Beispiel #1
0
        public override void keyRelease(object sender)
        {
            Input.CInput input = Master.GetInputManager().GetCurrentInputHandler() as Input.CInput;

            if (_state == ACTOR_STATES.IDLE)
            {
                if (input.keysReleased.Contains(Microsoft.Xna.Framework.Input.Keys.E))
                {
                    _shiftLeft();
                }
                else if (input.keysReleased.Contains(Microsoft.Xna.Framework.Input.Keys.Q))
                {
                    _shiftRight();
                }
                else if (input.keysReleased.Contains(Microsoft.Xna.Framework.Input.Keys.Left))
                {
                    _setLeftItem();
                }
                else if (input.keysReleased.Contains(Microsoft.Xna.Framework.Input.Keys.Right))
                {
                    _setRightItem();
                }
                else if (input.keysReleased.Contains(Microsoft.Xna.Framework.Input.Keys.D) && _focused)
                {
                    int activeMenuIndex = _menu.GetActiveMenuIndex();
                    if (activeMenuIndex >= 0)
                    {
                        CPauseMenuElement currentElement = (CPauseMenuElement)_menu.MenuElements[activeMenuIndex];
                        _moveCursor(currentElement.rightNeighbor);
                    }
                }
                else if (input.keysReleased.Contains(Microsoft.Xna.Framework.Input.Keys.A) && _focused)
                {
                    int activeMenuIndex = _menu.GetActiveMenuIndex();
                    if (activeMenuIndex >= 0)
                    {
                        CPauseMenuElement currentElement = (CPauseMenuElement)_menu.MenuElements[activeMenuIndex];
                        _moveCursor(currentElement.leftNeighbor);
                    }
                }
                else if (input.keysReleased.Contains(Microsoft.Xna.Framework.Input.Keys.S) && _focused)
                {
                    int activeMenuIndex = _menu.GetActiveMenuIndex();
                    if (activeMenuIndex >= 0)
                    {
                        CPauseMenuElement currentElement = (CPauseMenuElement)_menu.MenuElements[activeMenuIndex];
                        _moveCursor(currentElement.downNeighbor);
                    }
                }
                else if (input.keysReleased.Contains(Microsoft.Xna.Framework.Input.Keys.W) && _focused)
                {
                    int activeMenuIndex = _menu.GetActiveMenuIndex();
                    if (activeMenuIndex >= 0)
                    {
                        CPauseMenuElement currentElement = (CPauseMenuElement)_menu.MenuElements[activeMenuIndex];
                        _moveCursor(currentElement.upNeighbor);
                    }
                }
            }
        }
Beispiel #2
0
 private void _moveCursor(int neighbor)
 {
     if (neighbor != -1)
     {
         _menu.SetActiveMenuIndex(neighbor);
         CPauseMenuElement newElement = (CPauseMenuElement)_menu.MenuElements[_menu.GetActiveMenuIndex()];
         _cursor.fixedPosition = newElement.cursorPosition;
         CMasterControl.audioPlayer.addSfx(CMasterControl.audioPlayer.soundBank["menu:moveCursor"]);
     }
 }
Beispiel #3
0
        //menu creation functions
        public static Menu itemPauseMenu()
        {
            Menu menu = new Menu();

            CPauseMenuElement bow = new CPauseMenuElement(new Vector2(35, 35), 1, 3, 8, 4);

            bow.sprite     = new Graphics.CSprite(Graphics.CTextures.HUD_ARROWS);
            bow.MenuText   = "Hero's Bow";
            bow.Selectable = true;
            bow.hudOptions = Actors.HUD.buttons.HUDOPTIONS.ARROWS;
            menu.AddMenuElement(bow);

            CPauseMenuElement bomb = new CPauseMenuElement(new Vector2(84, 35), 2, 0, 9, 5);

            bomb.sprite     = new Graphics.CSprite(Graphics.CTextures.HUD_BOMB_CANNON);
            bomb.MenuText   = "Bomb Cannon";
            bomb.Selectable = true;
            bomb.hudOptions = Actors.HUD.buttons.HUDOPTIONS.BOMB_CANNON;
            menu.AddMenuElement(bomb);

            CPauseMenuElement boomerang = new CPauseMenuElement(new Vector2(137, 35), 3, 1, 10, 6);

            boomerang.Selectable = true;
            boomerang.MenuText   = "Boomerang";
            boomerang.hudOptions = Actors.HUD.buttons.HUDOPTIONS.BOOMERANG;
            menu.AddMenuElement(boomerang);

            CPauseMenuElement dekuNut = new CPauseMenuElement(new Vector2(188, 35), 0, 2, 11, 7);

            dekuNut.Selectable = true;
            dekuNut.MenuText   = "Deku Nut";
            menu.AddMenuElement(dekuNut);

            CPauseMenuElement hookshot = new CPauseMenuElement(new Vector2(35, 77), 5, 7, 0, 8);

            hookshot.Selectable = true;
            hookshot.MenuText   = "Hookshot";
            menu.AddMenuElement(hookshot);

            CPauseMenuElement rocsCape = new CPauseMenuElement(new Vector2(84, 77), 6, 4, 1, 9);

            rocsCape.Selectable = true;
            rocsCape.MenuText   = "Roc's Cape";
            menu.AddMenuElement(rocsCape);

            CPauseMenuElement shadowMedallion = new CPauseMenuElement(new Vector2(137, 77), 7, 5, 2, 10);

            shadowMedallion.Selectable = true;
            shadowMedallion.MenuText   = "Shadow Medallion";
            shadowMedallion.sprite     = new Graphics.CSprite(Graphics.CTextures.HUD_SHADOW_MEDALLION);
            shadowMedallion.hudOptions = Actors.HUD.buttons.HUDOPTIONS.SHADOW_MEDALLION;
            menu.AddMenuElement(shadowMedallion);

