Beispiel #1
0
    public void GiveItem(int id)
    {
        if (!CheckItemDatabase())
        {
            return;
        }

        CItem itemToAdd = _itemDatabase.GetItem(id);

        playerItems.Add(itemToAdd);
        _uiInventory.AddItemToUI(itemToAdd);
    }
Beispiel #2
0
    public void GiveItem(int id)
    {
        CItem itemToAdd = itemDatabase.GetItem(id);

        if (itemToAdd != null)
        {
            characterItems.Add(itemToAdd);
            inventoryUI.AddNewItem(itemToAdd);
            Debug.Log("Added Item : " + itemToAdd.title);
        }
        else
        {
            Debug.Log("Not Found Item");
        }
    }
Beispiel #3
0
    /// <summary>
    /// 레시피를 체크하여 일치하면 아이템 데이터를 반환
    /// </summary>
    /// <param name="recipe"></param>
    /// <returns></returns>
    public CItem CheckRecipe(int[] recipe)
    {
        if (_itemDb == null)
        {
            return(null);
        }

        foreach (CCraftRecipe craftRecipe in recipes)
        {
            if (craftRecipe.requiredItems.SequenceEqual(recipe))
            {
                return(_itemDb.GetItem(craftRecipe.itemToCraft));
            }
        }

        return(null);
    }