Beispiel #1
0
        static public void SaveToBinFile(String fileName, T_DictFile dictFile)
        {
            Stream s = CSerialization.SerializeBinary(dictFile);

            s.Position = 0;
            CFile.WriteStream(fileName, (MemoryStream)s);
        }
        void OnClientSessionCallback(CClientSocket ClientSocket, int ConnectionIndex, byte[] arguments)
        {
            SSessionPacket SessionPacket = CSerialization.Deserialize <SSessionPacket>(arguments);

            //Relay the session to the appropriate controller
            foreach (SConnection Connection in Connections)
            {
                if (Connection.ConnectionType != EConnectionType.Controller)
                {
                    continue;
                }

                if (Connection.Information == null)
                {
                    continue;
                }

                SControllerInformation ControllerInformation = (SControllerInformation)Connection.Information;

                if (ControllerInformation.IsAuthorized && ControllerInformation.Key == SessionPacket.ControllerKey)
                {
                    ClientSocket.SendPacket <SSessionPacket>((byte)EControllerPackets.Session, SessionPacket);
                    break;
                }
            }
        }
Beispiel #3
0
        public void Load(String fileName)
        {
            try
            {
                List <T_ChsNameWordTraffic> newWords = new List <T_ChsNameWordTraffic>();

                if (!File.Exists(fileName))
                {
                    //字典文件不存在
                    return;
                }

                MemoryStream s = CFile.ReadFileToStream(fileName);
                s.Position = 0;
                object obj;
                CSerialization.DeserializeBinary(s, out obj);
                m_Traffic = (T_ChsNameTraffic)obj;

                m_Traffic.AfterCount      = 0;
                m_Traffic.AfterWordCount  = 0;
                m_Traffic.BeforeCount     = 0;
                m_Traffic.BeforeWordCount = 0;

                //整理姓名前缀后缀表
                foreach (T_ChsNameWordTraffic wordTraffic in m_Traffic.Words)
                {
                    if (wordTraffic.Word.Length > 1)
                    {
                        if (wordTraffic.Word[0] >= 0x4e00 && wordTraffic.Word[0] <= 0x9fa5)
                        {
                            //是汉字,且长度大于2,才作为有效前后缀
                            newWords.Add(wordTraffic);

                            if (wordTraffic.After > 0)
                            {
                                m_Traffic.AfterCount += wordTraffic.After;
                                m_Traffic.AfterWordCount++;
                            }

                            if (wordTraffic.Before > 0)
                            {
                                m_Traffic.BeforeCount += wordTraffic.After;
                                m_Traffic.BeforeWordCount++;
                            }
                        }
                    }
                }

                m_Traffic.Words = newWords;
            }
            catch
            {
                m_Traffic = new T_ChsNameTraffic();
            }

            foreach (T_ChsNameWordTraffic wordTraffic in m_Traffic.Words)
            {
                m_Table[wordTraffic.Word] = wordTraffic;
            }
        }
Beispiel #4
0
        public void Save(String fileName)
        {
            Stream s = CSerialization.SerializeBinary(m_Traffic);

            s.Position = 0;
            CFile.WriteStream(fileName, (MemoryStream)s);
        }
        void OnClientIntroductionCallback(CClientSocket ClientSocket, int ConnectionIndex, byte[] arguments)
        {
            SClientIntroduction ClientIntroduction = (SClientIntroduction)CSerialization.Deserialize <SClientIntroduction>(arguments);

            SConnection Connection = Connections[ConnectionIndex];

            Connection.Information       = ClientIntroduction;
            Connections[ConnectionIndex] = Connection;
        }
Beispiel #6
0
        void PacketSessionResponse(byte[] arguments)
        {
            SSessionPacket SessionPacket = CSerialization.Deserialize <SSessionPacket>(arguments);

            if (OnSessionPacketReceived != null)
            {
                OnSessionPacketReceived.Invoke(SessionPacket);
            }
        }
        void OnSessionCallback(byte[] arguments)
        {
            SSessionPacket SessionPacket = CSerialization.Deserialize <SSessionPacket>(arguments);

            if (SessionPacket.Packet == ESessionPackets.Introduction)
            {
                ClientSocket.SendPacket <SSessionPacket>((byte)EClientPackets.Session, SessionPacket);
            }
        }
Beispiel #8
0
        static public T_DictFile LoadFromBinFile(String fileName)
        {
            MemoryStream s = CFile.ReadFileToStream(fileName);

            s.Position = 0;
            object obj;

            CSerialization.DeserializeBinary(s, out obj);
            return((T_DictFile)obj);
        }
Beispiel #9
0
        void PacketDataSyncResponse(byte[] arguments)
        {
            SDataSync DataSync = CSerialization.Deserialize <SDataSync>(arguments);

            foreach (SSyncCallback SyncCallback in SyncCallbacks)
            {
                if (SyncCallback.list == DataSync.list)
                {
                    SyncCallback.callback(DataSync.type, DataSync.index, DataSync.data);
                    break;
                }
            }
        }
Beispiel #10
0
        void OnClientsSync(EDataSyncType type, int index, object data)
        {
            if (type == EDataSyncType.Remove)
            {
                if (OnRemoveClient != null)
                {
                    OnRemoveClient.Invoke(index);
                }
            }
            else
            {
                if (OnUpdateClient != null)
                {
                    SClient client = CSerialization.Deserialize <SClient>((byte[])data);

