public MainWindow()
        {
            InitializeComponent();
            myStageControl.Initialize();
            _myStage = myStageControl.Stage;
            this._MoveStage += new MoveStageEx(MoveStage);
            this._StopStage += new StopStageEx(StopStage);
            this._Puzzle = new DotPuzzle();
            this._Puzzle.Dots.Add(new Point(200, 300));
             //           this._Puzzle.Dots.Add(new Point(1600, 300));
            //this._Puzzle.Dots.Add(new Point(1650, 400));
            //this._Puzzle.Dots.Add(new Point(1600, 500));
            //this._Puzzle.Dots.Add(new Point(1000, 500));
            //this._Puzzle.Dots.Add(new Point(1000, 600));
            //this._Puzzle.Dots.Add(new Point(1200, 700));
            //this._Puzzle.Dots.Add(new Point(1150, 800));
            //this._Puzzle.Dots.Add(new Point(750, 800));
            //this._Puzzle.Dots.Add(new Point(700, 700));
            //this._Puzzle.Dots.Add(new Point(900, 600));
            //this._Puzzle.Dots.Add(new Point(900, 500));
            //this._Puzzle.Dots.Add(new Point(200, 500));
            //this._Puzzle.Dots.Add(new Point(150, 400));

            this._PuzzleDotIndex = -1;

            this.Loaded += (s,e) =>
            {
                KinectSensor.KinectSensors.StatusChanged += KinectSensors_StatusChanged;
                this.KinectDevice = KinectSensor.KinectSensors.FirstOrDefault(x => x.Status == KinectStatus.Connected);

                DrawPuzzle(this._Puzzle);
            };
        }
        static void Main(string[] args)
        {

            CStage _myStage = new CStage();
            StageControl myStageControl = new StageControl();

            myStageControl.Initialize();
            _myStage = myStageControl.Stage;
            CmillCmdCtrl myMillCtrl = new CmillCmdCtrl();

 //           double x, y, z;
 //           _myStage.GetPos(out x, out y, out z);
            CPath _myPath = new CPath();
            _myPath.SetPathParams(60,   //path frequency = 30 Hz
                                  75,       //Store a minimum of 45 points in the path point buffer
                                  15000.0,  //X scale - 20000.0 counts per inch
                                  15000.0,  //Y scale - 20000.0 counts per inch
                                  15000.0,      //Z scale - 1.0 counts per inch - not used
                                  0.175);

            _myPath.SetOrigin(0.0, 0.0, 0.0);
            _myPath.SetFeedrate(0.175);
            _myPath.SetTangentTolerance((float)10.0);

            myMillCtrl.ProcessGCode("C:\\Program Files (x86)\\Mill1A\\input\\CircleAtOrigin.nc");
            myMillCtrl.RunGCode();
        }
Beispiel #3
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        public void Initialize()
        {
            myStage = new CStage("COM4:");
            myStage.Rotate(180.0);

            SetMotionGains();
            SetSpeedAndAcceleration();
        }
Beispiel #4
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        public void Refresh(string[] arguments)
        {
            CStage stage = App.Util.SceneManager.CurrentScene as CStage;

            SceneManager.CurrentScene.StartCoroutine(stage.ReLoad(() => {
                LSharpScript.Instance.Analysis();
            }));
        }
Beispiel #5
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        public void Initialize()
        {
            myStage = new CStage("COM4:");
            myStage.Rotate(180.0);

            SetMotionGains();
            SetSpeedAndAcceleration();
            InitializeCoordMotion();
        }
Beispiel #6
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    public void StageLoadData()
    {
        pStageNumberArray          = ES3.Load <int[]>("StageArray", "Stage.es3");
        nCurrentIndex              = ES3.Load <int>("CurrentIndex", "Stage.es3");
        middlebossIndex            = ES3.Load <int>("MiddleBossIndex", "Stage.es3");
        this.nMiddlebossStageIndex = ES3.Load <int>("MiddleBossStageIndex", "Stage.es3");
        this.nShopStageIndex       = ES3.Load <int>("ShopStageIndex", "Stage.es3");

        if (this.nMiddlebossStageIndex == -1)
        {
            this.nMiddlebossStageIndex = this.pStageNumberArray.Length / 2;
        }
        if (this.nShopStageIndex == -1)
        {
            this.nShopStageIndex = this.nMiddlebossStageIndex - 1;
        }
        Debug.Log(nCurrentIndex);
        nCurrentIndex--;

