public static uint GetData(CPlayerBehaviorStat.BehaviorType type) { return(CPlayerBehaviorStat.m_data[(int)type]); }
public static void Plus(CPlayerBehaviorStat.BehaviorType type) { CPlayerBehaviorStat.m_data[(int)type] += 1u; }
private static void SetData(CPlayerBehaviorStat.BehaviorType type, uint value) { CPlayerBehaviorStat.m_data[(int)type] = value; }