internal async Task <bool> AddFriend(ulong steamID) { if (steamID == 0) { ArchiLogger.LogNullError(nameof(steamID)); return(false); } if (!Client.IsConnected) { return(false); } CPlayer_AddFriend_Request request = new CPlayer_AddFriend_Request { steamid = steamID }; SteamUnifiedMessages.ServiceMethodResponse response; try { response = await UnifiedPlayerService.SendMessage(x => x.AddFriend(request)); } catch (Exception e) { ArchiLogger.LogGenericWarningException(e); return(false); } if (response == null) { ArchiLogger.LogNullError(nameof(response)); return(false); } return(response.Result == EResult.OK); }
internal async Task <bool> AddFriend(ulong steamID) { if ((steamID == 0) || !new SteamID(steamID).IsIndividualAccount) { throw new ArgumentNullException(nameof(steamID)); } if (!Client.IsConnected) { return(false); } CPlayer_AddFriend_Request request = new CPlayer_AddFriend_Request { steamid = steamID }; SteamUnifiedMessages.ServiceMethodResponse response; try { response = await UnifiedPlayerService.SendMessage(x => x.AddFriend(request)).ToLongRunningTask().ConfigureAwait(false); } catch (Exception e) { ArchiLogger.LogGenericWarningException(e); return(false); } return(response.Result == EResult.OK); }