Beispiel #1
0
 /// <summary>
 /// 发送数据
 /// </summary>
 /// <param name="data"></param>
 public void AsyncSendData(CWritePacket data)
 {
     if (m_Client == null || !m_Client.Connected)
     {
         return;
     }
     m_Client.BeginSend(data.GetPacketByte(), 0, data.GetPacketByte().Length, SocketFlags.None, new AsyncCallback(SendCallback), null);
 }
    /// <summary>
    /// 发送ping包
    /// </summary>
    /// <param name="data"></param>
    public void AsyncSendPing()
    {
        IDictionary <string, object> packet = new Dictionary <string, object>();

        packet.Add("msgid", NetProtocol.PING);
        CWritePacket  writePacket = new CWritePacket(NetProtocol.PING);
        StringBuilder builder     = Jsontext.WriteData(packet);
        string        json_Str    = builder.ToString();

        writePacket.WriteString(json_Str);
        m_Client.BeginSend(writePacket.GetPacketByte(), writePacket.GetPacketByte().Length, new AsyncCallback(SendCallback), null);
    }
Beispiel #3
0
 /// <summary>
 /// 发送数据
 /// </summary>
 /// <param name="data"></param>
 public void AsyncSendData(CWritePacket data)
 {
     if (m_Client == null || !m_Client.Connected || data == null)
     {
         return;
     }
     try
     {
         m_Client.GetStream().BeginWrite(data.GetPacketByte(), 0, data.GetPacketByte().Length, new AsyncCallback(OnWrite), null);
     }
     catch (Exception ex)
     {
         string parameter = string.Format("[m_nPacketID:{0}]", data.GetPacketID());
         GameData.m_GameManager.LogMsgError("AsyncTcpClient", "AsyncSendData", parameter, ex.Message);
     }
 }
 /// <summary>
 /// 发送数据
 /// </summary>
 /// <param name="data"></param>
 public void AsyncSendData(CWritePacket data)
 {
     if (m_Client == null)
     {
         return;
     }
     try
     {
         m_Client.BeginSend(data.GetPacketByte(), data.GetPacketByte().Length, new AsyncCallback(SendCallback), null);
     }
     catch (Exception ex)
     {
         string parameter = string.Format("[m_nPacketID:{0}]", data.GetPacketID());
         GameData.m_GameManager.LogMsgError("AsyncUdpClient", "AsyncSendData", parameter, ex.Message);
     }
 }
Beispiel #5
0
 public void SendPacket(CWritePacket packet)
 {
     if (packet != null)
     {
         SendData(packet.GetPacketByte(), packet.GetPacketLen(), packet.GetPacketID());
     }
 }
Beispiel #6
0
    //public WalkSend GetWalkSend () { return m_WalkSend; } //测试

    public void SendPacket(CWritePacket packet)
    {
        if (packet != null)
        {
            //Debug.Log("messageid"+packet.GetPacketID());
            SendData(packet.GetPacketByte(), packet.GetPacketLen(), packet.GetPacketID());
        }
    }