private void listAnims_SelectedIndexChanged(object sender, EventArgs e) { if (listAnims.SelectedItems.Count > 0) { _selectedAnim = listAnims.SelectedItems[0].Tag as CHR0Node; } else { _selectedAnim = null; } if (_selectedAnim == null) { btnInsert.Enabled = btnDelete.Enabled = btnClear.Enabled = false; } else { btnInsert.Enabled = btnDelete.Enabled = btnClear.Enabled = true; } _copyAllIndex = -1; if (SelectedAnimationChanged != null) { SelectedAnimationChanged(this, null); } }
private static SkeletalAnim Chr02Fska(CHR0Node chr0) { SkeletalAnim fska = new SkeletalAnim(); fska.FrameCount = chr0.FrameCount; fska.Name = chr0.Name; fska.Path = chr0.OriginalPath; fska.UserDatas = new List <Syroot.NintenTools.NSW.Bfres.UserData>(); fska.UserDataDict = new ResDict(); //Set flags if (chr0.Loop) { fska.FlagsAnimSettings |= SkeletalAnimFlags.Looping; } fska.FlagsRotate = SkeletalAnimFlagsRotate.EulerXYZ; fska.FlagsScale = SkeletalAnimFlagsScale.Maya; //Set bone anims and then calculate data after foreach (var entry in chr0.Children) { fska.BoneAnims.Add(Chr0Entry2BoneAnim((CHR0EntryNode)entry)); } fska.BakedSize = CalculateBakeSize(fska); fska.BindIndices = SetIndices(fska); return(fska); }
private void ApplyVertexState(VertexState state) { IModel model = TargetModel; CHR0Node n = _chr0; int frame = CurrentFrame; if (TargetModel != state._targetModel) { _resetCamera = false; TargetModel = state._targetModel; } SelectedCHR0 = state._chr0; CurrentFrame = state._animFrame; for (int i = 0; i < state._vertices.Count; i++) { state._vertices[i].WeightedPosition = state._weightedPositions[i]; } SetSelectedVertices(state._vertices); _vertexLoc = null; if (TargetModel != model) { _resetCamera = false; TargetModel = model; } SelectedCHR0 = n; CurrentFrame = frame; UpdateModel(); }
private bool UpdateReferences() { listAnims.BeginUpdate(); listAnims.Items.Clear(); if (_targetModel != null) { LoadAnims(_targetModel.RootNode); } int count = listAnims.Items.Count; if (_externalNode != null) { LoadAnims(_externalNode.RootNode); } if ((_selectedAnim != null) && (listAnims.SelectedItems.Count == 0)) { _selectedAnim = null; if (SelectedAnimationChanged != null) { SelectedAnimationChanged(this, null); } } listAnims.EndUpdate(); return(count != listAnims.Items.Count); }
private static void Chr0Convert(string[] args) { string openbfres = ""; if (args.Length > 0) { openbfres = args[0]; } else { openbfres = "dv_Kaigan_Original.bfres"; } Console.WriteLine($"Loading bfres {openbfres}"); ResFile resFile = new ResFile(openbfres); resFile.Textures[0].Export("dummy.bftex", resFile); Chr02Fska(CHR0Node.FromFile("walk.chr0")); Console.WriteLine($"Saving bfres"); resFile.Save($"{openbfres}NEW.bfres"); Console.WriteLine($"File Saved!"); Console.Read(); }
private void ReloadIcons() { if (miscdata80 == null) { return; } CHR0Node chr0 = miscdata80.FindChild("AnmChr(NW4R)/MenSelmapPos_TopN__" + (MyMusic ? "1" : "0"), false) as CHR0Node; if (chr0 == null) { return; } icons = new Tuple <Image, RectangleF> [_numIcons + 1]; CHR0EntryNode entry = chr0.FindChild("MenSelmapPos_TopN", false) as CHR0EntryNode; Vector3 offset = entry.GetAnimFrame(_numIcons + OFFSET).Translation; for (int i = 1; i <= _numIcons; i++) { entry = chr0.FindChild("pos" + i.ToString("D2"), false) as CHR0EntryNode; CHRAnimationFrame frame = entry.GetAnimFrame(_numIcons + OFFSET, true); float x = (BRAWLWIDTH / 2 + frame.Translation._x + offset._x) / BRAWLWIDTH; float y = (BRAWLHEIGHT / 2 - frame.Translation._y - offset._y) / BRAWLHEIGHT; float w = 6.4f * (frame.Scale._x) / BRAWLWIDTH; float h = 5.6f * (frame.Scale._y) / BRAWLHEIGHT; RectangleF r = new RectangleF(x, y, w, h); TextureContainer tc = new TextureContainer(miscdata80, IconOrder != null && i <= IconOrder.Length ? IconOrder[i - 1] : 100); if (tc.icon.tex0 == null) { continue; } Image image = tc.icon.tex0.GetImage(0); icons[i] = new Tuple <Image, RectangleF>(image, r); } var nexttex0 = miscdata80.FindChild("Textures(NW4R)/MenSelmapIcon_Change.1", false) as TEX0Node; if (nexttex0 != null) { float NEXTOFFSET = 10.8f; entry = chr0.FindChild("pos" + (_numIcons + 1).ToString("D2"), false) as CHR0EntryNode; CHRAnimationFrame frame2 = entry.GetAnimFrame(_numIcons + OFFSET, true); float x2 = (BRAWLWIDTH / 2 + frame2.Translation._x - NEXTOFFSET) / BRAWLWIDTH; float y2 = (BRAWLHEIGHT / 2 - frame2.Translation._y) / BRAWLHEIGHT; float w2 = 14.4f * (frame2.Scale._x) / BRAWLWIDTH; float h2 = 4.8f * (frame2.Scale._y) / BRAWLHEIGHT; RectangleF r2 = new RectangleF(x2, y2, w2, h2); Image image2 = nexttex0.GetImage(0); icons[0] = new Tuple <Image, RectangleF>(image2, r2); //pos00 is not used anyway, so let's overwrite it } this.Invalidate(); }
public void NewChr() { CHR0Node node = ((BRESNode)_resource).CreateResource <CHR0Node>("NewCHR"); BaseWrapper res = this.FindResource(node, true); res = res.FindResource(node, false); res.EnsureVisible(); res.TreeView.SelectedNode = res; }
public void Loop(int timesToLoop) { CHR0Node temp = ((CHR0Node)_resource); ((CHR0Node)_resource).Append(temp, timesToLoop); BaseWrapper res = this.FindResource(_resource, false); res.EnsureVisible(); res.TreeView.SelectedNode = res; }
public static CHR0Node Convert(string input) { DataContractJsonSerializer serializer = new DataContractJsonSerializer(typeof(BoneAnimation)); Stream inputFile = new FileStream(input, FileMode.Open, FileAccess.Read); BoneAnimation data = (BoneAnimation)serializer.ReadObject(inputFile); CHR0Node node = data.ToCHR0Node(); node.Name = Path.GetFileNameWithoutExtension(input); return(node); }
public static void Serialize(CHR0Node node, bool bake, string output) { using (StreamWriter file = new StreamWriter(output)) { file.WriteLine("animVersion 1.1;"); file.WriteLine("mayaVersion 2014 x64;"); file.WriteLine("timeUnit ntsc;"); file.WriteLine("linearUnit cm;"); file.WriteLine("angularUnit deg;"); file.WriteLine("startTime 1;"); file.WriteLine(String.Format("endTime {0};", node.FrameCount)); foreach (CHR0EntryNode e in node.Children) { KeyframeCollection c = e.Keyframes; for (int index = 0; index < 9; index++) { KeyFrameMode m = (KeyFrameMode)(index + 0x10); if (c[m] <= 0) { continue; } file.WriteLine(String.Format("anim {0}.{0}{1} {0}{1} {2} {3} {4} {5}", types[index / 3], axes[index % 3], e.Name, e.Index, index / 3, index % 3)); file.WriteLine("animData {"); file.WriteLine(" input time;"); file.WriteLine(String.Format(" output {0};", index > 2 && index < 6 ? "angular" : "linear")); file.WriteLine(" weighted 1;"); file.WriteLine(" preInfinity constant;"); file.WriteLine(" postInfinity constant;"); file.WriteLine(" keys {"); for (KeyframeEntry entry = c._keyRoots[index]._next; (entry != c._keyRoots[index]); entry = entry._next) { float angle = (float)Math.Atan(entry._tangent) * Maths._rad2degf; file.WriteLine(String.Format(" {0} {1} {2} {3} {4} {5} {6} {7} {8} {9} {10};", entry._index + 1, entry._value.ToString(CultureInfo.InvariantCulture.NumberFormat), "fixed", "fixed", "1", "1", "0", angle.ToString(CultureInfo.InvariantCulture.NumberFormat), (Math.Abs(entry._tangent) + 1).ToString(CultureInfo.InvariantCulture.NumberFormat), angle.ToString(CultureInfo.InvariantCulture.NumberFormat), (Math.Abs(entry._tangent) + 1).ToString(CultureInfo.InvariantCulture.NumberFormat))); } file.WriteLine(" }"); file.WriteLine("}"); } } } }
public void ImportChr() { if (Program.OpenFile(FileFilters.CHR0Import, out string path) > 0) { CHR0Node node = CHR0Node.FromFile(path); ((BRRESNode)_resource).GetOrCreateFolder <CHR0Node>().AddChild(node); BaseWrapper w = FindResource(node, true); w.EnsureVisible(); w.TreeView.SelectedNode = w; } }
public void ImportChr() { string path; if (Program.OpenFile(ExportFilters.CHR0, out path) > 0) { CHR0Node node = NodeFactory.FromFile(null, path) as CHR0Node; ((BRESNode)_resource).GetOrCreateFolder <CHR0Node>().AddChild(node); BaseWrapper w = this.FindResource(node, true); w.EnsureVisible(); w.TreeView.SelectedNode = w; } }
public void AddToNode(CHR0Node parentNode) { CHR0EntryNode entryNode = new CHR0EntryNode(); parentNode.AddChild(entryNode); entryNode.SetSize(parentNode.FrameCount, parentNode.Loop); entryNode.Name = Name; foreach (Keyframe keyframe in Keyframes) { keyframe.AddToNode(entryNode); } //entryNode.Keyframes.Clean(); }
