private void sendOpenToServer() { CG_PVPSHOP_OPEN pak = (CG_PVPSHOP_OPEN)PacketDistributed.CreatePacket(MessageID.PACKET_CG_PVPSHOP_OPEN); pak.ObjID = 1; pak.SendPacket(); }
public uint Execute(PacketDistributed ipacket) { CG_PVPSHOP_OPEN packet = (CG_PVPSHOP_OPEN )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }