Beispiel #1
0
 /// <summary>
 /// Generic way to send data to a COD (async to not make the ui laggy)
 /// </summary>
 /// <param name="address"></param>
 /// <param name="value"></param>
 private async void setFogAndDofValue(string address, float value)
 {
     await Task.Run(() =>
     {
         if (COD.checkGame() && COD.GameName() == "t6mp")
         {
             dynamic cod = COD.Game();
             t.Process_Handle(COD.GameName());
             t.WriteFloat(cod.GetType().GetProperty(address).GetValue(cod), value);
         }
     });
 }
Beispiel #2
0
 private void timer_macro_Tick(object sender, EventArgs e)
 {
     if (COD.checkGame())
     {
         lbl_gameName.Text = COD.LongGameName();
     }
     foreach (Macro macro in GetMacros())
     {
         if (GetAsyncKeyState((Keys)Enum.Parse(typeof(Keys), ((Keys)macro.Key).ToString())))
         {
             SendDvarToGame(File.ReadAllText(macro.CfgPath));
         }
     }
 }
Beispiel #3
0
 public static void Send(string commands)
 {
     try
     {
         if (COD.checkGame() && commands != String.Empty)
         {
             dynamic cod = COD.Game();
             t.Process_Handle(COD.GameName());
             callbytes   = BitConverter.GetBytes(cod.GetType().GetProperty("cbuf_addtext").GetValue(cod));
             nop_address = cod.GetType().GetProperty("nop_address").GetValue(cod);
             t.WriteNOP(nop_address, nopBytes);
             cbuf_addtext_alloc = t.MemoryAllocation(cbuf_addtext_wrapper);
             commandbytes       = Encoding.ASCII.GetBytes(commands);
             commandaddress     = t.MemoryAllocation(commandbytes);
             t.WriteBytes(commandaddress, commandbytes);
             Array.Copy(BitConverter.GetBytes(commandaddress.ToInt64()), 0, cbuf_addtext_wrapper, 9, 4);
             Array.Copy(callbytes, 0, cbuf_addtext_wrapper, 16, 4); // callbytes
             t.WriteBytes(cbuf_addtext_alloc, cbuf_addtext_wrapper);
             t.CreateRemoteThread(cbuf_addtext_alloc);
             t.FreeMemomryAllocation(cbuf_addtext_alloc, cbuf_addtext_wrapper);
             t.FreeMemomryAllocation(commandaddress, commandbytes);
             cbuf_addtext_alloc = IntPtr.Zero;
         }
         else if (commands == String.Empty)
         {
             MessageBox.Show("Please type in a command before pressing Send button", "Error", MessageBoxButtons.OK);
         }
         else if (!COD.checkGame())
         {
             MessageBox.Show("No game detected", "Error", MessageBoxButtons.OK);
         }
     }
     catch (Exception ex)
     {
         MessageBox.Show(ex.ToString(), "Error", MessageBoxButtons.OK);
     }
 }