Beispiel #1
0
        private void InspectEntity(SEntityId entityId)
        {
            CEngine engine = CEngine.Instance;

            engine.Dispatch(EEngineUpdatePriority.BeginFrame, () =>
            {
                CUpdateScheduler scheduler = engine.CurrentWorld.UpdateScheduler;
                if (m_updateScope != null && m_updateScope.IsConnected())
                {
                    scheduler.Disconnect(m_updateScope);
                }

                CEntity entity = entityId.GetEntity();
                if (entity != null)
                {
                    m_selectedObject = new CEditableObject(entityId);
                    m_updateScope    = scheduler.Connect(UpdateCallback, EUpdatePriority.ResourceLoading);

                    Application.Current.Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Normal, (Action)(() =>
                    {
                        m_desiredTarget = new CEditableObject(entityId);
                        UnmarkEverything();
                        MarkEntityInInspector(true);
                    }));
                }
            });
        }
Beispiel #2
0
        public void SetSelectedObject(CEditableObject obj, bool bForce = false)
        {
            if (obj == SelectedEditableObject && !bForce)
            {
                return;
            }

            CEditableObject oldValue = SelectedEditableObject;

            SelectedEditableObject = obj;
            OnSelectedEditableObjectChanged?.Invoke(oldValue, obj);
        }
Beispiel #3
0
        private void InspectComponent(SEntityComponentId componentId)
        {
            bool bUpdateInspectorObjectList = ShouldUpdateInspectorList(componentId);

            CEngine engine = CEngine.Instance;
            CWorldOutlinerViewModel worldOutliner = CWorkspace.Instance.GetTool <CWorldOutlinerViewModel>();

            engine.Dispatch(EEngineUpdatePriority.BeginFrame, () =>
            {
                CUpdateScheduler scheduler = engine.CurrentWorld.UpdateScheduler;
                if (m_updateScope != null && m_updateScope.IsConnected())
                {
                    scheduler.Disconnect(m_updateScope);
                }

                CEntityComponent component = componentId.GetComponent();
                if (component != null)
                {
                    m_selectedObject = new CEditableObject(componentId);
                    m_updateScope    = scheduler.Connect(UpdateCallback, EUpdatePriority.ResourceLoading);

                    if (bUpdateInspectorObjectList)
                    {
                        UpdateEntityInformation_EngineThread(new SEntityId(component.Owner.Id));
                    }

                    worldOutliner.PickingComponentId.GetComponent <CScenePickingComponent>().Pick(component as CSceneComponent);

                    Application.Current.Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Normal, (Action)(() =>
                    {
                        m_desiredTarget = new CEditableObject(componentId);
                        UnmarkEverything();
                        MarkComponentInInspector(componentId, true);
                    }));
                }
                else
                {
                    Application.Current.Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Normal, (Action)(() =>
                    {
                        m_desiredTarget = null;
                        UnmarkEverything();
                    }));
                }
            });
        }
        public override void PostWorldLoad()
        {
            base.PostWorldLoad();

            CEngine.Instance.Dispatch(EEngineUpdatePriority.BeginFrame, () =>
            {
                Action <CEntity> callback = (entity) =>
                {
                    CHierarchyEntry root = EditorHelpers.FillLevelHierarchy();
                    Application.Current.Dispatcher.Invoke(() =>
                    {
                        UpdateOutliner(root);
                    });
                };

                Action <CAssetReference <CLevelAsset>, CLevel> levelChanged = (levelAsset, level) =>
                {
                    CHierarchyEntry root           = EditorHelpers.FillLevelHierarchy();
                    SEntityComponentId newPickerId = SpawnScenePicker_EngineThread(CEngine.Instance.CurrentWorld);
                    CWorkspace.Instance.PostLevelLoad(levelAsset);
                    Application.Current.Dispatcher.Invoke(() =>
                    {
                        PickingComponentId = newPickerId;
                        UpdateOutliner(root);
                    });
                };

                CWorld currentWorld              = CEngine.Instance.CurrentWorld;
                currentWorld.OnEntitySpawned    += callback;
                currentWorld.OnEntityDestroyed  += callback;
                currentWorld.OnEntityRevived    += callback;
                currentWorld.OnLevelChanged     += levelChanged;
                currentWorld.OnHierarchyChanged += (child, oldParent, newParent) =>
                {
                    if (child == child.Owner?.RootComponent)
                    {
                        callback(null);
                    }
                };
                SEntityComponentId pickerId = SpawnScenePicker_EngineThread(currentWorld);
                Application.Current.Dispatcher.BeginInvoke(DispatcherPriority.Normal, (Action)(() => { PickingComponentId = pickerId; }));

                CScenePickingComponent.OnComponentPicked += (component) =>
                {
                    if (component == null)
                    {
                        Application.Current.Dispatcher.Invoke(() =>
                        {
                            CWorkspace.Instance.SetSelectedObject(null);
                        });
                    }
                    else
                    {
                        CEntity entity          = component.Owner;
                        CEditableObject editObj = null;

                        if (entity.RootComponent == null)
                        {
                            editObj = new CEditableObject(new SEntityId(entity.Id));
                        }
                        else
                        {
                            editObj = new CEditableObject(new SEntityComponentId(entity.RootComponent));
                        }

                        Application.Current.Dispatcher.BeginInvoke(DispatcherPriority.Normal, (Action)(() =>
                        {
                            CWorkspace.Instance.SetSelectedObject(editObj);
                        }));
                    }
                };

                callback(null);
            });
        }