Beispiel #1
0
    public void onClickBrush()
    {
        CG_RANDOM_OPPONENT packet = (CG_RANDOM_OPPONENT)PacketDistributed.CreatePacket(MessageID.PACKET_CG_RANDOM_OPPONENT);

        packet.None = 0;
        packet.SendPacket();
    }
Beispiel #2
0
    void OnRefreshClick()
    {
        CG_RANDOM_OPPONENT packet = (CG_RANDOM_OPPONENT)PacketDistributed.CreatePacket(MessageID.PACKET_CG_RANDOM_OPPONENT);

        packet.None = 0;
        packet.SendPacket();
    }
        public uint Execute(PacketDistributed ipacket)
        {
            CG_RANDOM_OPPONENT packet = (CG_RANDOM_OPPONENT )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Beispiel #4
0
    // public GameObject m_FightButton;


    void OnEnable()
    {
        m_TimeLable.gameObject.SetActive(false);

        _clear();
        m_curData.Clear();
        PVPData.delUpdateOpponent += OnUpdateList;
        //MessageBoxLogic.OpenOKCancelBox(1183);
        CG_RANDOM_OPPONENT packet = (CG_RANDOM_OPPONENT)PacketDistributed.CreatePacket(MessageID.PACKET_CG_RANDOM_OPPONENT);

        packet.None = 0;
        packet.SendPacket();

        m_curSelectItem       = null;
        LableShowFindTip.text = Utils.GetDicByID(1183);
    }