public CHR0Node ToCHR0Node() { CHR0Node node = new CHR0Node(); node.Version = 4; node.FrameCount = FrameCount; node.Loop = Loop; foreach (Bone bone in Bones) { bone.AddToNode(node); } return(node); }
public CHR0Node ToCHR0Node() { CHR0Node node = new CHR0Node { Version = 4, FrameCount = FrameCount, Loop = Loop }; foreach (Bone bone in Bones) { bone.AddToNode(node); } return(node); }
public static void Fska2Chr0(SkeletalAnim fska, string FileName) { CHR0Node chr0 = new CHR0Node(); chr0.FrameCount = fska.FrameCount; chr0.Name = fska.Name; chr0.OriginalPath = fska.Path; chr0.UserEntries = new UserDataCollection(); chr0.Loop = fska.Loop; foreach (var entry in fska.BoneAnims) { BoneAnim2Chr0Entry(entry, chr0); } chr0.Export(FileName); }
public static void Serialize(CHR0Node node, string output) { MDL0Node model; OpenFileDialog dlgOpen = new OpenFileDialog { Filter = "MDL0 Model (*.mdl0)|*.mdl0", Title = "Select the model this animation is for..." }; if (dlgOpen.ShowDialog() != DialogResult.OK || (model = (MDL0Node)NodeFactory.FromFile(null, dlgOpen.FileName)) == null) { return; } Serialize(node, output, model); }
public void Merge() { OpenFileDialog o = new OpenFileDialog { Filter = ImportFilter, Title = "Please select an animation to merge with." }; if (o.ShowDialog() == DialogResult.OK) { CHR0Node external; if ((external = CHR0Node.FromFile(o.FileName)) != null) { ((CHR0Node)_resource).MergeWith(external); } } BaseWrapper res = FindResource(_resource, false); res.EnsureVisible(); res.TreeView.SelectedNode = res; }
private void pnlAnim_SelectedAnimationChanged(object sender, EventArgs e) { _selectedAnim = pnlAnim.SelectedAnimation; AnimChanged(); }
public static CHR0Node Read(string input) { CHR0Node node = new CHR0Node { _name = Path.GetFileNameWithoutExtension(input) }; using (StreamReader file = new StreamReader(input)) { float start = 0.0f; float end = 0.0f; string line; while (true) { line = file.ReadLine(); if (line == null) { break; } int i = line.IndexOf(' '); string tag = line.Substring(0, i); if (tag == "anim") { break; } string val = line.Substring(i + 1, line.IndexOf(';') - i - 1); switch (tag) { case "startTime": case "startUnitless": float.TryParse(val, out start); break; case "endTime": case "endUnitless": float.TryParse(val, out end); break; case "animVersion": case "mayaVersion": case "timeUnit": case "linearUnit": case "angularUnit": default: break; } } int frameCount = (int)(end - start + 1.5f); node.FrameCount = frameCount; while (true) { if (line == null) { break; } string[] anim = line.Split(' '); if (anim.Length != 7) { while ((line = file.ReadLine()) != null && !line.StartsWith("anim ")) { ; } continue; } string t = anim[2]; string bone = anim[3]; int mode = -1; if (t.StartsWith("scale")) { if (t.EndsWith("X")) { mode = 0; } else if (t.EndsWith("Y")) { mode = 1; } else if (t.EndsWith("Z")) { mode = 2; } } else if (t.StartsWith("rotate")) { if (t.EndsWith("X")) { mode = 3; } else if (t.EndsWith("Y")) { mode = 4; } else if (t.EndsWith("Z")) { mode = 5; } } else if (t.StartsWith("translate")) { if (t.EndsWith("X")) { mode = 6; } else if (t.EndsWith("Y")) { mode = 7; } else if (t.EndsWith("Z")) { mode = 8; } } if (mode == -1) { while ((line = file.ReadLine()) != null && !line.StartsWith("anim ")) { ; } continue; } line = file.ReadLine(); if (line.StartsWith("animData")) { CHR0EntryNode e; if ((e = node.FindChild(bone, false) as CHR0EntryNode) == null) { e = new CHR0EntryNode { _name = bone }; node.AddChild(e); } while (true) { line = file.ReadLine().TrimStart(); int i = line.IndexOf(' '); if (i < 0) { break; } string tag = line.Substring(0, i); if (tag == "keys") { List <KeyframeEntry> l = new List <KeyframeEntry>(); while (true) { line = file.ReadLine().TrimStart(); if (line == "}") { break; } string[] s = line.Split(' '); for (int si = 0; si < s.Length; si++) { s[si] = s[si].Trim('\n', ';', ' '); } float.TryParse(s[0], NumberStyles.Number, CultureInfo.InvariantCulture, out float inVal); float.TryParse(s[1], NumberStyles.Number, CultureInfo.InvariantCulture, out