            CPauseMenuElement magnetGloves = new CPauseMenuElement(new Vector2(188, 77), 4, 6, 3, 11);

            magnetGloves.Selectable = true;
            magnetGloves.MenuText   = "Magnet Gloves";
            menu.AddMenuElement(magnetGloves);

            //***************************************
            //Bottles
            //***************************************

            CPauseMenuElement bottle1 = new CPauseMenuElement(new Vector2(35, 155), 9, 11, 4, 0);

            bottle1.MenuText   = "Empty Bottle";
            bottle1.sprite     = new Graphics.CSprite(Graphics.CTextures.HUD_EMPTY_BOTTLE);
            bottle1.Selectable = true;
            bottle1.hudOptions = Actors.HUD.buttons.HUDOPTIONS.EMPTY_BOTTLE;
            menu.AddMenuElement(bottle1);

            CPauseMenuElement bottle2 = new CPauseMenuElement(new Vector2(84, 155), 10, 8, 5, 1);

            bottle2.MenuText   = "Empty Bottle";
            bottle2.sprite     = new Graphics.CSprite(Graphics.CTextures.HUD_EMPTY_BOTTLE);
            bottle2.Selectable = true;
            bottle2.hudOptions = Actors.HUD.buttons.HUDOPTIONS.EMPTY_BOTTLE;
            menu.AddMenuElement(bottle2);

            CPauseMenuElement bottle3 = new CPauseMenuElement(new Vector2(137, 155), 11, 9, 6, 2);

            bottle3.MenuText   = "Empty Bottle";
            bottle3.sprite     = new Graphics.CSprite(Graphics.CTextures.HUD_EMPTY_BOTTLE);
            bottle3.Selectable = true;
            bottle3.hudOptions = Actors.HUD.buttons.HUDOPTIONS.EMPTY_BOTTLE;
            menu.AddMenuElement(bottle3);

            CPauseMenuElement bottle4 = new CPauseMenuElement(new Vector2(188, 155), 8, 10, 7, 3);

            bottle4.MenuText   = "Empty Bottle";
            bottle4.sprite     = new Graphics.CSprite(Graphics.CTextures.HUD_EMPTY_BOTTLE);
            bottle4.Selectable = true;
            bottle4.hudOptions = Actors.HUD.buttons.HUDOPTIONS.EMPTY_BOTTLE;
            menu.AddMenuElement(bottle4);

            menu.Recache();

            CMasterControl.buttonController.bottleRef[0] = bottle1;
            CMasterControl.buttonController.bottleRef[1] = bottle2;
            CMasterControl.buttonController.bottleRef[2] = bottle3;
            CMasterControl.buttonController.bottleRef[3] = bottle4;

            CMasterControl.buttonController.changeBottleContents(1, Actors.HUD.buttons.HUDOPTIONS.RED_POTION);
            CMasterControl.buttonController.changeBottleContents(2, Actors.HUD.buttons.HUDOPTIONS.GREEN_POTION);
            CMasterControl.buttonController.changeBottleContents(3, Actors.HUD.buttons.HUDOPTIONS.BLUE_POTION);

            return(menu);
        }
Beispiel #4
0
        //menu creation functions
        public static Menu questPauseMenu()
        {
            Menu menu = new Menu();

            CPauseMenuElement sword = new CPauseMenuElement(new Vector2(25, 125), 1, 3, 4, 4);

            sword.Selectable = true;
            sword.MenuText   = "Master Sword";
            menu.AddMenuElement(sword);

            CPauseMenuElement shield = new CPauseMenuElement(new Vector2(105, 125), 2, 0, 6, 6);

            shield.Selectable = true;
            shield.MenuText   = "Mirror Shield";
            menu.AddMenuElement(shield);

            CPauseMenuElement bracers = new CPauseMenuElement(new Vector2(189, 125), 3, 1, 7, 7);

            bracers.Selectable = true;
            bracers.MenuText   = "Thief Bracers";
            menu.AddMenuElement(bracers);

            CPauseMenuElement flippers = new CPauseMenuElement(new Vector2(244, 125), 0, 2, 8, 8);

            flippers.Selectable = true;
            flippers.MenuText   = "Zora's Flippers";
            menu.AddMenuElement(flippers);

            CPauseMenuElement seedSatchel = new CPauseMenuElement(new Vector2(25, 165), 5, 8, 0, 0);

            seedSatchel.Selectable = true;
            seedSatchel.MenuText   = "Seed Satchel";
            menu.AddMenuElement(seedSatchel);

            CPauseMenuElement quiver = new CPauseMenuElement(new Vector2(65, 165), 6, 4, 0, 0);

            quiver.Selectable = true;
            quiver.MenuText   = "Quiver";
            menu.AddMenuElement(quiver);

            CPauseMenuElement bombBag = new CPauseMenuElement(new Vector2(105, 165), 7, 5, 1, 1);

            bombBag.Selectable = true;
            bombBag.MenuText   = "Bomb Bag";
            menu.AddMenuElement(bombBag);

            CPauseMenuElement seashells = new CPauseMenuElement(new Vector2(189, 165), 8, 6, 2, 2);

            seashells.Selectable = true;
            seashells.MenuText   = "Secret Seashells";
            menu.AddMenuElement(seashells);

            CPauseMenuElement wallet = new CPauseMenuElement(new Vector2(244, 165), 4, 7, 3, 3);

            wallet.Selectable = true;
            wallet.MenuText   = "Wallet";
            menu.AddMenuElement(wallet);

            menu.Recache();
            return(menu);
        }