void CompileTypeTest()
    {
        _engine.Reset();

        //Setup
        string typeCode =
            @"
                public class DynamicType
                {
                    public void CreateGameObject(){GameObject gob = new GameObject(""DynamicallyCreatedGO"");}
                }
            ";

        _engine.AddUsings("using UnityEngine;");

        //Action
        _engine.CompileType("TestType", typeCode);
        _engine.CompileCode(@"DynamicType dt = new DynamicType();dt.CreateGameObject();");
        _engine.ExecuteLastCompiledCode();

        //Assert
        GameObject go = GameObject.Find("DynamicallyCreatedGO");

        Assert.IsTrue(go != null);

        //TearDown
        Destroy(go);
    }