float outVal); float weight1 = 0; float weight2 = 0; float angle1 = 0; float angle2 = 0; bool firstFixed = false; bool secondFixed = false; switch (s[2]) { case "linear": case "spline": case "auto": break; case "fixed": firstFixed = true; float.TryParse(s[7], NumberStyles.Number, CultureInfo.InvariantCulture, out angle1); float.TryParse(s[8], NumberStyles.Number, CultureInfo.InvariantCulture, out weight1); break; } switch (s[3]) { case "linear": case "spline": case "auto": break; case "fixed": secondFixed = true; if (firstFixed) { float.TryParse(s[9], NumberStyles.Number, CultureInfo.InvariantCulture, out angle2); float.TryParse(s[10], NumberStyles.Number, CultureInfo.InvariantCulture, out weight2); } else { float.TryParse(s[7], NumberStyles.Number, CultureInfo.InvariantCulture, out angle2); float.TryParse(s[8], NumberStyles.Number, CultureInfo.InvariantCulture, out weight2); } break; } bool anyFixed = secondFixed || firstFixed; bool bothFixed = secondFixed && firstFixed; KeyframeEntry x = e.SetKeyframe(mode, (int)(inVal - 0.5f), outVal, true); if (!anyFixed) { l.Add(x); } else { if (bothFixed) { x._tangent = (float)Math.Tan((angle1 + angle2) / 2 * Maths._deg2radf) * ((weight1 + weight2) / 2); } else if (firstFixed) { x._tangent = (float)Math.Tan(angle1 * Maths._deg2radf) * weight1; } else { x._tangent = (float)Math.Tan(angle2 * Maths._deg2radf) * weight2; } } } foreach (KeyframeEntry w in l) { w.GenerateTangent(); } } else { int z = line.IndexOf(';') - i - 1; if (z < 0) { continue; } string val = line.Substring(i + 1, z); switch (tag) { case "input": break; case "output": break; case "weighted": break; case "inputUnit": break; case "outputUnit": break; case "preInfinity": case "postInfinity": default: break; } } } } line = file.ReadLine(); } } return(node); }
public static void Serialize(CHR0Node node, string output, MDL0Node model) { model.Populate(); using (StreamWriter file = new StreamWriter(output)) { file.WriteLine("animVersion 1.1;"); file.WriteLine("mayaVersion 2015;"); file.WriteLine("timeUnit ntscf;"); file.WriteLine("linearUnit cm;"); file.WriteLine("angularUnit deg;"); file.WriteLine("startTime 0;"); file.WriteLine($"endTime {node.FrameCount - 1};"); foreach (MDL0BoneNode b in model.AllBones) { CHR0EntryNode e = node.FindChild(b.Name, true) as CHR0EntryNode; if (e == null) { file.WriteLine($"anim {b.Name} 0 {b.Children.Count} 0;"); continue; } KeyframeCollection c = e.Keyframes; int counter = 0; for (int index = 0; index < 9; index++) { KeyframeArray array = c._keyArrays[index]; if (array._keyCount <= 0) { continue; } file.WriteLine("anim {0}.{0}{1} {0}{1} {2} {3} {4} {5};", types[index / 3], axes[index % 3], e.Name, 0, b.Children.Count, counter); file.WriteLine("animData {"); file.WriteLine(" input time;"); file.WriteLine($" output {(index > 2 && index < 6 ? "angular" : "linear")};"); file.WriteLine(" weighted 1;"); file.WriteLine(" preInfinity constant;"); file.WriteLine(" postInfinity constant;"); file.WriteLine(" keys {"); for (KeyframeEntry entry = array._keyRoot._next; entry != array._keyRoot; entry = entry._next) { float angle = (float)Math.Atan(entry._tangent) * Maths._rad2degf; file.WriteLine(" {0} {1} {2} {3} {4} {5} {6} {7} {8} {9} {10};", entry._index, entry._value.ToString(CultureInfo.InvariantCulture.NumberFormat), "fixed", "fixed", "1", "1", "0", angle.ToString(CultureInfo.InvariantCulture.NumberFormat), "1", angle.ToString(CultureInfo.InvariantCulture.NumberFormat), "1"); } file.WriteLine(" }"); file.WriteLine("}"); counter++; } } } }
