//自动组队 public void OnAutomaticTeamClick() { if (CopySceneId == -1 || Diffcult == -1) { Singleton <ObjManager> .GetInstance().MainPlayer.SendNoticMsg(false, "#{1287}"); return; } if (CG_ASK_AUTOTEAMSend == false) { return; } Tab_SceneClass curScene = TableManager.GetSceneClassByID(GameManager.gameManager.RunningScene, 0); if (null == curScene) { LogModule.ErrorLog("load scene map table fail :" + GameManager.gameManager.RunningScene); return; } if (2 == curScene.Type) { Singleton <ObjManager> .GetInstance().MainPlayer.SendNoticMsg(false, "#{2343}"); return; } CG_ASK_AUTOTEAMSend = false; CG_ASK_AUTOTEAM packet = (CG_ASK_AUTOTEAM)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_AUTOTEAM); packet.SetSceneClassID(CopySceneId); packet.SetDifficulty(Diffcult); packet.SendPacket(); }
public uint Execute(PacketDistributed ipacket) { CG_ASK_AUTOTEAM packet = (CG_ASK_AUTOTEAM )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
public void OnTeamClick() { if (GameManager.gameManager.PlayerDataPool.AutoTeamState == true) { CG_ASK_AUTOTEAM packet = (CG_ASK_AUTOTEAM)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_AUTOTEAM); packet.SetSceneClassID(-1); packet.SetDifficulty(-1); packet.SendPacket(); } else { CG_ASK_AUTOTEAM packet = (CG_ASK_AUTOTEAM)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_AUTOTEAM); packet.SetSceneClassID(CopySceneId); packet.SetDifficulty(1); packet.SendPacket(); } }
public void OnTeamPlatformClick() { if (GameManager.gameManager.PlayerDataPool.AutoTeamState == true) { CG_ASK_AUTOTEAM packet = (CG_ASK_AUTOTEAM)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_AUTOTEAM); packet.SetSceneClassID(-1); packet.SetDifficulty(-1); packet.SendPacket(); } else { CG_ASK_AUTOTEAM packet = (CG_ASK_AUTOTEAM)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_AUTOTEAM); packet.SetSceneClassID(CopySceneId); packet.SetDifficulty(Diffcult); packet.SendPacket(); } // ActivityController.Instance().m_TeamPlatformWindow.UpdateCopyScene(CopySceneId, CopyMode, Diffcult); }
void OnClickZuiDui() { if (GameManager.gameManager.PlayerDataPool.AutoTeamState == true) { CG_ASK_AUTOTEAM packet = (CG_ASK_AUTOTEAM)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_AUTOTEAM); packet.SetSceneClassID(-1); packet.SetDifficulty(-1); packet.SendPacket(); } else { CG_ASK_AUTOTEAM packet = (CG_ASK_AUTOTEAM)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_AUTOTEAM); //packet.SetSceneClassID(CopySceneId); //packet.SetDifficulty(Diffcult); packet.SetSceneClassID((int)Games.GlobeDefine.GameDefine_Globe.SCENE_DEFINE.SCENE_FOURVILLAIN); packet.SetDifficulty(1); packet.SendPacket(); } }