// 邀请队员 进行组队跟随 public void ReqTeamFollow() { CG_TEAM_INVITEFOLLOW msg = (CG_TEAM_INVITEFOLLOW)PacketDistributed.CreatePacket(MessageID.PACKET_CG_TEAM_INVITEFOLLOW); msg.ObjID = ServerID; msg.SendPacket(); }
public uint Execute(PacketDistributed ipacket) { CG_TEAM_INVITEFOLLOW packet = (CG_TEAM_INVITEFOLLOW )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }