public static bool CheckTriggerCondition(uint id, NewbieGuideTriggerConditionItem condition)
    {
        switch (condition.wType)
        {
        case 1:
            return(NewbieGuideCheckTriggerConditionUtil.CheckCompleteNewbieDungeonCondition(condition));

        case 2:
            return(NewbieGuideCheckTriggerConditionUtil.CheckCompleteNormalDungeonCondition(condition));

        case 3:
            return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewbieGuideCondition(condition));

        case 4:
            return(NewbieGuideCheckTriggerConditionUtil.CheckUnCompleteNewbieGuideCondition(condition));

        case 5:
            return(false);

        case 6:
            return(false);

        case 7:
            NewbieGuideCheckTriggerConditionUtil.AvailableTask = null;
            return(Singleton <CTaskSys> .instance.model.AnyTaskOfState(COM_TASK_STATE.COM_TASK_HAVEDONE, RES_TASK_TYPE.RES_TASKTYPE_MAIN, out NewbieGuideCheckTriggerConditionUtil.AvailableTask));

        case 8:
            return(false);

        case 9:
            return(false);

        case 10:
            return(false);

        case 11:
        {
            uint      num            = condition.Param[0];
            uint      num2           = condition.Param[1];
            CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo != null)
            {
                uint haveHeroCount = (uint)masterRoleInfo.GetHaveHeroCount(false);
                bool result        = false;
                switch (num2)
                {
                case 0u:
                    result = (haveHeroCount == num);
                    break;

                case 1u:
                    result = (haveHeroCount > num);
                    break;

                case 2u:
                    result = (haveHeroCount < num);
                    break;

                default:
                    DebugHelper.Assert(false);
                    break;
                }
                return(result);
            }
            return(false);
        }

        case 12:
        {
            bool flag = false;
            uint num3 = condition.Param[0];
            RES_SHOPBUY_COINTYPE coinType        = (condition.Param[1] == 0u) ? RES_SHOPBUY_COINTYPE.RES_SHOPBUY_TYPE_COUPONS : RES_SHOPBUY_COINTYPE.RES_SHOPBUY_TYPE_PVPCOIN;
            CRoleInfo            masterRoleInfo2 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo2 != null)
            {
                if (num3 > 0u)
                {
                    flag = masterRoleInfo2.CheckHeroBuyable(num3, coinType);
                }
                else
                {
                    ListView <ResHeroCfgInfo> .Enumerator enumerator = CHeroDataFactory.GetAllHeroList().GetEnumerator();
                    while (enumerator.MoveNext())
                    {
                        num3  = enumerator.Current.dwCfgID;
                        flag |= masterRoleInfo2.CheckHeroBuyable(num3, coinType);
                        if (flag)
                        {
                            break;
                        }
                    }
                }
            }
            if (flag)
            {
                NewbieGuideCheckTriggerConditionUtil.AvailableHeroId = num3;
            }
            return(flag);
        }

        case 13:
            return(Singleton <CShopSystem> .GetInstance().IsNormalShopItemsInited());

        case 14:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().GoldCoin >= condition.Param[0] && Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_SHOP) && Singleton <CShopSystem> .GetInstance().IsNormalShopItemsInited());

        case 15:
            return(CAdventureSys.IsChapterFullStar(Singleton <CAdventureSys> .GetInstance().currentChapter, Singleton <CAdventureSys> .GetInstance().currentDifficulty));

        case 16:
        {
            uint num4 = condition.Param[0];
            return(num4 > 0u && Singleton <CAdventureSys> .GetInstance().IsLevelFinished((int)num4) && CAdventureSys.IsLevelFullStar((int)num4));
        }

        case 17:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_PVPMODE));

        case 18:
        {
            CRoleInfo masterRoleInfo3 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            CUseableContainer useableContainer = masterRoleInfo3.GetUseableContainer(enCONTAINER_TYPE.ITEM);
            int useableStackCount = useableContainer.GetUseableStackCount(COM_ITEM_TYPE.COM_OBJTYPE_ITEMPROP, CAdventureSys.MOPUP_TICKET_ID);
            return((long)useableStackCount >= (long)((ulong)condition.Param[0]));
        }

        case 19:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ZONGSHILIAN));

        case 20:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ZHUANGZIHUANMENG));

        case 21:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_LIUGUOYUANZHENG));

        case 22:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ELITELEVEL));

        case 23:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_UNION));

        case 24:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_SYMBOL));

        case 25:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_BLACKSHOP) && Singleton <CShopSystem> .GetInstance().IsMysteryShopAvailable());

        case 26:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_PVPCOINSHOP));

        case 27:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_TASK));

        case 28:
            return(false);

        case 30:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(26));

        case 31:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(27));

        case 32:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(21));

        case 33:
        {
            CRoleInfo masterRoleInfo4 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo4 != null && masterRoleInfo4.GoldCoin >= condition.Param[0]);
        }

        case 34:
            return(false);

        case 36:
            return(false);

        case 37:
        {
            bool      flag2           = false;
            uint      num5            = condition.Param[0];
            CRoleInfo masterRoleInfo5 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo5 != null)
            {
                CUseableContainer useableContainer2 = masterRoleInfo5.GetUseableContainer(enCONTAINER_TYPE.ITEM);
                if (useableContainer2 != null)
                {
                    CUseable useableByBaseID = useableContainer2.GetUseableByBaseID(COM_ITEM_TYPE.COM_OBJTYPE_ITEMPROP, num5);
                    if (useableByBaseID != null)
                    {
                        flag2 = true;
                    }
                }
            }
            NewbieGuideCheckTriggerConditionUtil.AvailableItemId = (flag2 ? num5 : 0u);
            return(flag2);
        }

        case 38:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(9));

        case 39:
        {
            uint      num6            = condition.Param[0];
            CRoleInfo masterRoleInfo6 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo6 != null && (long)masterRoleInfo6.GetHaveHeroCount(false) >= (long)((ulong)num6));
        }

        case 40:
        {
            CRoleInfo masterRoleInfo7 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo7 != null)
            {
                masterRoleInfo7.m_symbolInfo.CheckAnyWearSymbol(out NewbieGuideCheckTriggerConditionUtil.AvailableSymbolPos, out NewbieGuideCheckTriggerConditionUtil.AvailableSymbolId, 2);
                return((long)NewbieGuideCheckTriggerConditionUtil.AvailableSymbolPos == (long)((ulong)condition.Param[0]));
            }
            return(false);
        }

        case 41:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ARENA));

        case 42:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(44));

        case 43:
        {
            uint      num7            = condition.Param[0];
            CRoleInfo masterRoleInfo8 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo8 != null && masterRoleInfo8.SymbolCoin >= num7);
        }

        case 44:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ADDEDSKILL));

        case 45:
            return(CAddSkillSys.IsSelSkillAvailable());

        case 46:
            return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewWeakGuideCondition(condition));

        case 47:
            return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewWeakGuideCondition(condition));

        case 48:
        {
            CRoleInfo masterRoleInfo9 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo9.m_symbolInfo.m_pageCount > 1);
        }

        case 49:
        {
            LevelRewardData levelRewardData = Singleton <CTaskSys> .instance.model.GetLevelRewardData((int)condition.Param[0]);

            return(levelRewardData != null && !levelRewardData.m_bHasGetReward);
        }

        case 50:
        {
            CRoleInfo masterRoleInfo10 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo10.m_freeDrawInfo[4].dwLeftFreeDrawCnt > 0);
        }

        case 51:
            return(Singleton <CFunctionUnlockSys> .instance.FucIsUnlock((RES_SPECIALFUNCUNLOCK_TYPE)condition.Param[0]));

        case 52:
        {
            CRoleInfo masterRoleInfo11 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo11 != null && masterRoleInfo11.IsOldPlayer() && !masterRoleInfo11.IsOldPlayerGuided());
        }

        case 53:
        {
            SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext();

            return(curLvelContext != null && curLvelContext.IsMultilModeWithWarmBattle());
        }

        case 54:
        {
            bool      result2          = false;
            CRoleInfo masterRoleInfo12 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo12 != null)
            {
                result2 = masterRoleInfo12.IsGuidedStateSet(98);
            }
            return(result2);
        }

        case 55:
            return(CBattleGuideManager.EnableHeroVictoryTips());

        case 56:
            return(Singleton <GameReplayModule> .GetInstance().HasRecord&& Singleton <WatchController> .GetInstance().FightOverJust);

        case 57:
        {
            SLevelContext curLvelContext2 = Singleton <BattleLogic> .GetInstance().GetCurLvelContext();

            return(curLvelContext2 != null && (long)curLvelContext2.m_mapID == (long)((ulong)condition.Param[0]));
        }

        case 58:
        {
            CSkillButtonManager cSkillButtonManager = (Singleton <CBattleSystem> .GetInstance().FightForm == null) ? null : Singleton <CBattleSystem> .GetInstance().FightForm.m_skillButtonManager;

