Beispiel #1
0
    public void State_unactive_Update()
    {
        if (myZone.IsPointWithin(Common.GetStealthPlayer().transform.position))
        {
            smc.SetState(lightson);

            mySound.StopAllGlobalEvents();
            mySound.PlayIndependentEvent("static.vente", true, 0);
        }
    }
Beispiel #2
0
    public void OnUpdate()
    {
        if (Input.GetTriggered(0, "1") == 1.0f) // Ctrl + 1 to lock mouse
        {
            if (Input.GetHeld(0, "SnapGrid") != 0.0f)
            {
                sound_.StopAllGlobalEvents();
            }
            else
            {
                sound_.StopAllMyEvents(false);
            }
        }
        if (Input.GetTriggered(0, "2") == 1.0f)
        {
        }

        String[] soundNames = new String[] /*{
                                            * "Combat1", "Combat2", "Door Move", "Elevator Start", "Elevator Stop",
                                            * "Footstep", "heartbeat", "Hum", "LightTurnOn", "NonCombat", "static",
                                            * "swell_ambience", "Turret_LaserShot", "Turret_Rotate", "Turret_Targetting"
                                            * };*/
                                           /*{
                                            *  "C_MOVEMENT", "C_RETREAT", "CAM_FLIGHT", "CAM_RETR", "CAM_TOSS_IMP",
                                            *  "CONSOLE_CLICK", "CONSOLE_CONFIRM", "CONSOLE_DENY", "CONSOLE_TV_CLICK", "CREATURE_CLOSE", "DOOR_CLOSE",
                                            *              "DOOR_OPEN", "DOOR_UNLOCK", "ENV_BIO_AC", "ENV_BIO_DEF", "ENV_SCI_AC", "ENV_SCI_DEF", "ENV_SCI_LIGHT",
                                            *  "GEN_ALARM", "GENERAL_LOOP", "LONG_STABS", "MED_STABS", "MON_TV_CHANNEL", "MON_TV_OFF", "MON_TV_ON",
                                            *  "P_CAM_RETR_A", "P_CAM_RETR_B", "P_CAM_TOSS", "P_CAM_TOSS_IMP", "P_FOOTSTEPS", "P_PAPER_DOWN", "P_PAPER_UP",
                                            *  "PINPAD_CONFIRM", "PINPAD_DENY", "PINPAD_INPUT", "RC_CAR_MOVE", "SHORT_STABS", "SPEAKER_CONFIRM", "SPEAKER_DENY",
                                            *  "TREE_RUSTLE",
                                            * };*/
        {
            "AMB_CAVES",
            "AMB_HALLWAY",
            "AMB_HUB",
            "AMB_MAZE",
            //"AMB_MONSTER_ROOM",
            "AMB_SCIENCE",
            //"B_LOOP",
            "BUTTON_GREEN",
            "BUTTON_RED",             // LONG DELAY AT START, FIX
            "BUTTON_YELLOW",
            "C1_ANGRY",
            "C1_CHATTER",
            "C1_CLOSE_LOOP",
            "C1_LAUGH",
            "C1_PAIN",
            "C2_CLOSE_LOOP",
            "CAM_FLIGHT",
            "CAM_LIGHT",
            "CAM_RETR",
            "CAM_ROTATE",
            "CAM_TOSS_IMP",
            "CAUTIOUS",
            "CAV_V_DOOR_CLOSE",
            "CAV_V_DOOR_OPEN",
            "F_LIGHT_FIZZLE",
            "F_LIGHT_LOOP",
            "F_LIGHT_SWITCH_OFF",
            "F_LIGHT_SWITCH_ON",
            //"F_LOOP",
            "GEN_ALARM",
            "GLASS_CRACK",
            //"H_DOOR_CLOSE",
            //"H_DOOR_OPEN",
            "HORN",
            //"K_LOOP",
            "MUSIC_CREDITS",
            "MUSIC_ESCAPE",
            "MUSIC_HUB_LOOP",
            "MUSIC_INTRO_MENU",
            "ORCHESTRAL",
            "P1_CAM_RETR_A",
            "P1_CAM_RETR_B",
            "P1_CAM_TOSS",
            "P1_CAM_TOSS_IMP",
            "P1_FOOTSTEPS",
            //"P2_CLICK",
            //"P2_CONFIRM",
            //"P2_DENY",
            //"P2_PAPER_DOWN",
            //"P2_PAPER_UP",
            "P2_MON_TEXT",
            "P2_TV_CHANNEL",
            //"P2_TV_CLICK",
            //"P2_TV_OFF",
            //"P2_TV_ON",
            "PERCUSSIVE",
            "PERCUSSIVE_A",
            "PERCUSSIVE_B",
            "PINPAD_CONFIRM",
            "PINPAD_DENY",
            "PINPAD_INPUT",
            "RC_CAR_MOVE",
            "RISE_A",
            "RISE_B",
            "RISE_C",
            "RISE_D",
            "SPEAKER_CONFIRM",
            "SPEAKER_DENY",
            "SCI_H_DOOR_CLOSE",
            "SCI_H_DOOR_OPEN",
            "SCI_V_DOOR_CLOSE",
            "SCI_V_DOOR_OPEN",
            "TREE_RUSTLE",
            //"V_DOOR_CLOSE",
            //"V_DOOR_OPEN",
        };

        if (Input.GetTriggered(0, "ArrowRight") != 0.0f)
        {
            testIndex = Math.Min(testIndex + 1, soundNames.Length - 1);
            Logger.Log("sound: " + soundNames[testIndex]);
        }
        if (Input.GetTriggered(0, "ArrowLeft") != 0.0f)
        {
            testIndex = Math.Max(testIndex - 1, 0);
            Logger.Log("sound: " + soundNames[testIndex]);
        }
        if (Input.GetTriggered(0, "3") != 0.0f)
        {
            sound_.PlayIndependentEvent(soundNames[testIndex] + ".vente", false, 1);
        }

        /*
         *      timer_ += FrameController.DT();
         *
         *      if(timer_ > maxTime_)
         *      {
         *              timer_ = 0.0f;
         *              switch(index_)
         *              {
         *              case 0:
         *              sound_.Stop("NonCombat.vente");
         *              sound_.Play("Combat1.vente");
         *              break;
         *
         *              case 1:
         *              sound_.Stop("Combat1.vente");
         *              sound_.Play("Combat2.vente");
         *              break;
         *
         *              case 2:
         *              sound_.Stop("Combat2.vente");
         *              sound_.Play("NonCombat.vente");
         *              break;
         *              }
         *              index_ = (index_ + 1 ) % 3;
         *      }*/
    }