Beispiel #1
0
        //    // 强化需求 [7/19/2011 ivan edit]
        //public Item_Enhance Get_Equip_EnhanceLevel( int nIndexPacket)
        public Item_Enhance Get_Equip_EnhanceLevel(CObject_Item My_Equip)
        {
            Item_Enhance itemEnhance = new Item_Enhance();

            if (My_Equip == null || My_Equip.GetItemClass() != ITEM_CLASS.ICLASS_EQUIP)
            {
                return(itemEnhance);
            }
            CObject_Item_Equip equip = My_Equip as CObject_Item_Equip;

            if (equip == null)
            {
                return(itemEnhance);
            }

            int enhanceID = equip.GetStrengthIndex();
            _DBC_ITEM_ENHANCE pItemEnhance = ObjectSystem.EquipEnchanceDBC.Search_Index_EQU((int)enhanceID);

            if (pItemEnhance == null)
            {
                return(itemEnhance);
            }

            _DBC_ITEM_ENCHANCE_RATE pItemEnchanceRate = ObjectSystem.EquipEnchanceRateDBC.Search_Index_EQU(equip.GetCurrentDangCi());
            float fRatio = pItemEnchanceRate.nDangCiRatio / 100.0f;

            pItemEnchanceRate = ObjectSystem.EquipEnchanceRateDBC.Search_Index_EQU((int)equip.GetItemType());
            fRatio           *= pItemEnchanceRate.nEquipPointRatio / 100.0f;

            itemEnhance.needMoney = (int)(fRatio * pItemEnhance.needMoney + 0.5f);

            itemEnhance.addProperty = pItemEnhance.attribute[0];// 因为增加属性的百分比都一样,所以只获取一个就够了[7/19/2011 ivan edit]

            return(itemEnhance);
        }
Beispiel #2
0
    void ShowShengDangInfo(int index)
    {
        ShengDangItem = sItem[index];
        ShengDangImageButton[0].UpdateItem(ShengDangItem.GetID());

        int j = ShengDangPage[nTheIndex] * 10;

        for (int i = 0; i < 10; i++)
        {
            if (i + j >= sItem.Count)
            {
                ShengDangNames[i].Text  = "";
                ShengDangLevels[i].Text = "";
                ShengDangRadios[i].Hide(true);
            }
            else
            {
                ShengDangNames[i].Text  = sItem[i + j].GetName();
                ShengDangLevels[i].Text = "档次:" + sItem[i + j].GetCurrentDangCi();
                ShengDangRadios[i].Hide(false);
            }
        }

        int selectIndex = (int)ShengDangSelect[nTheIndex];

        if (ShengDangPage[nTheIndex] == ShengDangPageRadio[nTheIndex])
        {
            ShengDangRadios[selectIndex].Value = true;
        }

        else
        {
            ShengDangRadios[selectIndex].Value = false;
        }

        ShengDangPageNum.Text = (ShengDangPage[nTheIndex] + 1) + "/" + GetPageNum();

        ShengDangPreEnchanceLevel.Text = "强化等级:" + CDataPool.Instance.GetStrengthLevelDesc(ShengDangItem.GetStrengthLevel());
        if (ShengDangItem.GetCurrentDangCi() == -1)
        {
            ShengDangCurrentDangCi.Text = "";
            ShengDangNextDangCi.Text    = "档次1";
        }
        else
        {
            ShengDangCurrentDangCi.Text = "档次:" + ShengDangItem.GetCurrentDangCi();
            ShengDangNextDangCi.Text    = "档次:" + (ShengDangItem.GetCurrentDangCi() + 1);
        }

        Lua_Item_LevelUp item      = LifeAbility.Instance.Get_Equip_LevelUpMaterial(ShengDangItem.GetCurrentDangCi());
        CObject_Item     pItemObj1 = ObjectSystem.Instance.NewItem((uint)item.needItemID);
        CObject_Item     pItemObj2 = ObjectSystem.Instance.NewItem((uint)item.needItemID2);

        CActionItem_Item actionItem1 = CActionSystem.Instance.GetAction_ItemID(pItemObj1.GetID());
        CActionItem_Item actionItem2 = CActionSystem.Instance.GetAction_ItemID(pItemObj2.GetID());

        MaterialName[0].Text = actionItem1.GetName();
        MaterialName[1].Text = actionItem2.GetName();
        MaterialButton[0].SetActionItemByActionId(actionItem1.GetID());
        MaterialButton[1].SetActionItemByActionId(actionItem2.GetID());

        int count1 = CDataPool.Instance.UserBag_CountItemByIDTable(item.needItemID);
        int count2 = CDataPool.Instance.UserBag_CountItemByIDTable(item.needItemID2);

        if (count1 >= item.needItemNum)
        {
            count1 = item.needItemNum;
        }
        else if (count1 == -1)
        {
            count1 = 0;
        }

        if (count2 >= item.needItem2Num)
        {
            count2 = item.needItem2Num;
        }
        else if (count2 == -1)
        {
            count2 = 0;
        }

        MaterialNum[0].Text = count1 + "/" + item.needItemNum;
        MaterialNum[1].Text = count2 + "/" + item.needItem2Num;
        ShengDangMoney.Text = item.money.ToString();
    }