public static void Start() { if (m_Timer == null) { m_Timer = new CCTimer(); } if (!m_Timer.Running) { m_Timer.Start(); } }
public void unscheduleBlockForKey(string key, System.Object target) { // explicity handle nil arguments when removing an object if (target == null && key == null) { return; } NSUtils.Assert(target != null, "Target MUST not be nil"); NSUtils.Assert(key != null, "key MUST not be NULL"); tHashTimerEntry element = hashForTimers.HASH_FIND_INT(target.GetHashCode()); if (element != null) { for (int i = 0; i < element.timers.Count; i++) { CCTimer timer = element.timers[i]; if (timer is CCTimerBlock && key == ((CCTimerBlock)timer).key) { if (timer == element.currentTimer && !element.currentTimerSalvaged) { element.currentTimerSalvaged = true; } element.timers.RemoveAt(i); // update timerIndex in case we are in tick:, looping over the actions if (element.timerIndex >= i) { element.timerIndex--; } if (element.timers.Count == 0) { if (currentTarget == element) { currentTargetSalvaged = true; } else { removeHashElement(element); } } return; } } } // Not Found // NSLog(@"CCScheduler#unscheduleSelector:forTarget: selector not found: %@", selString); }
/** Unshedules a selector for a given target. * If you want to unschedule the "update", use unscheudleUpdateForTarget. * @since v0.99.3 */ public void unscheduleSelector(TICK_IMP selector, System.Object target) { if (target == null && selector == null) { return; } NSUtils.Assert(target != null, "Target MUST not be nil"); NSUtils.Assert(selector != null, "Selector MUST not be NULL"); tHashTimerEntry element = hashForTimers.HASH_FIND_INT(target.GetHashCode()); if (element != null) { int timersCount = element.timers.Count; for (int i = 0; i < timersCount; i++) { CCTimer timer = element.timers[i]; if (timer is CCTimerTargetSelector && selector == ((CCTimerTargetSelector)timer).selector) { if (timer == element.currentTimer && !element.currentTimerSalvaged) { element.currentTimerSalvaged = true; } element.timers.RemoveAt(i); if (element.timerIndex >= i) { element.timerIndex--; } if (element.timers.Count == 0) { if (currentTarget == element) { currentTargetSalvaged = true; } else { removeHashElement(element); } } return; } } } // Not Found // NSLog(@"CCScheduler#unscheduleSelector:forTarget: selector not found: %@", selString); }
public void scheduleBlockForKey(string key, System.Object owner, float interval, uint repeat, float delay, bool paused, TICK_IMP block) { NSUtils.Assert(block != null, "Argument block must be non-nil"); NSUtils.Assert(owner != null, "Argument owner must be non-nil"); tHashTimerEntry element = hashForTimers.HASH_FIND_INT(owner.GetHashCode()); if (element == null) { element = new tHashTimerEntry(); element.target = owner; hashForTimers.HASH_ADD_INT(owner.GetHashCode(), element); // Is this the 1st element ? Then set the pause level to all the selectors of this target element.paused = paused; } else { NSUtils.Assert(element.paused == paused, "CCScheduler. Trying to schedule a block with a pause value different than the target"); } if (element.timers == null) { element.timers = new List <CCTimer> (10); } else { var enumerator = element.timers.GetEnumerator(); while (enumerator.MoveNext()) { CCTimer timer = enumerator.Current; if (timer is CCTimerBlock && key == ((CCTimerBlock)timer).key) { CCDebug.Log("CCScheduler#scheduleBlock. Block already scheduled. Updating interval from: {0:0.0000} to {1:0.0000}", timer.interval, interval); timer.interval = interval; return; } } } CCTimerBlock timerBlock = new CCTimerBlock(owner, interval, key, block, repeat, delay); element.timers.Add(timerBlock); }
/** The scheduled method will be called every 'interval' seconds. * If paused is YES, then it won't be called until it is resumed. * If 'interval' is 0, it will be called every frame, but if so, it recommended to use 'scheduleUpdateForTarget:' instead. * If the selector is already scheduled, then only the interval parameter will be updated without re-scheduling it again. * repeat lets the action be repeated repeat + 1 times, use kCCRepeatForever to let the action run continuously * delay is the amount of time the action will wait before it'll start * * @since v0.99.3, repeat and delay added in v1.1 */ public void schedule(TICK_IMP selector, System.Object target, float interval, uint repeat, bool paused, float delay = 0) { NSUtils.Assert(selector != null, "Argument selector must be non-nil"); NSUtils.Assert(target != null, "Argument target must be non-nil"); tHashTimerEntry element = hashForTimers.HASH_FIND_INT(target.GetHashCode()); if (element == null) { element = new tHashTimerEntry(); element.target = target; hashForTimers.HASH_ADD_INT(target.GetHashCode(), element); // Is this the 1st element ? Then set the pause level to all the selectors of this target element.paused = paused; } else { NSUtils.Assert(element.paused == paused, "CCScheduler. Trying to schedule a selector with a pause value different than the target"); } if (element.timers == null) { element.timers = new List <CCTimer> (10); } else { var enumerator = element.timers.GetEnumerator(); while (enumerator.MoveNext()) { CCTimer timer = enumerator.Current; if (timer is CCTimerTargetSelector && selector == ((CCTimerTargetSelector)timer).selector) { CCDebug.Log("CCScheduler#scheduleSelector. Selector already scheduled. Updating interval from: {0:0.0000} to {1:0.0000}", timer.interval, interval); timer.interval = interval; return; } } } CCTimerTargetSelector timerSelector = new CCTimerTargetSelector(target, selector, interval, repeat, delay); element.timers.Add(timerSelector); }
public static void Start() { if(m_Timer == null) m_Timer = new CCTimer(); if(!m_Timer.Running) m_Timer.Start(); }