private void doProcOpenSessionResponse(BallyCOpenSessionResponse res) { if (res.Result == _SYS_CODE.SYS_SUCCESS) { UserInformation.Occupied = false; //EventInformation.Enabled = true; UserInformation.SessionID = res.SessionID; _HeartbeatValue = res.Heartbeat; HeartbeatStart(); if (res.Group.Equals("IT", StringComparison.OrdinalIgnoreCase)) { UserInformation.Group = UserGroup.GROUP_IT; } else if (res.Group.Equals("Admin", StringComparison.OrdinalIgnoreCase)) { UserInformation.Group = UserGroup.GROUP_ADMIN; } else if (res.Group.Equals("Super", StringComparison.OrdinalIgnoreCase)) { UserInformation.Group = UserGroup.GROUP_POWERUSER; } else { UserInformation.Group = UserGroup.GROUP_USER; } _DeviceInfo = res.DeviceInfo; } }
private void doProcCloseSessionResponse(BallyCCloseSessionResponse res) { if (res.Result == _SYS_CODE.SYS_SUCCESS) { UserInformation.Occupied = false; //EventInformation.Enabled = false; UserInformation.SessionID = String.Empty; UserInformation.Group = String.Empty; _DeviceInfo = null; _Client = null; } }
private void doProcCloseSessionResponse(BallyCCloseSessionResponse res) { if (res.Result == _SYS_CODE.SYS_SUCCESS) { UserInformation.Occupied = false; //EventInformation.Enabled = false; UserInformation.SessionID = String.Empty; UserInformation.Group = String.Empty; _DeviceInfo = null; _Client = null; } }
private void doProcOpenSessionResponse(BallyCOpenSessionResponse res) { if (res.Result == _SYS_CODE.SYS_SUCCESS) { UserInformation.Occupied = false; //EventInformation.Enabled = true; UserInformation.SessionID = res.SessionID; _HeartbeatValue = res.Heartbeat; HeartbeatStart(); if (res.Group.Equals("IT", StringComparison.OrdinalIgnoreCase)) UserInformation.Group = UserGroup.GROUP_IT; else if (res.Group.Equals("Admin", StringComparison.OrdinalIgnoreCase)) UserInformation.Group = UserGroup.GROUP_ADMIN; else if (res.Group.Equals("Super", StringComparison.OrdinalIgnoreCase)) UserInformation.Group = UserGroup.GROUP_POWERUSER; else UserInformation.Group = UserGroup.GROUP_USER; _DeviceInfo = res.DeviceInfo; } }