Beispiel #1
0
    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    //override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
    //
    //}

    // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
    //override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
    //
    //}

    // OnStateExit is called when a transition ends and the state machine finishes evaluating this state
    override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        CAlberto tAlberto = animator.GetComponentInParent <CAlberto>();

        if (CAlberto.STATE.ATTACK == tAlberto.GetState())
        {
            tAlberto.SetState(CAlberto.STATE.IDLE);
        }
    }
Beispiel #2
0
    public void AlbertoDoAttack(float tDirX)
    {
        if (CAlberto.STATE.IDLE == mpAlberto.GetState())
        {
            this.mpAlberto.transform.localScale = new Vector3(tDirX, 1.0f, 1.0f);

            this.mpAlberto.SetState(CAlberto.STATE.ATTACK);

            this.mpAlberto.DoState();
        }
    }