Beispiel #1
0
        public uint Execute(PacketDistributed ipacket)
        {
            CG_GUILD_SHOP_ITEM_MAKE packet = (CG_GUILD_SHOP_ITEM_MAKE )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
Beispiel #2
0
    void ProduceItem( )
    {
        Obj_MainPlayer _mainPlayer = Singleton <ObjManager> .Instance.MainPlayer;

        if (_mainPlayer == null)
        {
            return;
        }
        if (m_CurItemData.IsValid())
        {
            if (GuildWindow.GuildWealthBak < m_CurItemData.m_Price)
            {
                _mainPlayer.SendNoticMsg(false, "#{3956}");
                return;
            }

            CG_GUILD_SHOP_ITEM_MAKE packet = (CG_GUILD_SHOP_ITEM_MAKE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_GUILD_SHOP_ITEM_MAKE);
            packet.SetItemID(m_CurItemData.m_ItemID);
            packet.SendPacket();
        }
    }