Beispiel #1
0
 public void CNewQuestInfo(GSSession session, CNewQuestInfo message)
 {
     Logger
     .ForAccount(session)
     .Information("Quest S5 {0}", message.Quest);
     session.SendAsync(message);
 }
Beispiel #2
0
        public async Task CNewQuestInfo(GSSession session, CNewQuestInfo message)
        {
            if (message.dwQuestInfoIndexID == 0)
            {
                return;
            }
            var @char  = session.Player.Character;
            var quest2 = ResourceLoader.XmlLoader <QuestEXPDto>("./Data/QuestEXP.xml");

            QuestInfoIndex info = message.dwQuestInfoIndexID;// @char.Quests.GetEpisodeByIndex();

            var result = quest2
                         .QuestList
                         .FirstOrDefault(x => x.QuestInfo.Any(y => y.Episode == info.Episode))?
                         .QuestInfo
                         .FirstOrDefault(x => x.Episode == info.Episode) ?? null;

            if (result == null)
            {
                await session.SendAsync(new SQuestEXP { Result = 1 });

                return;
            }
            var state = result
                        .QuestState
                        .Where(x => x.State == info.Switch && (x.Class == @char.BaseClass || x.Class == HeroClass.End))
                        .FirstOrDefault();

            if (state == null)
            {
                await session.SendAsync(new SQuestEXP { Result = 1 });

                return;
            }

            byte rewardCount = 0;
            var  ask         = new AskInfoDto[5];
            var  reward      = new RewardInfoDto[5];

            for (var i = 0; i < 5; i++)
            {
                ask[i]    = new AskInfoDto();
                reward[i] = new RewardInfoDto();
            }

            if (state.RewardEXP > 0)
            {
                reward[rewardCount].Type  = RewardType.Exp;
                reward[rewardCount].Value = state.RewardEXP;
                rewardCount++;
            }

            if (state.RewardGENS > 0)
            {
                reward[rewardCount].Type  = RewardType.Point;
                reward[rewardCount].Value = state.RewardGENS;
                rewardCount++;
            }

            if (state.RewardZEN > 0)
            {
                reward[rewardCount].Type  = RewardType.Zen;
                reward[rewardCount].Value = state.RewardZEN;
                rewardCount++;
            }

            byte askCount = 0;

            switch (state.Type)
            {
            case AskType.Tutorial:
                ask[askCount].Type = state.Type;
                break;

            case AskType.Item:
                foreach (var it in state.Item)
                {
                    var item = new Item(ItemNumber.FromTypeIndex(it.Type, it.Index), Options: new { Plus = it.Level });

                    var list = @char.Inventory.FindAllItems(ItemNumber.FromTypeIndex(it.Type, it.Index))
                               .Where(x => x.Plus == it.Level && it.Skill == x.Skill && it.Option == x.Option28 && it.Excellent == x.OptionExe);

                    ask[askCount].Type         = state.Type;
                    ask[askCount].ItemInfo     = item.GetBytes();
                    ask[askCount].CurrentValue = (uint)list.Count();
                    ask[askCount].Value        = it.Count;
                    askCount++;
                }
                break;

            case AskType.Monster:
                var infoM = @char.Quests.GetEpisode <QuestInfoMonster>((int)info.Episode, info.Switch);
                infoM.Type = state.Type;
                foreach (var it in state.Monster)
                {
                    ask[askCount].Type         = state.Type;
                    ask[askCount].Index        = it.Index;
                    ask[askCount].CurrentValue = infoM.Current;
                    ask[askCount].Value        = it.Count;
                    infoM.MonsterClass         = it.Index;
                    askCount++;
                }
                break;
            }
            await session.SendAsync(new SSendQuestEXPInfo
            {
                dwQuestInfoIndexID = QuestInfoIndex.FromEpisodeSwitch(info.Episode, info.Switch),
                AskCnt             = askCount,
                RandRewardCnt      = 0,
                RewardCnt          = rewardCount,
                Asks    = ask,
                Rewards = reward,
            });
        }