Beispiel #1
0
 //Initialize the image given the serialized data
 public void Initialize(ImageDataSerializable data, int index)
 {
     CC_Selectable.CreateUIElement(gameObject);
     GetComponent <CC_Selectable>().myCanvas = index;
     this.data = data;
     StartCoroutine("Init");
 }
    /// <summary>
    /// Sets the current CCState and renders all displayed menus for this state
    /// </summary>
    void SetCCState(CCState newState, bool updateMenus)
    {
        //Begin state enable stuff

        //Begin state disable stuff
        if (newState != CCState.Selecting)
        {
            CC_Selectable.CancelSelect();
        }

        CC_Menu CreationMenu = GetMenuByName("CreationMenu");

        if (CreationMenu != null)
        {
            CreationMenu.SetEnabled(false);
        }

        CC_Menu windowManagerMenu = GetMenuByName("WindowManagerMenu");

        if (windowManagerMenu != null)
        {
            windowManagerMenu.SetEnabled(false);
        }

        CC_UISelectionManager._instance.ChangeCCState(newState);

        backgroundHandler.Disable();

        //Menu rendering
        if (updateMenus)
        {
            UpdateMenus(newState);
        }
        currState = newState;
    }
Beispiel #3
0
    /// <summary>
    /// Update function too long, need to refactor into some smaller methods if/when we expand this script
    /// </summary>
    void Update()
    {
        UpdateSelected();

        if (selected == null)
        {
            return;
        }

        if (Input.GetKeyDown(KeyCode.Escape))
        {
            CC_Selectable.CancelSelect();
        }

        if (isMouseover())
        {
            if (Input.GetMouseButtonDown(0) && !isDragging)               //Begin drag
            {
                RectTransformUtility.ScreenPointToLocalPointInRectangle(myCanvas.transform as RectTransform, Input.mousePosition, myCanvas.worldCamera, out lastMousePos);
                startDrag  = lastMousePos;
                isDragging = true;
            }
        }

        if (isDragging && Input.GetMouseButtonUp(0))
        {
            isDragging = false;

            Vector3 pos = Camera.main.WorldToScreenPoint(selected.transform.position);
            if (pos.x > Screen.width || pos.x < 0 ||
                pos.y > Screen.height || pos.y < 0)
            {
                selected.transform.position = myCanvas.transform.TransformPoint(startDrag);
            }
        }

        if (isDragging)
        {
            ProcessMovement();
        }
    }
Beispiel #4
0
 void DeleteObject()
 {
     CC_Selectable.selectables.Remove(selected);
     Destroy(selected);
     CC_Selectable.CancelSelect();
 }