        if (nCurrentIndex < 0)
        {
            nCurrentIndex = 0;
        }

        stageList.Insert(this.nMiddlebossStageIndex, middleBossStageList[this.middlebossIndex]);
        stageList.Insert(this.nShopStageIndex, shopStage);

        for (int i = 0; i < stageList.Count; i++)
        {
            if (stageList[i] == this.middleBossStageList[this.middlebossIndex])
            {
                var temp = stageList[i];
                stageList[i] = stageList[this.nMiddlebossStageIndex];
                stageList[nMiddlebossStageIndex] = temp;
                break;
            }

            if (stageList[i] == this.shopStage)
            {
                var temp = stageList[i];
                stageList[i] = stageList[this.nShopStageIndex];
                stageList[this.nShopStageIndex] = temp;
            }
        }


        currentStage = stageList[pStageNumberArray[nCurrentIndex]];

        var stageObj = CStageManager.Instance.GetStageObject(currentStage.name).GetComponent <CStage>();

        CStageManager.Instance.CurrentStage      = stageObj;
        CStageManager.Instance.CurrentStage.name = currentStage.name;
    }
Beispiel #7
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    public void NotSaveChpaterEnter()
    {
        ES3.Save <bool>("IsContinue", true, "Stage.es3");

        this.CreateStageArray();
        currentStage = stageList[pStageNumberArray[nCurrentIndex]];
        this.StageSaveData();

        var stageObj = CStageManager.Instance.GetStageObject(currentStage.name).GetComponent <CStage>();

        CStageManager.Instance.CurrentStage      = stageObj;
        CStageManager.Instance.CurrentStage.name = currentStage.name;
    }
        // Timer and event
        public MainWindow()
        {
            InitializeComponent();
            myStageControl.Initialize();
            _myStage = myStageControl.Stage;

            _JoyStick = new XGamepadDemo.XBoxJoyStick();
            _JoyStick.Initialize(0);
            _JoyStick.Stage = _myStage;
            timer           = new DispatcherTimer();
            timer.Interval  = new TimeSpan(0, 0, 0, 0, 100);
            timer.Tick     += new EventHandler(OnTick);
            timer.Start();
        }
        // Timer and event
        public MainWindow()
        {
            InitializeComponent();
            this.Update1 += new Updatedro(UpdateDRO);

            myStageControl.Initialize();
            _myStage = myStageControl.Stage;
            _JoyStick.Initialize(0);
            _JoyStick.Stage = _myStage;
            InitializePath();
            _timer = new DispatcherTimer();
            _timer.Interval = new TimeSpan(0, 0, 0, 0, 100);
            _timer.Tick += new EventHandler(OnTick);
            _timer.Start();
//            _timer.Stop();
        }
Beispiel #10
0
    public void MoveStage()
    {
        portal.gameObject.SetActive(false);
        CMerchandiseManager.Instance.NextStage();
        if (nCurrentIndex == 0)
        {
            player.transform.position = CStageManager.Instance.CurrentStage.StartPos;
            nCurrentIndex++;
        }

        else
        {
            if (nCurrentIndex == nMaxStage)
            {
                //마지막 스테이지일때 챕터 이동 or 대기실 이동
                //대기실 이동이라면 IsContinue False;
                //클리어한 챕터 데이터 클리어.
                Debug.Log("챕터 끝");
            }

            else
            {
                CStageManager.Instance.PushStageObject(CStageManager.Instance.CurrentStage.name, CStageManager.Instance.CurrentStage.gameObject);
                CStageManager.Instance.ReUseStageSetting();
                currentStage = stageList[pStageNumberArray[nCurrentIndex]];

                var stageObj = CStageManager.Instance.GetStageObject(currentStage.name).GetComponent <CStage>();
                CStageManager.Instance.CurrentStage      = stageObj;
                CStageManager.Instance.CurrentStage.name = currentStage.name;
                player.transform.position = CStageManager.Instance.CurrentStage.StartPos;

                nCurrentIndex++;

                if (nCurrentIndex == nMaxStage)
                {
                    portal.bIsFinal = true;
                }

                CItemManager.Instance.MoveStageSetting();
            }
            this.StageSaveData();
        }
        Debug.Log(nCurrentIndex);
        CWeaponManager.Instance.SaveWeapon();
        ES3.Save <int>("CurrentIndex", nCurrentIndex, "Stage.es3");
    }
 private void Form1_Load(object sender, EventArgs e)
 {
     myStage = new CStage("COM4:");
     InitializeCoordMotion();
     SetMotionGains();
     SetSpeedAndAcceleration();
 }