            SkillSlotType skillSlotType;
            return(cSkillButtonManager != null && cSkillButtonManager.HasMapSlectTargetSkill(out skillSlotType) && skillSlotType == SkillSlotType.SLOT_SKILL_5);
        }
        }
        return(false);
    }
Beispiel #2
0
    public static bool CheckTriggerCondition(uint id, NewbieGuideTriggerConditionItem condition)
    {
        bool flag6;
        uint dwCfgID;

        switch (condition.wType)
        {
        case 1:
            return(CheckCompleteNewbieDungeonCondition(condition));

        case 2:
            return(CheckCompleteNormalDungeonCondition(condition));

        case 3:
            return(CheckOwnCompleteNewbieGuideCondition(condition));

        case 4:
            return(CheckUnCompleteNewbieGuideCondition(condition));

        case 5:
            return(false);

        case 6:
            return(false);

        case 7:
            AvailableTask = null;
            return(Singleton <CTaskSys> .instance.model.AnyTaskOfState(COM_TASK_STATE.COM_TASK_HAVEDONE, RES_TASK_TYPE.RES_TASKTYPE_MAIN, out AvailableTask));

        case 8:
            return(false);

        case 9:
            return(false);

        case 10:
            return(false);

        case 11:
        {
            uint      num3           = condition.Param[0];
            uint      num4           = condition.Param[1];
            CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo == null)
            {
                return(false);
            }
            uint haveHeroCount = (uint)masterRoleInfo.GetHaveHeroCount(false);
            switch (num4)
            {
            case 0:
                return(haveHeroCount == num3);

            case 1:
                return(haveHeroCount > num3);

            case 2:
                return(haveHeroCount < num3);
            }
            DebugHelper.Assert(false);
            return(false);
        }

        case 12:
        {
            flag6   = false;
            dwCfgID = condition.Param[0];
            RES_SHOPBUY_COINTYPE coinType = (condition.Param[1] != 0) ? RES_SHOPBUY_COINTYPE.RES_SHOPBUY_TYPE_PVPCOIN : RES_SHOPBUY_COINTYPE.RES_SHOPBUY_TYPE_COUPONS;
            CRoleInfo            info5    = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (info5 != null)
            {
                if (dwCfgID <= 0)
                {
                    ListView <ResHeroCfgInfo> .Enumerator enumerator = CHeroDataFactory.GetAllHeroList().GetEnumerator();
                    while (enumerator.MoveNext())
                    {
                        dwCfgID = enumerator.Current.dwCfgID;
                        flag6  |= info5.CheckHeroBuyable(dwCfgID, coinType);
                        if (flag6)
                        {
                            break;
                        }
                    }
                    break;
                }
                flag6 = info5.CheckHeroBuyable(dwCfgID, coinType);
            }
            break;
        }

        case 13:
            return(Singleton <CShopSystem> .GetInstance().IsNormalShopItemsInited());

        case 14:
            return(((Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().GoldCoin >= condition.Param[0]) && Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_SHOP)) && Singleton <CShopSystem> .GetInstance().IsNormalShopItemsInited());

        case 15:
            return(CAdventureSys.IsChapterFullStar(Singleton <CAdventureSys> .GetInstance().currentChapter, Singleton <CAdventureSys> .GetInstance().currentDifficulty));

        case 0x10:
        {
            uint num7 = condition.Param[0];
            if (num7 <= 0)
            {
                return(false);
            }
            if (!Singleton <CAdventureSys> .GetInstance().IsLevelFinished((int)num7))
            {
                return(false);
            }
            return(CAdventureSys.IsLevelFullStar((int)num7));
        }

        case 0x11:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_PVPMODE));

        case 0x12:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().GetUseableContainer(enCONTAINER_TYPE.ITEM).GetUseableStackCount(COM_ITEM_TYPE.COM_OBJTYPE_ITEMPROP, CAdventureSys.MOPUP_TICKET_ID) >= condition.Param[0]);

        case 0x13:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ZONGSHILIAN));

        case 20:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ZHUANGZIHUANMENG));

        case 0x15:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_LIUGUOYUANZHENG));

        case 0x16:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ELITELEVEL));

        case 0x17:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_UNION));

        case 0x18:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_SYMBOL));

        case 0x19:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_BLACKSHOP) && Singleton <CShopSystem> .GetInstance().IsMysteryShopAvailable());

        case 0x1a:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_PVPCOINSHOP));

        case 0x1b:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_TASK));

        case 0x1c:
            return(false);

        case 30:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(0x1a));

        case 0x1f:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(0x1b));

        case 0x20:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(0x15));

        case 0x21:
        {
            CRoleInfo info7 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return((info7 != null) && (info7.GoldCoin >= condition.Param[0]));
        }

        case 0x22:
            return(false);

        case 0x24:
            return(false);

        case 0x25:
        {
            bool      flag   = false;
            uint      baseID = condition.Param[0];
            CRoleInfo info   = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (info != null)
            {
                CUseableContainer useableContainer = info.GetUseableContainer(enCONTAINER_TYPE.ITEM);
                if ((useableContainer != null) && (useableContainer.GetUseableByBaseID(COM_ITEM_TYPE.COM_OBJTYPE_ITEMPROP, baseID) != null))
                {
                    flag = true;
                }
            }
            AvailableItemId = !flag ? 0 : baseID;
            return(flag);
        }

        case 0x26:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(9));

        case 0x27:
        {
            uint      num2  = condition.Param[0];
            CRoleInfo info3 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return((info3 != null) && (info3.GetHaveHeroCount(false) >= num2));
        }

        case 40:
        {
            CRoleInfo info2 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (info2 == null)
            {
                return(false);
            }
            return(info2.m_symbolInfo.CheckAnyWearSymbol(out AvailableSymbolPos, out AvailableSymbolId));
        }

        case 0x29:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ARENA));

        case 0x2a:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(0x2c));

        case 0x2b:
        {
            uint          key       = condition.Param[0];
            ResSymbolInfo dataByKey = GameDataMgr.symbolInfoDatabin.GetDataByKey(key);
            if (dataByKey == null)
            {
                goto Label_057D;
            }
            CRoleInfo info9 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (info9 == null)
            {
                goto Label_057D;
            }
            return(info9.SymbolCoin >= dataByKey.dwMakeCoin);
        }

        case 0x2c:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(RES_SPECIALFUNCUNLOCK_TYPE.RES_SPECIALFUNCUNLOCKTYPE_ADDEDSKILL));

        case 0x2d:
            return(CAddSkillSys.IsSelSkillAvailable());

        case 0x2e:
            return(CheckOwnCompleteNewWeakGuideCondition(condition));

        case 0x2f:
            return(CheckOwnCompleteNewWeakGuideCondition(condition));

        case 0x30:
            if (Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().m_symbolInfo.m_pageCount <= 1)
            {
                return(false);
            }
            return(true);

        case 0x31:
        {
            LevelRewardData levelRewardData = Singleton <CTaskSys> .instance.model.GetLevelRewardData((int)condition.Param[0]);

            if (levelRewardData == null)
            {
                return(false);
            }
            return(!levelRewardData.m_bHasGetReward);
        }

        case 50:
            if (Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().m_freeDrawInfo[4].dwLeftFreeDrawCnt <= 0)
            {
                return(false);
            }
            return(true);

        case 0x33:
            return(Singleton <CFunctionUnlockSys> .instance.FucIsUnlock((RES_SPECIALFUNCUNLOCK_TYPE)condition.Param[0]));

        case 0x34:
        {
            CRoleInfo info12 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (((info12 == null) || !info12.IsOldPlayer()) || info12.IsOldPlayerGuided())
            {
                return(false);
            }
            return(true);
        }

        case 0x35:
        {
            SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext();

            if (curLvelContext == null)
            {
                return(false);
            }
            return(curLvelContext.IsMultilModeWithWarmBattle());
        }

        case 0x36:
        {
            bool      flag12 = false;
            CRoleInfo info13 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (info13 != null)
            {
                flag12 = info13.IsGuidedStateSet(0x62);
            }
            return(flag12);
        }

        case 0x37:
            return(CBattleGuideManager.EnableHeroVictoryTips());

        case 0x38:
            return(Singleton <GameReplayModule> .GetInstance().HasRecord);

        default:
            return(false);
        }
        if (flag6)
        {
            AvailableHeroId = dwCfgID;
        }
        return(flag6);

