// Start is called before the first frame update void Start() { //init all RTs and update the sizes CPUFOW = WorldController._worldController.GetComponentInChildren <CPU_FOW>(); DecalMat = new Material(DecalMat);//instance the material DecalPro.Mat = DecalMat; ClearRT(ref DarkRT, true); ClearRT(ref LightRT, false); UpdateCamSizes(); }
void SelectObject(GameObject GO, SelectObjectFilter Filter = SelectObjectFilter.All, bool final = false) { SelectionData SD = new SelectionData(); SD._Object = GO.GetComponent <SelectableObject>(); if (!SD.IsValid()) { SD._Object = GO.GetComponentInParent <SelectableObject>(); if (!SD.IsValid()) { return; } } SD._Worker = GO.GetComponent <Worker>(); SD._Vehicle = GO.GetComponent <Vehicle>(); if (Filter == SelectObjectFilter.Workers) { if (!SD.IsWorker() && !SD.IsVehicle()) { return; } } SD._Building = GO.GetComponentInParent <Building>(); SD._Rock = GO.GetComponentInParent <RockScript>(); if (SD.ShouldBeCulled()) { if (!CPU_FOW.Get().MultiSampleFOW(GO.transform.position, MSSampleDistance)) { return; } } SD._Object.SetSelectionState(true); if (final && SD.IsWorker() && ShouldPlaySound()) { SD._Worker.PlaySelectionSound(); } if (final && SD.IsVehicle() && ShouldPlaySound()) { SD._Vehicle.PlaySelectionSound(); } CurrentSelectionObjects.Add(SD); }
void ApplyOrderToTargetTile() { //prevent repeat! if (!IsHitValid()) { return; } Tile t = null; try { t = _hit.transform.gameObject.GetComponentInParent <Tile>(); if (t == null) { return; } } catch { return; } if (!CPU_FOW.Get().MultiSampleFOW(t.transform.position, MSSampleDistance)) { return; } if (CurrentBrush == UnitTask.TaskType.Mine) { if (TryAddOrder(t, CurrentBrush)) { TryAddOrder(t, UnitTask.TaskType.ClearRubble); } } else { TryAddOrder(t, CurrentBrush); } }
private void Start() { Cam = Camera.main; FOW = CPU_FOW.Get(); }
// Start is called before the first frame update void Start() { FOW = CPU_FOW.Get(); }