public uint Execute(PacketDistributed ipacket)
        {
            CG_RESTAURANT_PREPAREFOOD packet = (CG_RESTAURANT_PREPAREFOOD )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
    // 上菜操作
    public void OnChooseFoodFinish(int foodID)
    {
        if (!m_bSelfData)
        {
            GUIData.AddNotifyData("#{2017}");
            return;
        }
        if (m_FoodWindow != null)
        {
            m_FoodWindow.SetActive(false);
        }

        GameManager.gameManager.SoundManager.PlaySoundEffect(134);

        CG_RESTAURANT_PREPAREFOOD packet = (CG_RESTAURANT_PREPAREFOOD)PacketDistributed.CreatePacket(MessageID.PACKET_CG_RESTAURANT_PREPAREFOOD);

        if (null != m_curOperationDesk)
        {
            packet.SetDeskIndex(m_curOperationDesk.Index);
            m_curOperationDesk = null;
        }
        packet.SetFoodID(foodID);
        packet.SendPacket();
    }