public void SetActorItem(ActorItem item, CCInventoryController _controller) { actorItem = item; controller = _controller; itemName.text = actorItem.Item.ItemName; itemQuantity.text = "x" + actorItem.StackQuantity; }
} // IF THE TEXT IS BLANK, IT'LL NOT ADD THE ITEM + GIVE FORMAT ERROR. public void SetGameItem(GameItem item, CCInventoryController _controller) { gameItem = item; controller = _controller; itemName.text = string.Format("{0} ({1}kg)", gameItem.ItemName, gameItem.ItemWeight); }