public override void onEnter()
        {
            base.onEnter();

            m_emitter = CCParticleFlower.node();
            m_background.addChild(m_emitter, 10);
            m_emitter.Texture = CCTextureCache.sharedTextureCache().addImage(TestResource.s_stars1);

            setEmitterPosition();
        }
        public override void onEnter()
        {
            base.onEnter();

            m_emitter = CCParticleFire.node();
            m_background.addChild(m_emitter, 10);

            m_emitter.Texture = CCTextureCache.sharedTextureCache().addImage(TestResource.s_fire);    //.pvr"];
            CCPoint p = m_emitter.position;

            m_emitter.position = new CCPoint(p.x, 100);

            setEmitterPosition();
        }
Beispiel #3
0
        public SpriteBatchNodeNewTexture()
        {
            isTouchEnabled = true;

            CCSpriteBatchNode batch = CCSpriteBatchNode.batchNodeWithFile("Images/grossini_dance_atlas", 50);

            addChild(batch, 0, (int)kTags.kTagSpriteBatchNode);

            m_texture1 = batch.Texture;
            m_texture2 = CCTextureCache.sharedTextureCache().addImage("Images/grossini_dance_atlas-mono");

            for (int i = 0; i < 30; i++)
            {
                addNewSprite();
            }
        }
        public override void onEnter()
        {
            base.onEnter();

            Color = new ccColor3B(0, 0, 0);
            removeChild(m_background, true);
            m_background = null;

            CCParticleSystemQuad system = new CCParticleSystemQuad();

            system.initWithFile("Images/SpinningPeasPlist");
            system.setTextureWithRect(CCTextureCache.sharedTextureCache().addImage("Images/particles"), new CCRect(0, 0, 32, 32));
            addChild(system, 10);
            m_emitter = system;

            m_nIndex = 0;
            schedule(updateQuads, 2.0f);
        }
        public override void onEnter()
        {
            base.onEnter();

            Color = new ccColor3B(0, 0, 0);
            removeChild(m_background, true);
            m_background = null;

            m_emitter = new CCParticleSystemQuad();
            m_emitter.initWithTotalParticles(100);
            addChild(m_emitter, 10);
            m_emitter.Texture = CCTextureCache.sharedTextureCache().addImage("Images/fire");

            // duration
            m_emitter.Duration = (float)eParticleShowingProperty.kCCParticleDurationInfinity;

            // radius mode
            m_emitter.EmitterMode = (int)eParticleMode.kCCParticleModeRadius;

            // radius mode: start and end radius in pixels
            m_emitter.setStartRadius(50);
            m_emitter.setStartRadiusVar(0);
            m_emitter.setEndRadius((float)eParticleShowingProperty.kCCParticleStartRadiusEqualToEndRadius);
            m_emitter.setEndRadiusVar(0);

            // radius mode: degrees per second
            m_emitter.setRotatePerSecond(0);
            m_emitter.setRotatePerSecondVar(0);


            // angle
            m_emitter.Angle    = 90;
            m_emitter.AngleVar = 0;

            // emitter position
            CCSize size = CCDirector.sharedDirector().getWinSize();

            m_emitter.position = new CCPoint(size.width / 2, size.height / 2);
            m_emitter.PosVar   = new CCPoint(0, 0);

            // life of particles
            m_emitter.Life    = 5;
            m_emitter.LifeVar = 0;

            // spin of particles
            m_emitter.StartSpin    = 0;
            m_emitter.StartSpinVar = 0;
            m_emitter.EndSpin      = 0;
            m_emitter.EndSpinVar   = 0;

            // color of particles
            ccColor4F startColor = new ccColor4F(0.5f, 0.5f, 0.5f, 1.0f);

            m_emitter.StartColor = startColor;

            ccColor4F startColorVar = new ccColor4F(0.5f, 0.5f, 0.5f, 1.0f);

            m_emitter.StartColorVar = startColorVar;

            ccColor4F endColor = new ccColor4F(0.1f, 0.1f, 0.1f, 0.2f);

            m_emitter.EndColor = endColor;

            ccColor4F endColorVar = new ccColor4F(0.1f, 0.1f, 0.1f, 0.2f);

            m_emitter.EndColorVar = endColorVar;

            // size, in pixels
            m_emitter.StartSize    = 16;
            m_emitter.StartSizeVar = 0;
            m_emitter.EndSize      = (float)eParticleShowingProperty.kCCParticleStartSizeEqualToEndSize;

            // emits per second
            m_emitter.EmissionRate = m_emitter.TotalParticles / m_emitter.Life;

            // additive
            m_emitter.IsBlendAdditive = false;

            CCRotateBy rot = CCRotateBy.actionWithDuration(16, 360);

            m_emitter.runAction(CCRepeatForever.actionWithAction(rot));
        }
Beispiel #6
0
 private void ClearCaches()
 {
     CCTextureCache.SharedTextureCache.DumpCachedTextureInfo();
     CCSpriteFrameCache.PurgeSharedSpriteFrameCache();
     CCTextureCache.PurgeSharedTextureCache();
 }