Beispiel #1
0
        public static bool IsPartOfDefaultModel(UnityEngine.Object[] targetObjects)
        {
            if (targetObjects == null)
            {
                return(false);
            }

            for (int i = 0; i < targetObjects.Length; i++)
            {
                CSGNode node = targetObjects[i] as CSGNode;
                if (Equals(node, null))
                {
                    var gameObject = targetObjects[i] as GameObject;
                    if (gameObject)
                    {
                        node = gameObject.GetComponent <CSGNode>();
                    }
                }
                if (node)
                {
                    if (CSGGeneratedComponentManager.IsDefaultModel(node.hierarchyItem.Model))
                    {
                        return(true);
                    }
                }
            }
            return(false);
        }
Beispiel #2
0
        bool IsDefaultModel()
        {
            if (serializedObject.targetObjects == null)
            {
                return(false);
            }

            for (int i = 0; i < serializedObject.targetObjects.Length; i++)
            {
                if (CSGGeneratedComponentManager.IsDefaultModel(serializedObject.targetObjects[i]))
                {
                    return(true);
                }
            }
            return(false);
        }