Label_057D:
        return(false);
    }
    public static bool CheckTriggerCondition(uint id, NewbieGuideTriggerConditionItem condition)
    {
        switch (condition.wType)
        {
        case 1:
            return(NewbieGuideCheckTriggerConditionUtil.CheckCompleteNewbieDungeonCondition(condition));

        case 2:
            return(NewbieGuideCheckTriggerConditionUtil.CheckCompleteNormalDungeonCondition(condition));

        case 3:
            return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewbieGuideCondition(condition));

        case 4:
            return(NewbieGuideCheckTriggerConditionUtil.CheckUnCompleteNewbieGuideCondition(condition));

        case 5:
            return(false);

        case 6:
            return(false);

        case 7:
            NewbieGuideCheckTriggerConditionUtil.AvailableTask = null;
            return(Singleton <CTaskSys> .get_instance().model.AnyTaskOfState(1, 0, out NewbieGuideCheckTriggerConditionUtil.AvailableTask));

        case 8:
            return(false);

        case 9:
            return(false);

        case 10:
            return(false);

        case 11:
        {
            uint      num            = condition.Param[0];
            uint      num2           = condition.Param[1];
            CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo != null)
            {
                uint haveHeroCount = (uint)masterRoleInfo.GetHaveHeroCount(false);
                bool result        = false;
                switch (num2)
                {
                case 0u:
                    result = (haveHeroCount == num);
                    break;

                case 1u:
                    result = (haveHeroCount > num);
                    break;

                case 2u:
                    result = (haveHeroCount < num);
                    break;

                default:
                    DebugHelper.Assert(false);
                    break;
                }
                return(result);
            }
            return(false);
        }

        case 12:
        {
            bool flag = false;
            uint num3 = condition.Param[0];
            RES_SHOPBUY_COINTYPE coinType        = (condition.Param[1] != 0u) ? 4 : 2;
            CRoleInfo            masterRoleInfo2 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo2 != null)
            {
                if (num3 > 0u)
                {
                    flag = masterRoleInfo2.CheckHeroBuyable(num3, coinType);
                }
                else
                {
                    ListView <ResHeroCfgInfo> .Enumerator enumerator = CHeroDataFactory.GetAllHeroList().GetEnumerator();
                    while (enumerator.MoveNext())
                    {
                        num3  = enumerator.get_Current().dwCfgID;
                        flag |= masterRoleInfo2.CheckHeroBuyable(num3, coinType);
                        if (flag)
                        {
                            break;
                        }
                    }
                }
            }
            if (flag)
            {
                NewbieGuideCheckTriggerConditionUtil.AvailableHeroId = num3;
            }
            return(flag);
        }

        case 13:
            return(Singleton <CShopSystem> .GetInstance().IsNormalShopItemsInited());

        case 14:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().GoldCoin >= condition.Param[0] && Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(12) && Singleton <CShopSystem> .GetInstance().IsNormalShopItemsInited());

        case 15:
            return(CAdventureSys.IsChapterFullStar(Singleton <CAdventureSys> .GetInstance().currentChapter, Singleton <CAdventureSys> .GetInstance().currentDifficulty));

        case 16:
        {
            uint num4 = condition.Param[0];
            return(num4 > 0u && Singleton <CAdventureSys> .GetInstance().IsLevelFinished((int)num4) && CAdventureSys.IsLevelFullStar((int)num4));
        }

        case 17:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(10));

        case 18:
        {
            CRoleInfo masterRoleInfo3 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            CUseableContainer useableContainer = masterRoleInfo3.GetUseableContainer(enCONTAINER_TYPE.ITEM);
            int useableStackCount = useableContainer.GetUseableStackCount(2, CAdventureSys.MOPUP_TICKET_ID);
            return((long)useableStackCount >= (long)((ulong)condition.Param[0]));
        }

        case 19:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(3));

        case 20:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(5));

        case 21:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(4));

        case 22:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(6));

        case 23:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(13));

        case 24:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(8));

        case 25:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(11) && Singleton <CShopSystem> .GetInstance().IsMysteryShopAvailable());