                    OnUpdateClient.Invoke(index, client);
                }
            }
        }
        static bool CheckSerialization <T>(T one, T two, out byte[] source)
        {
            source = CSerialization.Serialize <T>(one);
            byte[] destination = CSerialization.Serialize <T>(two);

            if (source.Length != destination.Length)
            {
                return(false);
            }

            bool result = true;

            for (int i = 0; i < source.Length; i++)
            {
                if (source[i] != destination[i])
                {
                    result = false;
                    return(false);
                }
            }

            return(result);
        }
        void OnControllerSessionCallback(CClientSocket ClientSocket, int ConnectionIndex, byte[] arguments)
        {
            SSessionPacket SessionPacket = CSerialization.Deserialize <SSessionPacket>(arguments);

            //Relay the session packet to the appropriate client
            foreach (SConnection Connection in Connections)
            {
                if (Connection.ConnectionType != EConnectionType.Client)
                {
                    continue;
                }

                if (Connection.Information == null)
                {
                    continue;
                }

                if (Connection.ClientSocket.GetHandle() == SessionPacket.ClientHandle)
                {
                    Connection.ClientSocket.SendPacket <SSessionPacket>((byte)EClientPackets.Session, SessionPacket);
                    break;
                }
            }
        }
Beispiel #13
0
        void PacketIntroductionResponse(byte[] arguments)
        {
            SControllerAnswer ControllerAnswer = CSerialization.Deserialize <SControllerAnswer>(arguments);

            if (ControllerAnswer.IsAuthorized)
            {
                if (OnConnectionAuthorized != null)
                {
                    OnConnectionAuthorized.Invoke();
                }
            }
            else
            {
                if (OnConnectionAuthorizationFailed != null)
                {
                    OnConnectionAuthorizationFailed.Invoke();
                }
            }

            if (OnUpdateKey != null)
            {
                OnUpdateKey.Invoke(ControllerAnswer.key);
            }
        }
        void OnControllerIntroductionCallback(CClientSocket ClientSocket, int ConnectionIndex, byte[] arguments)
        {
            SControllerIntroduction ControllerIntroduction = (SControllerIntroduction)CSerialization.Deserialize <SControllerIntroduction>(arguments);

            SControllerAnswer ControllerAnswer = new SControllerAnswer
            {
                IsAuthorized = false,
                key          = -1
            };

            SConnection Connection = Connections[ConnectionIndex];

            if (ControllerIntroduction.Password != Program.ControllerPassword)
            {
                //Tell the controller that password was not accepted
                Connection.ClientSocket.SendPacket <SControllerAnswer>((byte)EControllerPackets.Introduction, ControllerAnswer);

                //At this stage the password is not valid, so we disconnect the invalid controller
                ClientSocket.Disconnect();
                return;
            }

            int key = GenerateKeyForController();

            //Authorize connection
            SControllerInformation ControllerInformation = (SControllerInformation)Connection.Information;

            ControllerInformation.IsAuthorized = true;
            ControllerInformation.Key          = key;
            Connection.Information             = (object)ControllerInformation;
            Connections[ConnectionIndex]       = Connection;

            //Key for controlling clients
            ControllerAnswer.key          = key;
            ControllerAnswer.IsAuthorized = true;

            //Tell the controller that he is authorized
            Connection.ClientSocket.SendPacket <SControllerAnswer>((byte)EControllerPackets.Introduction, ControllerAnswer);
        }
        static void SynchronizeStructArray <T>(ESyncList list, List <T> one, ref List <T> result, CClientSocket ClientSocket)
        {
            for (int i = 0; i < one.Count; i++)
            {
                bool check = true;

                if (i > (result.Count - 1))
                {
                    result.Add(one[i]);
                    check = false;
                }

                bool   sync   = true;
                byte[] source = null;

                if (check)
                {
                    if (CheckSerialization <T>(one[i], result[i], out source))
                    {
                        sync = false;
                    }
                }
                else
                {
                    source = CSerialization.Serialize <T>(one[i]);
                }

                if (sync)
                {
                    SDataSync DataSync = new SDataSync
                    {
                        index = i,
                        type  = EDataSyncType.Set,
                        list  = list,
                        data  = source
                    };

                    ClientSocket.SendPacket <SDataSync>((byte)EControllerPackets.SyncData, DataSync);
                }
            }

            if (one.Count < result.Count)
            {
                int removed = 0;

                for (int i = one.Count; i < result.Count; i++)
                {
                    int index_correction = i - removed;
                    result.RemoveAt(index_correction);

                    SDataSync DataSync = new SDataSync
                    {
                        index = index_correction,
                        type  = EDataSyncType.Remove,
                        list  = list,
                        data  = null
                    };

                    removed++;

                    ClientSocket.SendPacket <SDataSync>((byte)EControllerPackets.SyncData, DataSync);
                }
            }
        }