Beispiel #1
0
    public void CreateBaseUI()
    {
        GameObject b = mUI.CreateElement(mUI.Canvas, "uiBase");

        b.transform.SetAsFirstSibling();
        mUI.SetRectFillParent(b);
        mUI.AddImage(b, mUI.PrimaryBackground);

        GameObject vl = mUI.CreateElement(b, "vertLayout");

        mUI.SetRectFillParent(vl);
        mUI.AddVerticalLayout(vl);

        GameObject sp1 = mUI.CreateElement(vl, "spacer");

        mUI.AddLayout(sp1, -1, 10, 1.0f, -1);

        mGlobalTabs = mUI.CreateTabView(vl);

        mPrimaryContent = mUI.CreateElement(vl, "primaryWindow");
        mUI.AddLayout(mPrimaryContent, -1, -1, 1.0f, 1.0f);
        mUI.AddImage(mPrimaryContent, mUI.WindowBackground);
        mUI.AddVerticalLayout(mPrimaryContent);
        mPrimaryContent.GetComponent <VerticalLayoutGroup>().padding = new RectOffset(4, 4, 4, 4);
        mPrimaryContent.GetComponent <VerticalLayoutGroup>().spacing = 4;
    }
Beispiel #2
0
    public override void Init(CUIManager Context)
    {
        base.Init(Context);

        CToolkitUI ui = CGame.ToolkitUI;

        _base = ui.CreateElement(CGame.UIManager.mMenuLayer, "mainMenuBase");
        _base.AddComponent <Image>().color = new Color(0.2f, 0.2f, 0.2f, 1.0f);
        ui.SetRectFillParent(_base);

        logo = ui.CreateElement(_base, "logo");
        Image logoImage = logo.AddComponent <Image>();

        logoImage.sprite = CGame.PrimaryResources.Sprites[1];
        //logoImage.SetNativeSize();
        logoImage.preserveAspect = true;
        logoImage.color          = new Color(1.0f, 1.0f, 1.0f);
        //logo.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
        logo.GetComponent <RectTransform>().anchorMin        = new Vector2(0.5f, 0.0f);
        logo.GetComponent <RectTransform>().anchorMax        = new Vector2(0.5f, 1.0f);
        logo.GetComponent <RectTransform>().pivot            = new Vector2(0.5f, 0.5f);
        logo.GetComponent <RectTransform>().sizeDelta        = new Vector2(256, 256);
        logo.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 0);

        _splashBase = ui.CreateElement(CGame.UIManager.mMenuLayer, "splashBase");
        _splashBase.AddComponent <Image>().color = new Color(0.2f, 0.2f, 0.2f, 0.0f);
        ui.SetRectFillParent(_splashBase);

        CGame.UIManager.PlayMusic(0);
    }
Beispiel #3
0
    public CContextMenu(CToolkitUI Toolkit, CGameUIStyle Style, GameObject Root)
    {
        _ui    = Toolkit;
        _style = Style;

        _root = _ui.CreateElement(Root, "contextMenuRoot");
        _ui.AddImage(_root, new Color(0, 0, 0, 0.0f));
        _ui.SetRectFillParent(_root);
        _root.AddComponent <CUIContextMenuOverlay>();

        _contextMenu = _ui.CreateElement(_root, "contextMenu");
        _ui.AddImage(_contextMenu, _style.TooltipBackground);
        _ui.SetTransform(_contextMenu, 0, 0, 128, 256);
        _ui.AddVerticalLayout(_contextMenu, new RectOffset(3, 3, 3, 3), 3);
        _contextMenu.GetComponent <RectTransform>().anchorMax = new Vector2(0, 0);
        _contextMenu.GetComponent <RectTransform>().anchorMin = new Vector2(0, 0);

        ContentSizeFitter fitter = _contextMenu.AddComponent <ContentSizeFitter>();

        fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
        fitter.verticalFit   = ContentSizeFitter.FitMode.PreferredSize;

        Hide();
    }
Beispiel #4
0
    public CUIManager(CToolkitUI Toolkit, CGameUIStyle Style)
    {
        _ui    = Toolkit;
        _style = Style;
        _uiRes = CGame.UIResources;

        mPoseRT = new RenderTexture(512, 512, 24, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
        mPoseRT.antiAliasing = 8;

        gameUI = _ui.CreateElement(_ui.Canvas, "gameUI");
        _ui.SetRectFillParent(gameUI);
        gameUI.transform.SetAsFirstSibling();

        underlayLayer = _ui.CreateElement(gameUI, "underlayLayer");
        _ui.SetRectFillParent(underlayLayer);

        CanvasGroup cgroup = underlayLayer.AddComponent <CanvasGroup>();

        cgroup.blocksRaycasts = false;

        primaryLayer             = _ui.CreateElement(gameUI, "primaryLayer");
        mPrimaryLayerGroup       = primaryLayer.AddComponent <CanvasGroup>();
        mPrimaryLayerGroup.alpha = 1.0f;
        _ui.SetRectFillParent(primaryLayer);

        overlayLayer = _ui.CreateElement(gameUI, "overlayLayer");
        _ui.SetRectFillParent(overlayLayer);

        cgroup = overlayLayer.AddComponent <CanvasGroup>();
        cgroup.blocksRaycasts = false;

        cutsceneLayer = _ui.CreateElement(gameUI, "cutsceneLayer");
        _ui.SetRectFillParent(cutsceneLayer);
        GameObject letterBox = _ui.CreateElement(cutsceneLayer);

        _ui.SetAnchors(letterBox, new Vector2(0, 1), new Vector2(1, 1), new Vector2(0, 1));
        _ui.AddImage(letterBox, _style.ThemeColorC);
        _ui.SetTransform(letterBox, 0, 0, 0, 54);

        letterBox = _ui.CreateElement(cutsceneLayer);
        _ui.SetAnchors(letterBox, new Vector2(0, 0), new Vector2(1, 0), new Vector2(0, 0));
        _ui.AddImage(letterBox, _style.ThemeColorC);
        _ui.SetTransform(letterBox, 0, 0, 0, 54);

        mCutsceneLayerGroup                = cutsceneLayer.AddComponent <CanvasGroup>();
        mCutsceneLayerGroup.alpha          = 0.0f;
        mCutsceneLayerGroup.blocksRaycasts = false;

        /*
         * fadeOverLayer = _ui.CreateElement(gameUI, "fadeOverLayer");
         * _ui.SetRectFillParent(fadeOverLayer);
         * _ui.AddImage(fadeOverLayer, Color.black);
         */

        contextMenuLayer = _ui.CreateElement(gameUI, "contextMenuLayer");
        _ui.SetRectFillParent(contextMenuLayer);

        mMenuLayer = _ui.CreateElement(gameUI, "menuLayer");
        _ui.SetRectFillParent(mMenuLayer);

        GameObject productText = _ui.CreateTextElement(overlayLayer, CGame.PRODUCT_NAME + " (" + CGame.VERSION_MAJOR + "." + CGame.VERSION_MINOR + ") " + CGame.VERSION_NAME, "productText", CToolkitUI.ETextStyle.TS_HEADING);

        _ui.SetAnchors(productText, new Vector2(0, 1), new Vector2(1, 1), new Vector2(0, 1));
        _ui.SetTransform(productText, 5, 0, -10, 20);
        productText.GetComponent <Text>().alignment = TextAnchor.MiddleRight;

        mContextMenu = new CContextMenu(Toolkit, Style, contextMenuLayer);
        mTooltip     = new CTooltip(Toolkit, Style, overlayLayer);

        SetupForGameSession();
    }