public static uint GetData(CPlayerBehaviorStat.BehaviorType type)
 {
     return(CPlayerBehaviorStat.m_data[(int)type]);
 }
 public static void Plus(CPlayerBehaviorStat.BehaviorType type)
 {
     CPlayerBehaviorStat.m_data[(int)type] += 1u;
 }
 private static void SetData(CPlayerBehaviorStat.BehaviorType type, uint value)
 {
     CPlayerBehaviorStat.m_data[(int)type] = value;
 }