public override void Init() { base.Init(); skinned = target.GetComponentsInChildren <SkinnedMeshRenderer>(); SetSkinedAlpha(0.3f); skinedAlphaCd = CDTimer.GetInstance().AddCD(last, (a, b) => SetSkinedAlpha(1f)); }
public virtual void Spell(BattleAgent caster) { Caster = caster; if (!CanSpell()) { return; } PreSpell(); if (BattleUtil.useUnityUpdate) { for (int i = 0; i < BattleEffects.Length; i++) { if (BattleEffects[i].EffectTiming() == 0) { DoEffect(BattleEffects[i]); } else if (BattleEffects[i].EffectTiming() == -1) { } else { CDTimer.CD cd = CDTimer.GetInstance().AddCD(0.001f * BattleEffects[i].EffectTiming(), CDTimeDoEffect); effectTimeCDs.Add(cd.Id, BattleEffects[i]); } } } else { //skillTimer = new System.Timers.Timer(BattleUtil.BattleTimeStep); //skillTimer.Elapsed += RepDoEffect; //skillTimer.AutoReset = true; //skillTimer.Enabled = true; } }
public void ShowRebornCD(int rebornCD) { gameObject.SetActive(true); UITweener[] tweeners = spRebornCD.GetComponents <UITweener>(); for (int i = 0; i < tweeners.Length; i++) { tweeners[i].ResetToBeginning(); tweeners[i].enabled = true; } if (Camera.main.GetComponent <UIDraggableCamera>() != null) { UIDraggableCamera dc = GetComponentInChildren <UIDragCamera>().draggableCamera = Camera.main.GetComponent <UIDraggableCamera>(); dc.scale = 0.01f * Vector2.one; if (SceneBaseManager.instance.sceneType == SceneType.MB1 || SceneBaseManager.instance.sceneType == SceneType.Dungeons_MB1) { dc.SetDragBounds(20, -20, -6, -10, 0); } else if (SceneBaseManager.instance.sceneType == SceneType.MB3) { dc.SetDragBounds(-22, -58, -2, -15, 5); } } cd = CDTimer.GetInstance().AddCD(1, (int count, long id) => { //laRebornCD.text = string.Format(Localization.Get("RebornCD"), count); laRebornCD.text = count.ToString(); }, rebornCD + 1, true); cd.OnRemove += (int count, long id) => { spRebornCD.alpha = 0f; spRebornCD.transform.localScale = new Vector3(0.1f, 1f, 1f); spRebornCD.transform.localPosition = new Vector3(0f, -350f, 0f); gameObject.SetActive(false); }; }
void ClearCd() { if (null != cd) { cd.OnCd = null; cd = null; } }
void StartRestoreCD() { restoreCD = 30; CDTimer.CD cd = CDTimer.GetInstance().AddCD(1, (int count, long cid) => { restoreCD--; }, 30); if (thisCs == CharacterManager.playerCS && FightTouch._instance != null) { FightTouch._instance.skillRestore.StartCd(); } StartAllSkillCD(); }
void OnHeroDead(CharacterState cs) { if (cs.state == Modestatus.Player) { // SceneUIManager.instance.playerCenterHpBar.ShowPlayerCenterHpBar(false, cs); SceneUIManager.instance.pnReborn.ShowRebornCD(5); ThirdCamera.instance._MainPlayer = null; } cd = CDTimer.GetInstance().AddCD(1f * 5, (int count, long id) => RebornHero(cs)); }
void OnHeroDead(CharacterState cs) { HandleKillInfo(cs); if (cs.groupIndex == 0) { ScoreBlue++; } else { ScoreRed++; } RefreshInfo(); if (cs.state == Modestatus.Player) { SceneUIManager.instance.pnReborn.ShowRebornCD(RebornCD); ThirdCamera.instance._MainPlayer = null; } int mid = cs.CharData.memberId; int pos = GetPos(cs); UILabel laReborn = rebornThumbs[pos].GetComponentInChildren <UILabel>(); CDTimer.CD cd = CDTimer.GetInstance().AddCD(1f, (int count, long id) => { if (isFinish) { return; } ChangeColorGray.Instance.ChangeSpriteColor(rebornThumbs[pos].SpHeadIcon, false); rebornThumbs[pos].LaRebornCD.text = (count - 1).ToString(); if (cs.groupIndex != CharacterManager.playerGroupIndex) { rebornThumbs[pos].gameObject.SetActive(true); } }, RebornCD); cd.OnRemove += (int count, long id) => { ChangeColorGray.Instance.ChangeSpriteColor(rebornThumbs[pos].SpHeadIcon, true); rebornThumbs[pos].LaRebornCD.text = ""; if (cs.groupIndex != CharacterManager.playerGroupIndex) { rebornThumbs[pos].gameObject.SetActive(false); } HeroAttackLine randLine = UnityEngine.Random.Range(0, 2) > 0 ? HeroAttackLine.RightLine : HeroAttackLine.leftLine; CreatHero(cs.groupIndex == 1 ? herosDataBlue[mid] : herosDataRed[mid], cs.groupIndex == 1 ? matesPos[mid].gameObject : matesPos[mid + 3].gameObject, randLine); }; }
void Restore() { thisCs.Invincible = true; thisCs.moveSpeed = thisCs.moveInitSpeed * 2; if (!restoreFlag) { restoreFlag = true; CDTimer.CD cd = CDTimer.GetInstance().AddCD(0.1f, (int count, long cid) => { if (thisCs.currentHp < thisCs.maxHp) { thisCs.Hp(-(int)(thisCs.maxHp * 0.1f), HUDType.Cure); } }, 10); } }
public override void Excute(CharacterState cs, float mCurValue) { base.Excute(cs, mCurValue); restoreCd = CDTimer.GetInstance().AddCD(1f, DoEffect, Mathf.FloorToInt(last)); }
public void StartCD(int total) { cd = CDTimer.GetInstance().AddCD(1f, RefreshCDLabel, total); cd.IsCountDown = false; }
public virtual void Init() { cd = CDTimer.GetInstance().AddCD(last, (int c, long cid) => SkillBuffManager.GetInst().RemoveCalculateCurTargetProp(target, this)); AddBuffEffect(GameLibrary.Effect_Buff + node.effect, GetBuffParent()); }
public void StartCD(int total) { cd = CDTimer.GetInstance().AddCD(1f, RefreshCDLabel, total); }