Beispiel #1
0
    //----------------------------------------------------------------------
    // 初期化
    //----------------------------------------------------------------------
    // @Param   none
    // @Return	bool    成功か失敗
    // @Date	2014/10/24  @Update 2014/10/24  @Author T.Kawashita
    //----------------------------------------------------------------------
    protected bool Init()
    {
        m_pos             = new Vector3(0.0f, 0.0f, 0.0f);
        m_speed           = new Vector3(0.0f, 0.0f, 0.0f);
        m_angle           = new Vector3(0.0f, 0.0f, 0.0f);
        m_status          = CPlayerManager.ePLAYER_STATUS.eWAIT;
        m_oldStatus       = CPlayerManager.ePLAYER_STATUS.eNONE;
        m_viewPointStatus = CPlayerManager.eVIEW_POINT_STATUS.ePLAYER;

        m_human      = new CHuman();
        m_playerData = new CPlayerData();
        m_action     = new CPlayerAction();

        m_chargeFrame = 0;
        m_isRtPress   = false;
        m_isLtPress   = false;
        m_isBall      = false;
        m_isGetBall   = false;
        m_isOverRimit = false;
        m_isSE        = false;

        m_gauge    = this.transform.GetComponent <CPlayerGauge>();
        m_playerSE = this.transform.GetComponent <CPlayerSE>();

        return(true);
    }
 public CPlayerData(CPlayerData value)
 {
     this.id        = value.id;
     this.name      = value.name;
     this.formation = value.formation;
     this.turnIndex = value.turnIndex;
 }
Beispiel #3
0
    public static void SavePlayer(CPlayer player)
    {
        BinaryFormatter formatter = new BinaryFormatter();
        string          path      = Application.persistentDataPath + "/player.fun";
        FileStream      stream    = new FileStream(path, FileMode.Create);

        CPlayerData data = new CPlayerData(player);

        formatter.Serialize(stream, data);
        stream.Close();
    }
Beispiel #4
0
 private void Awake()
 {
     Init();
     if (pd == null)
     {
         DontDestroyOnLoad(gameObject);
         pd = this;
     }
     else if (pd != null)
     {
         Destroy(gameObject);
     }
 }
Beispiel #5
0
 public CPlayerData(CPlayerData value)
 {
     this.id        = value.id;
     this.name      = value.name;
     this.icon      = value.icon;
     this.totalGold = value.totalGold;
     this.gold      = value.gold;
     this.active    = value.active;
     this.status    = value.status;
     this.turnIndex = value.turnIndex;
     this.isOwner   = value.isOwner;
     this.cardList  = value.cardList;
 }
    public void LoadPlayer()
    {
        CPlayerData data = CSaveSystem.LoadPlayer();

        level  = data.health;
        health = data.health;

        Vector3 position;

        position.x         = data.position[0];
        position.y         = data.position[1];
        position.z         = data.position[2];
        transform.position = position;
    }
    public virtual void SetupItem(CPlayerData value, string name, Sprite icon, bool isOwner, UnityAction callback)
    {
        // INDEX
        this.currentData = value;
        // JOB NAME
        this.m_UIName.text = name;
        // JOB ICON
        this.m_Icon.sprite = icon;

        this.m_IsOwnerPlayer.SetActive(isOwner);
        // SUBMIT
        if (this.m_SubmitButton != null && callback != null)
        {
            this.m_SubmitButton.onClick.RemoveAllListeners();
            this.m_SubmitButton.onClick.AddListener(callback);
        }
    }
Beispiel #8
0
    public static CPlayerData LoadPlayer()
    {
        string path = Application.persistentDataPath + "/player.fun";

        if (File.Exists(path))
        {
            BinaryFormatter formatter = new BinaryFormatter();
            FileStream      stream    = new FileStream(path, FileMode.Open);

            CPlayerData data = formatter.Deserialize(stream) as CPlayerData;
            stream.Close();
            return(data);
        }
        else
        {
            Debug.Log("Save file not found in " + path);
            return(null);
        }
    }
Beispiel #9
0
    //----------------------------------------------------------------------
    // コンストラクタ
    //----------------------------------------------------------------------
    // @Param   none
    // @Return	none
    // @Date	2014/10/14  @Update 2014/10/14  @Author T.Kawashita
    //----------------------------------------------------------------------
    void Start()
    {
        m_pos             = new Vector3();
        m_speed           = new Vector3();
        m_angle           = new Vector3();
        m_status          = CPlayerManager.ePLAYER_STATUS.eNONE;
        m_oldStatus       = CPlayerManager.ePLAYER_STATUS.eNONE;
        m_viewPointStatus = CPlayerManager.eVIEW_POINT_STATUS.ePLAYER;

        m_human      = new CHuman();
        m_playerData = new CPlayerData();
        m_action     = new CPlayerAction();

        m_chargeFrame = 0;
        m_isRtPress   = false;
        m_isLtPress   = false;
        m_isBall      = false;
        m_isGetBall   = false;
        m_isOverRimit = false;
        m_isSE        = false;
    }
Beispiel #10
0
 public virtual void SetupItem(int index, CPlayerData value, string name, Sprite icon, bool isOwner, bool isTurn)
 {
     // INDEX
     this.m_Index = index;
     // DATA
     this.currentData = value;
     // JOB NAME
     this.m_UIName.text = name;
     // JOB ICON
     this.m_Icon.sprite = icon;
     // GOLD
     this.m_Gold.text = value.gold.ToString();
     // ANIMATION
     this.m_IdleSprites   = this.GetCharacterSprites((value.icon + 1).ToString(), 0, 4);
     this.m_DeathSprites  = this.GetCharacterSprites((value.icon + 1).ToString(), 4, 2);
     this.m_AttackSprites = this.GetCharacterSprites((value.icon + 1).ToString(), 6, 1);
     // OWNER
     this.m_Owner.SetActive(isOwner);
     // TURN
     this.m_Turn.SetActive(isTurn);
 }
Beispiel #11
0
    //----------------------------------------------------------------------
    // プレイヤーのデータをセット
    //----------------------------------------------------------------------
    // @Param	none
    // @Return	none
    // @Date	2014/11/20  @Update 2014/11/20  @Author T.Kawashita
    //----------------------------------------------------------------------
    public static void SetPlayerData(CPlayerData _playerData, int _playerNo)
    {
        string[] work = new string[m_dataNum];

        _playerData.Set(CUtility.ChangeArray(ref work, m_csvData, _playerNo));
    }