public static CHR0Node Convert(string input) { try { CHR0Node chr0 = new CHR0Node { Name = Path.GetFileNameWithoutExtension(input), Loop = false, Version = 4 }; for (TextReader reader = new StreamReader(input); reader.Peek() != -1;) { string line = reader.ReadLine(); if (line.CompareTo("Animation Keyframe Data Frames") == 0) { line = reader.ReadLine(); //Remove any non-digit characters string justNumbers = new string(line.Where(char.IsDigit).ToArray()); int keyFrameCount = int.Parse(justNumbers); chr0.FrameCount = keyFrameCount; for (line = reader.ReadLine(); line != null && line.CompareTo("End Of Animation Data") != 0; line = reader.ReadLine()) { if (line.CompareTo("Keyframe Data") == 0) { CHR0EntryNode node = new CHR0EntryNode(); chr0.AddChild(node); node.Name = reader.ReadLine(); node.SetSize(keyFrameCount, chr0.Loop); Coords translation = new Coords(); Coords rotation = new Coords(); Coords scale = new Coords(); for (line = reader.ReadLine(); line != null && line.CompareTo("End of Keyframe Data") != 0; line = reader.ReadLine()) { //Use goto to retry the loop without advancing the reader, when it returns from getCoords it will have the next line we need from it. retry: if (line.CompareTo("Translation") == 0) { reader.ReadLine(); //Skip first blank line translation = getCoords(reader, out line); goto retry; } else if (line.CompareTo("Rotation") == 0) { reader.ReadLine(); //Skip first blank line rotation = getCoords(reader, out line); goto retry; } else if (line.CompareTo("Scale") == 0) { reader.ReadLine(); //Skip first blank line scale = getCoords(reader, out line); goto retry; } else if (line.CompareTo("End of Keyframe Data") == 0 ) //If line equals this now it's time to break { break; } } //Add frames to node for (int frameCount = 0; translation.highestCount > frameCount || rotation.highestCount > frameCount || scale.highestCount > frameCount; frameCount++) { if (translation.highestCount > frameCount) { if (translation.x.Count != 0 && frameCount < translation.x.Count) { node.SetKeyframe(6, frameCount, translation.x[frameCount]); } if (translation.y.Count != 0 && frameCount < translation.y.Count) { node.SetKeyframe(7, frameCount, translation.y[frameCount]); } if (translation.z.Count != 0 && frameCount < translation.z.Count) { node.SetKeyframe(8, frameCount, translation.z[frameCount]); } } if (rotation.highestCount > frameCount) { if (rotation.x.Count != 0 && frameCount < rotation.x.Count) { node.SetKeyframe(3, frameCount, rotation.x[frameCount]); } if (rotation.y.Count != 0 && frameCount < rotation.y.Count) { node.SetKeyframe(4, frameCount, rotation.y[frameCount]); } if (rotation.z.Count != 0 && frameCount < rotation.z.Count) { node.SetKeyframe(5, frameCount, rotation.z[frameCount]); } } if (scale.highestCount > frameCount) { if (scale.x.Count != 0 && frameCount < scale.x.Count) { node.SetKeyframe(0, frameCount, scale.x[frameCount]); } if (scale.y.Count != 0 && frameCount < scale.y.Count) { node.SetKeyframe(1, frameCount, scale.y[frameCount]); } if (scale.z.Count != 0 && frameCount < scale.z.Count) { node.SetKeyframe(2, frameCount, scale.z[frameCount]); } } } } } } else { MessageBox.Show("Not a valid CHR0 text file."); return(null); } } return(chr0); } catch (Exception e) { MessageBox.Show("There was a problem importing keyframes.\n\nError:\n" + e.ToString()); return(null); } }
public static void Serialize(CHR0Node node, bool bake, string output) { MDL0Node model; OpenFileDialog dlgOpen = new OpenFileDialog(); dlgOpen.Filter = "MDL0 Model (*.mdl0)|*.mdl0"; dlgOpen.Title = "Select the model this animation is for..."; if (dlgOpen.ShowDialog() != DialogResult.OK || (model = (MDL0Node)NodeFactory.FromFile(null, dlgOpen.FileName)) == null) { return; } using (StreamWriter file = new StreamWriter(output)) { file.WriteLine("animVersion 1.1;"); file.WriteLine("mayaVersion 2015;"); file.WriteLine("timeUnit ntsc;"); file.WriteLine("linearUnit cm;"); file.WriteLine("angularUnit deg;"); file.WriteLine("startTime 1;"); file.WriteLine(String.Format("endTime {0};", node.FrameCount)); foreach (CHR0EntryNode e in node.Children) { MDL0BoneNode bone = model.FindChild("Bones/" + e.Name, true) as MDL0BoneNode; if (bone == null) { continue; } KeyframeCollection c = e.Keyframes; for (int index = 0; index < 9; index++) { KeyframeArray array = c._keyArrays[index]; if (array._keyCount <= 0) { continue; } file.WriteLine(String.Format("anim {0}.