Beispiel #1
0
        public uint Execute(PacketDistributed ipacket)
        {
            CG_REQ_FRIEND_USERINFO packet = (CG_REQ_FRIEND_USERINFO )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Beispiel #2
0
    //请求更新好友列表
    void ReqUpdateFriendUserInfo()
    {
        if (null != Singleton <ObjManager> .GetInstance().MainPlayer)
        {
            CG_REQ_FRIEND_USERINFO packet = (CG_REQ_FRIEND_USERINFO)PacketDistributed.CreatePacket(MessageID.PACKET_CG_REQ_FRIEND_USERINFO);
            packet.Guid = Singleton <ObjManager> .GetInstance().MainPlayer.GUID;

            packet.SendPacket();
            MessageBoxLogic.OpenWaitBox(1290, 1, 0);
        }
    }