/** * Forces round to end with a reason * * @param delay Time (in seconds) to delay before new round starts * @param reason Reason for the round ending * @param blockhook Set to true to stop the corresponding CS_OnTerminateRound * public virtual from being called. */ public static void CS_TerminateRound(float delay, CSRoundEndReason reason, bool blockhook = false) { throw new NotImplementedException(); }
/** * Called when TerminateRound is called. * Return Plugin_Continue to ignore, return Plugin_Changed to continue, * using the given delay and reason, or return Plugin_Handled or a higher * action to block TerminateRound from firing. * * @param delay Time (in seconds) until new round starts * @param reason Reason for round end */ public static Action CS_OnTerminateRound(ref float delay, ref CSRoundEndReason reason) { throw new NotImplementedException(); }