static CCMotorSettings() { CCMotorSettings.Movement_init = CCMotor.Movement.init; }
public MovementContext(ref CCMotor.Movement setup) { this.setup = setup; this.collisionFlags = CollisionFlags.None; this.crouchBlocked = false; this.acceleration = new Vector3(); this.velocity = new Vector3(); this.frameVelocity = new Vector3(); this.hitPoint = new Vector3(); this.lastHitPoint.x = Single.PositiveInfinity; this.lastHitPoint.y = 0f; this.lastHitPoint.z = 0f; }
static CCMotorSettings() { CCMotorSettings.Movement_init = CCMotor.Movement.init; }