        case 26:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(15));

        case 27:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(16));

        case 28:
            return(false);

        case 30:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(26));

        case 31:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(27));

        case 32:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(21));

        case 33:
        {
            CRoleInfo masterRoleInfo4 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo4 != null && masterRoleInfo4.GoldCoin >= condition.Param[0]);
        }

        case 34:
            return(false);

        case 36:
            return(false);

        case 37:
        {
            bool      flag2           = false;
            uint      num5            = condition.Param[0];
            CRoleInfo masterRoleInfo5 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo5 != null)
            {
                CUseableContainer useableContainer2 = masterRoleInfo5.GetUseableContainer(enCONTAINER_TYPE.ITEM);
                if (useableContainer2 != null)
                {
                    CUseable useableByBaseID = useableContainer2.GetUseableByBaseID(2, num5);
                    if (useableByBaseID != null)
                    {
                        flag2 = true;
                    }
                }
            }
            NewbieGuideCheckTriggerConditionUtil.AvailableItemId = ((!flag2) ? 0u : num5);
            return(flag2);
        }

        case 38:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(9));

        case 39:
        {
            uint      num6            = condition.Param[0];
            CRoleInfo masterRoleInfo6 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo6 != null && (long)masterRoleInfo6.GetHaveHeroCount(false) >= (long)((ulong)num6));
        }

        case 40:
        {
            CRoleInfo masterRoleInfo7 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo7 != null)
            {
                masterRoleInfo7.m_symbolInfo.CheckAnyWearSymbol(out NewbieGuideCheckTriggerConditionUtil.AvailableSymbolPos, out NewbieGuideCheckTriggerConditionUtil.AvailableSymbolId, 2);
                return((long)NewbieGuideCheckTriggerConditionUtil.AvailableSymbolPos == (long)((ulong)condition.Param[0]));
            }
            return(false);
        }

        case 41:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(9));

        case 42:
            return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsGuidedStateSet(44));

        case 43:
        {
            uint      num7            = condition.Param[0];
            CRoleInfo masterRoleInfo8 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo8 != null && masterRoleInfo8.SymbolCoin >= num7);
        }

        case 44:
            return(Singleton <CFunctionUnlockSys> .GetInstance().FucIsUnlock(22));

        case 45:
            return(CAddSkillSys.IsSelSkillAvailable());

        case 46:
            return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewWeakGuideCondition(condition));

        case 47:
            return(NewbieGuideCheckTriggerConditionUtil.CheckOwnCompleteNewWeakGuideCondition(condition));

        case 48:
        {
            CRoleInfo masterRoleInfo9 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo9.m_symbolInfo.m_pageCount > 1);
        }

        case 49:
        {
            LevelRewardData levelRewardData = Singleton <CTaskSys> .get_instance().model.GetLevelRewardData((int)condition.Param[0]);

            return(levelRewardData != null && !levelRewardData.m_bHasGetReward);
        }

        case 50:
        {
            CRoleInfo masterRoleInfo10 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo10.m_freeDrawInfo[4].dwLeftFreeDrawCnt > 0);
        }

        case 51:
            return(Singleton <CFunctionUnlockSys> .get_instance().FucIsUnlock(condition.Param[0]));

        case 52:
        {
            CRoleInfo masterRoleInfo11 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            return(masterRoleInfo11 != null && masterRoleInfo11.IsOldPlayer() && !masterRoleInfo11.IsOldPlayerGuided());
        }

        case 53:
        {
            SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext();

            return(curLvelContext != null && curLvelContext.IsMultilModeWithWarmBattle());
        }

        case 54:
        {
            bool      result2          = false;
            CRoleInfo masterRoleInfo12 = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo();

            if (masterRoleInfo12 != null)
            {
                result2 = masterRoleInfo12.IsGuidedStateSet(98);
            }
            return(result2);
        }

        case 55:
            return(CBattleGuideManager.EnableHeroVictoryTips());

        case 56:
            return(Singleton <GameReplayModule> .GetInstance().HasRecord);

        case 57:
        {
            SLevelContext curLvelContext2 = Singleton <BattleLogic> .GetInstance().GetCurLvelContext();

            return(curLvelContext2 != null && (long)curLvelContext2.m_mapID == (long)((ulong)condition.Param[0]));
        }
        }
        return(false);
    }