Beispiel #1
0
 protected override void SetData(byte[] data)
 {
     if (null != data)
     {
         CSDataMgr.Import(data);
     }
 }
Beispiel #2
0
    public CSCreator MultiCreateCreator(int TeamNum)
    {
        if (otherCreators.ContainsKey(TeamNum))
        {
            Debug.Log("This TeamNum [" + TeamNum.ToString() + "] is exsit");
            return(null);
        }

        CSCreator creator = null;

        GameObject go = new GameObject();

        go.transform.parent        = transform;
        go.name                    = "Team " + TeamNum + " Managed Creator";
        go.transform.localPosition = Vector3.zero;
        go.transform.localRotation = Quaternion.identity;
        go.transform.localScale    = Vector3.one;

        CSMgCreator mgCreator = go.AddComponent <CSMgCreator>();

        creator = mgCreator;
        CSConst.CreatorType type = CSConst.CreatorType.Managed;
        creator.m_DataInst = CSDataMgr.CreateDataInst(TeamNum, type);

        mgCreator.m_Clod  = CSClodsMgr.CreateClod(TeamNum);
        mgCreator.teamNum = TeamNum;
        otherCreators.Add(TeamNum, creator);
        return(creator);
    }
Beispiel #3
0
    void OnDestroy()
    {
        CSDataMgr.Clear();
//        CSSimulatorDataMgr.ClearDataMgr();
        DigTerrainManager.onDirtyVoxel        -= OnDirtyVoxel;
        FarmManager.Instance.RemovePlantEvent -= OnRemovePlant;
        FarmManager.Instance.CreatePlantEvent -= OnCreatePlant;
        DigTerrainManager.onDigTerrain        -= OnDigTerrain;
    }
Beispiel #4
0
    public CSCreator CreateCreator(int ID, string desc, CSConst.CreatorType type = CSConst.CreatorType.Managed)
    {
        if (m_Creators.ContainsKey(ID))
        {
            Debug.Log("This ID [" + ID.ToString() + "] is exsit");
            return(null);
        }

        CSCreator creator = null;

        if (type == CSConst.CreatorType.Managed)
        {
            GameObject go = new GameObject();
            go.transform.parent        = transform;
            go.name                    = desc;
            go.transform.localPosition = Vector3.zero;
            go.transform.localRotation = Quaternion.identity;
            go.transform.localScale    = Vector3.one;

            CSMgCreator mgCreator = go.AddComponent <CSMgCreator>();
            creator = mgCreator;

            creator.m_DataInst = CSDataMgr.CreateDataInst(ID, type);

            mgCreator.m_Clod = CSClodsMgr.CreateClod(ID);
            m_Creators.Add(ID, creator);
        }
        else if (type == CSConst.CreatorType.NoManaged)
        {
            GameObject go = new GameObject();
            go.transform.parent        = transform;
            go.name                    = desc;
            go.transform.localPosition = Vector3.zero;
            go.transform.localRotation = Quaternion.identity;
            go.transform.localScale    = Vector3.one;

            creator = go.AddComponent <CSNoMgCreator>();

            creator.m_DataInst = CSDataMgr.CreateDataInst(ID, type);

            m_Creators.Add(ID, creator);
        }


        return(creator);
    }
Beispiel #5
0
 protected override void WriteData(BinaryWriter bw)
 {
     CSDataMgr.Export(bw);
 }