{0}{1} {0}{1} {2} {3} {4} {5}", types[index / 3], axes[index % 3], e.Name, 0, bone.Children.Count, index < 6 ? (index + 3) : index - 6)); file.WriteLine("animData {"); file.WriteLine(" input time;"); file.WriteLine(String.Format(" output {0};", index > 2 && index < 6 ? "angular" : "linear")); file.WriteLine(" weighted 0;"); file.WriteLine(" preInfinity constant;"); file.WriteLine(" postInfinity constant;"); file.WriteLine(" keys {"); for (KeyframeEntry entry = array._keyRoot._next; (entry != array._keyRoot); entry = entry._next) { bool single = entry._next._index < 0 && entry._prev._index < 0; //float angle = (float)Math.Atan(entry._tangent) * Maths._rad2degf; //if (single) { file.WriteLine(String.Format(" {0} {1} {2} {2} {3} {4} {5};", entry._index + 1, entry._value.ToString(CultureInfo.InvariantCulture.NumberFormat), "auto",//single ? "auto" : "fixed", "1", "1", "0")); } } file.WriteLine(" }"); file.WriteLine("}"); } } } }
private unsafe void button5_Click(object sender, EventArgs e) { //Set vertices (0), normals (1), and/or colors (2, 3) //UVs are not morphed so there's no need to set them if (SelectedAnimation == null || SelectedSource == null || TargetModel == null || TargetModel.Objects == null || TargetModel.Objects.Length == 0) { return; } SHP0EntryNode entry = SelectedAnimation.FindChild(SelectedSource, false) as SHP0EntryNode; if (entry == null) { return; } if (MessageBox.Show(this, "Are you sure you want to continue?\nThis will edit the model and make the selected object's vertices, normals and/or colors default to the current morph.", "Are you sure?", MessageBoxButtons.OKCancel) == DialogResult.Cancel) { return; } //Set the model to be only the bind pose with the SHP0 applied //This is so when the data is unweighted, //only the influence of the SHP0 will be set to the model. //Otherwise the entire CHR0 pose would be set as well float frame = CurrentFrame; SHP0Node shp = _mainWindow.SelectedSHP0; CHR0Node chr = _mainWindow.SelectedCHR0; if (TargetModel != null) { TargetModel.ApplyCHR(null, 0); TargetModel.ApplySHP(shp, frame); } ResourceNode[] nodes = ((ResourceNode)TargetModel).FindChildrenByName(SelectedSource); foreach (ResourceNode n in nodes) { if (n is MDL0VertexNode) { MDL0VertexNode node = (MDL0VertexNode)n; MDL0ObjectNode[] o = new MDL0ObjectNode[node._objects.Count]; node._objects.CopyTo(o); foreach (MDL0ObjectNode obj in o) { //Set the unweighted positions using the weighted positions //Created using the SHP0 obj.Unweight(false); obj.SetEditedAssets(true, true, false, false, false); } } else if (n is MDL0NormalNode) { MDL0NormalNode node = (MDL0NormalNode)n; MDL0ObjectNode[] o = new MDL0ObjectNode[node._objects.Count]; node._objects.CopyTo(o); foreach (MDL0ObjectNode obj in o) { obj.SetEditedAssets(true, false, true, false, false); } } else if (n is MDL0ColorNode) { MDL0ColorNode node = (MDL0ColorNode)n; MDL0ObjectNode[] o = new MDL0ObjectNode[node._objects.Count]; node._objects.CopyTo(o); foreach (MDL0ObjectNode obj in o) { obj.SetEditedAssets(true, false, false, true, true); } } } if (TargetModel != null) { TargetModel.ApplyCHR(chr, frame); TargetModel.ApplySHP(shp, frame); } }
public static CHR0Node Convert(string input) { try { CHR0Node chr0 = new CHR0Node { Name = Path.GetFileNameWithoutExtension(input), Loop = false, Version = 4 }; List<string> boneNames = new List<string>(); List<int> boneIDs = new List<int>(); int lineNumber = 0; bool isReadingBones = false; bool isReadingFrames = false; int currentFrameID = new int(); float radianFloat = 57.29579143313326f; //Angles are given in radians. To convert them into degrees, multiply them by this float. List<SMDFrame> allFrames = new List<SMDFrame>(); for (TextReader reader = new StreamReader(input); reader.Peek() != -1;) //Writing data into Lists { string line = reader.ReadLine(); if (line.CompareTo("end") == 0) //When reaching this line, we stop reading what we were reading { isReadingBones = false; isReadingFrames = false; } if (isReadingBones) { string[] splitLine = line.Split('\"'); int boneID = int.Parse(splitLine[0].Split(' ')[0]); string boneName = splitLine[1]; boneIDs.Add(boneID); boneNames.Add(boneName); } if(isReadingFrames) { SMDFrame currentFrame = new SMDFrame(); if(line.Contains("time ")) { currentFrameID = int.Parse(line.Split(' ')[1]); line = reader.ReadLine(); lineNumber++; } string[] frameNumbers = line.Split(' '); int boneID = int.Parse(frameNumbers[0], CultureInfo.InvariantCulture.NumberFormat); float posX = float.Parse(frameNumbers[2], CultureInfo.InvariantCulture.NumberFormat); float posY = float.Parse(frameNumbers[3], CultureInfo.InvariantCulture.NumberFormat); float posZ = float.Parse(frameNumbers[4], CultureInfo.InvariantCulture.NumberFormat); float rotX = float.Parse(frameNumbers[6], CultureInfo.InvariantCulture.NumberFormat) * radianFloat; float rotY = float.Parse(frameNumbers[7], CultureInfo.InvariantCulture.NumberFormat) * radianFloat; float rotZ = float.Parse(frameNumbers[8], CultureInfo.InvariantCulture.NumberFormat) * radianFloat; currentFrame = new SMDFrame(currentFrameID, boneID, posX, posY, posZ, rotX, rotY, rotZ); allFrames.Add(currentFrame); } if (lineNumber == 0) //First Line { if (line.CompareTo("version 1") != 0) //The first line contains the version number. It needs to be 1. { MessageBox.Show("Unsupported SMD Version. Please use SMD Version 1."); //I don't even know if there's versions >1 but let's not take risks return null; } } if (line.CompareTo("nodes") == 0) //When reaching this line, we start reading bones names { isReadingBones = true; } if (line.CompareTo("skeleton") == 0) //When reaching this line, we start reading frames { isReadingFrames = true; } lineNumber++; } foreach (int thisBone in boneIDs) { CHR0EntryNode node = new CHR0EntryNode(); chr0.AddChild(node); node.Name = boneNames[thisBone]; node.SetSize(currentFrameID + 1, true); int keynum = 0; foreach (SMDFrame currentFrame in allFrames) { //Keyframe Array documentation: // --------------------- // | | X | Y | Z | // | Scale | 0 | 1 | 2 | // | Rot | 3 | 4 | 5 | // | Pos | 6 | 7 | 8 | // --------------------- if (currentFrame.boneID == thisBone) { node.SetKeyframe(3, currentFrame.id, currentFrame.rotx); node.SetKeyframe(4, currentFrame.id, currentFrame.roty); node.SetKeyframe(5, currentFrame.id, currentFrame.rotz); node.SetKeyframe(6, currentFrame.id, currentFrame.posx); node.SetKeyframe(7, currentFrame.id, currentFrame.posy); node.SetKeyframe(8, currentFrame.id, currentFrame.posz); keynum++; } } chr0.FrameCount = keynum; chr0.Loop = true; } return chr0; } catch (Exception e) { MessageBox.Show("There was a problem importing keyframes.\n\nError:\n" + e); return null; } }
public static SkeletalAnim Chr02Fska(string FileName) { CHR0Node chr0 = CHR0Node.FromFile(FileName); return(Chr02Fska(chr0)); }
public static void BoneAnim2Chr0Entry(BoneAnim boneAnim, CHR0Node chr0) { CHR0EntryNode chr0Entry = chr0.CreateEntry(boneAnim.Name); chr0Entry.UseModelRotate = false; chr0Entry.UseModelScale = false; chr0Entry.UseModelTranslate = false; chr0Entry.ScaleCompensateApply = boneAnim.ApplySegmentScaleCompensate; //Float for time/frame Dictionary <float, FSKAKeyNode> TranslateX = new Dictionary <float, FSKAKeyNode>(); Dictionary <float, FSKAKeyNode> TranslateY = new Dictionary <float, FSKAKeyNode>(); Dictionary <float, FSKAKeyNode> TranslateZ = new Dictionary <float, FSKAKeyNode>(); Dictionary <float, FSKAKeyNode> RotateX = new Dictionary <float, FSKAKeyNode>(); Dictionary <float, FSKAKeyNode> RotateY = new Dictionary <float, FSKAKeyNode>(); Dictionary <float, FSKAKeyNode> RotateZ = new Dictionary <float, FSKAKeyNode>(); Dictionary <float, FSKAKeyNode> ScaleX = new Dictionary <float, FSKAKeyNode>(); Dictionary <float, FSKAKeyNode> ScaleY = new Dictionary <float, FSKAKeyNode>(); Dictionary <float, FSKAKeyNode> ScaleZ = new Dictionary <float, FSKAKeyNode>(); if (boneAnim.FlagsBase.HasFlag(BoneAnimFlagsBase.Translate)) { TranslateX.Add(0, new FSKAKeyNode() { Value = boneAnim.BaseData.Translate.X, }); TranslateY.Add(0, new FSKAKeyNode() { Value = boneAnim.BaseData.Translate.Y, }); TranslateZ.Add(0, new FSKAKeyNode() { Value = boneAnim.BaseData.Translate.Z, }); } if (boneAnim.FlagsBase.HasFlag(BoneAnimFlagsBase.Rotate)) { RotateX.Add(0, new FSKAKeyNode() { Value = boneAnim.BaseData.Rotate.X, }); RotateY.Add(0, new FSKAKeyNode() { Value = boneAnim.BaseData.Rotate.Y, }); RotateZ.Add(0, new FSKAKeyNode() { Value = boneAnim.BaseData.Rotate.Z, }); } if (boneAnim.FlagsBase.HasFlag(BoneAnimFlagsBase.Scale)) { ScaleX.Add(0, new FSKAKeyNode() { Value = boneAnim.BaseData.Scale.X, }); ScaleY.Add(0, new FSKAKeyNode() { Value = boneAnim.BaseData.Scale.Y, }); ScaleZ.Add(0, new FSKAKeyNode() { Value = boneAnim.BaseData.Scale.Z, }); } else { ScaleX.Add(0, new FSKAKeyNode() { Value = 1 }); ScaleY.Add(0, new FSKAKeyNode() { Value = 1 }); ScaleZ.Add(0, new FSKAKeyNode() { Value = 1 }); } foreach (var curve in boneAnim.Curves) { for (int frame = 0; frame < curve.Frames.Length; frame++) { float time = curve.Frames[frame]; float value = 0; float slope = 0; float slope2 = 0; float delta = 0; float scale = curve.Scale; if (scale <= 0) { scale = 1; } if (curve.CurveType == AnimCurveType.Cubic) { value = curve.Offset + curve.Keys[frame, 0] * scale; slope = curve.Offset + curve.Keys[frame, 1] * scale; slope2 = curve.Offset + curve.Keys[frame, 2] * scale; delta = curve.Offset + curve.Keys[frame, 3] * scale; } if (curve.CurveType == AnimCurveType.Linear) { value = curve.Offset + curve.Keys[frame, 0] * scale; delta = curve.Offset + curve.Keys[frame, 1] * scale; } if (curve.CurveType == AnimCurveType.StepInt) { value = curve.Offset + curve.Keys[frame, 0] * scale; } switch (curve.AnimDataOffset) { case 0x10: if (TranslateX.Count > 0 && frame == 0) { TranslateX.Remove(0); } TranslateX.Add(time, new FSKAKeyNode() { Value = value, Slope = slope, Slope2 = slope2, Delta = delta, Frame = time, }); break; case 0x14: if (TranslateY.Count > 0 && frame == 0) { TranslateY.Remove(0); } TranslateY.Add(time, new FSKAKeyNode() { Value = value, Slope = slope, Slope2 = slope2, Delta = delta, Frame = time, }); break; case 0x18: if (TranslateZ.Count > 0 && frame == 0) { TranslateZ.Remove(0); } TranslateZ.Add(time, new FSKAKeyNode() { Value = value, Slope = slope, Slope2 = slope2, Delta = delta, Frame = time, }); break; case 0x20: if (RotateX.Count > 0 && frame == 0) { RotateX.Remove(0); } RotateX.Add(time, new FSKAKeyNode() { Value = value, Slope = slope, Slope2 = slope2, Delta = delta, Frame = time, }); break; case 0x24: if (RotateY.Count > 0 && frame == 0) { RotateY.Remove(0); } RotateY.Add(time, new FSKAKeyNode() { Value = value, Slope = slope, Slope2 = slope2, Delta = delta, Frame = time, }); break; case 0x28: if (RotateZ.Count > 0 && frame == 0) { RotateZ.Remove(0); } RotateZ.Add(time, new FSKAKeyNode() { Value = value, Slope = slope, Slope2 = slope2, Delta = delta, Frame = time, }); break; case 0x04: if (ScaleX.Count > 0 && frame == 0) { ScaleX.Remove(0); } ScaleX.Add(time, new FSKAKeyNode() { Value = value, Slope = slope, Slope2 = slope2, Delta = delta, Frame = time, }); break; case 0x08: if (ScaleY.Count > 0 && frame == 0) { ScaleY.Remove(0); } ScaleY.Add(time, new FSKAKeyNode() { Value = value, Slope = slope, Slope2 = slope2, Delta = delta, Frame = time, }); break; case 0x0C: if (ScaleZ.Count > 0 && frame == 0) { ScaleZ.Remove(0); } ScaleZ.Add(time, new FSKAKeyNode() { Value = value, Slope = slope, Slope2 = slope2, Delta = delta, Frame = time, }); break; } } } for (int frame = 0; frame < chr0.FrameCount; frame++) { if (TranslateX.ContainsKey(frame)) { chr0Entry.SetKeyframe(6, frame, TranslateX[frame].Value); } if (TranslateY.ContainsKey(frame)) { chr0Entry.SetKeyframe(7, frame, TranslateY[frame].Value); } if (TranslateZ.ContainsKey(frame)) { chr0Entry.SetKeyframe(8, frame, TranslateZ[frame].Value); } if (RotateX.ContainsKey(frame)) { chr0Entry.SetKeyframe(3, frame, RotateX[frame].Value * Rad2Deg); } if (RotateY.ContainsKey(frame)) { chr0Entry.SetKeyframe(4, frame, RotateY[frame].Value * Rad2Deg); } if (RotateZ.ContainsKey(frame)) { chr0Entry.SetKeyframe(5, frame, RotateZ[frame].Value * Rad2Deg); } if (ScaleX.ContainsKey(frame)) { chr0Entry.SetKeyframe(0, frame, ScaleX[frame].Value); } if (ScaleY.ContainsKey(frame)) { chr0Entry.SetKeyframe(1, frame, ScaleY[frame].Value); } if (ScaleZ.ContainsKey(frame)) { chr0Entry.SetKeyframe(2, frame, ScaleZ[frame].Value); } } }
public static SkeletalAnim Anim2Fska(string FileName) { CHR0Node chr0 = AnimFormat.Read(FileName); return(Chr02Fska(chr0)); }