelectionStates.NotSelected;
     manager             = FindObjectOfType <UnityGrid>().gameObject; //What if there's more than one UnityGrid?
     cableTile           = new CableTile(this.CableType);
     this.spriteRenderer = GetComponent <SpriteRenderer>();
     SetUpTextures();
     this.spriteRenderer.sprite = HiddenTexture;
     this.cableState            = CableTile.CableStates.Hidden;
 }
Beispiel #2
0
 public void Reveal()
 {
     GetRandomRotation();
     this.cableState = CableTile.CableStates.Revealed;
 }