private void CP_NetworkManager_OnPlayerConnected(object sender, CP_NetworkManager.PlayerConnectionArgs e)
 {
     e.player.TeamChanged             += Player_TeamChanged;
     e.player.CommandingModuleChanged += Player_CommandingModuleChanged;
     if (e.player.IsLeader)
     {
         startGameButton.gameObject.SetActive(true);
     }
     SortIntoTeam(e.player);
 }
 private void CP_NetworkManager_OnPlayerDisconnected(object sender, CP_NetworkManager.PlayerConnectionArgs e)
 {
     e.player.TeamChanged -= Player_TeamChanged;
     RemoveFromTeamList(e.player.Team, e.player);
 }