Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        if (mTarget.GetStatus() == CUnit.UNIT_STATUS.US_DYING)
        {
            Destroy(gameObject);
            return;
        }

        Vector3 pos = mTarget.GetPos() * CGameScaller.GetInstance().GetScale();

        pos  -= CGameManager.GetInstance().GetPos();
        pos.z = 1.0f;

        pos   *= 1.0f / CUIManager.GetInstance().GetScaleFactor();
        pos.y += 25;

        SetPos(pos.x, pos.y);

        SetValue(mTarget.GetHpPercent());
    }