Beispiel #1
0
        private static C_CSPlayer GetClosestPlayer(C_CSPlayer local)
        {
            var        maxFov = fov.GetValue();
            C_CSPlayer target = new C_CSPlayer(IntPtr.Zero);

            var viewAngles = CEngineClient.Instance.GetViewAngles();
            var eyePos     = local.GetEyePos();

            for (int i = 1; i < CEngineClient.Instance.GetMaxClients(); i++)
            {
                var potentialTarget = new C_CSPlayer(i);
                if (!potentialTarget.IsValid() || potentialTarget.m_BaseAddress == local.m_BaseAddress)
                {
                    continue;
                }

                if (!potentialTarget.IsPlayer() || !potentialTarget.IsAlive() || potentialTarget.IsDormant() || !potentialTarget.IsEnemy())
                {
                    continue;
                }

                var targetBone = utils.GetEntityBone(potentialTarget, Bones.HEAD_0);
                var targetFov  = GetFov(viewAngles, utils.CalcAngle(eyePos, targetBone));
                if (targetFov > maxFov)
                {
                    continue;
                }

                maxFov = targetFov;
                target = potentialTarget;
            }

            return(target);
        }
Beispiel #2
0
        private static void CreateMove_BeforeCreateMove(ref CUserCmd pCmd)
        {
            if (!(menu.Children[0] as GUIManager.ToggleMenu).IsToggled())
            {
                return;
            }

            if (!hotkey.IsToggled())
            {
                return;
            }

            var pLocal = C_CSPlayer.GetLocalPlayer();

            if (pLocal.IsValid() && pLocal.IsAlive())
            {
                var weapon = pLocal.GetActiveWeapon();

                if (!weapon.IsValid() || weapon.IsC4() || weapon.IsKnife() || weapon.IsGrenade())
                {
                    return;
                }

                var vTraceForward = new Vector3();
                var vTraceAngles  = pCmd.viewangles;

                global::HepajSharp.Utils.Utils.AngleVectors(vTraceAngles, ref vTraceForward);

                var vTraceStart = C_CSPlayer.GetLocalPlayer().GetEyePos();
                var vTraceEnd   = vTraceStart + vTraceForward * 8192.0f;
                var trace       = Helper.TraceRay(vTraceStart, vTraceEnd, pLocal.m_BaseAddress,
                                                  (int)(Definitions.MASKS.MASK_SHOT_HULL | Definitions.MASKS.CONTENTS_HITBOX));

                if (trace.fraction != 1.0f && trace.m_pEnt != IntPtr.Zero)
                {
                    if (!throughSmoke.IsToggled() && global::HepajSharp.Utils.Utils.LineThroughSmoke(vTraceStart, vTraceEnd))
                    {
                        return;
                    }

                    var target = new C_CSPlayer(trace.m_pEnt);
                    if (target.IsValid() && target.GetClassID() == Definitions.EClassIds.CCSPlayer &&
                        target.IsAlive() /* && target.GetHealth() > 0*/ &&
                        target.IsEnemy()) //GetHealth kell ha nem ellenőrzünk ClassID-t
                    {
                        if (autopistol.IsToggled())
                        {
                            if (weapon.IsPistol())
                            {
                                if (!weapon.CanFire())
                                {
                                    pCmd.buttons &= ~Definitions.IN_ATTACK;
                                }
                                else
                                {
                                    pCmd.buttons |= Definitions.IN_ATTACK;
                                }
                            }
                            else
                            {
                                pCmd.buttons |= Definitions.IN_ATTACK;
                            }
                        }
                        else
                        {
                            pCmd.buttons |= Definitions.IN_ATTACK;
                        }
                    }
                }
            }
        }