void Test() { // test //List<string> test = new List<string>(); //test.Add("123"); //foreach (string request in test) foreach (string request in PlayerInfo.friendRequest) { addFriends.Add(GameObject.Instantiate(RequestInfo)); addFriends[addFriends.Count - 1].name = request; addFriends[addFriends.Count - 1].transform.SetParent(transform, false); addFriends[addFriends.Count - 1].SetActive(true); var Textvalue = addFriends[addFriends.Count - 1].GetComponentInChildren <Text>(); Textvalue.text = request; // bind a click event foreach (Button buttonTmp in addFriends[addFriends.Count - 1].GetComponentsInChildren <Button>()) { //Debug.Log("bind button " + buttonTmp.name); if (buttonTmp.name.Equals("agree")) { agree = buttonTmp; agree.onClick.AddListener(delegate() { Debug.Log("agree add friend: " + request); Destroy(addFriends[addFriends.Count - 1]); PlayerInfo.friendRequest.Remove(request); CAddFriend msg = new CAddFriend() { success = true, friendName = request }; MyNetwork.Send(msg); PlayerInfo.friends.Add(request); }); } else if (buttonTmp.name.Equals("disagree")) { disagree = buttonTmp; disagree.onClick.AddListener(delegate() { Debug.Log("disagree add friend: " + request); Destroy(addFriends[addFriends.Count - 1]); PlayerInfo.friendRequest.Remove(request); CAddFriend msg = new CAddFriend() { success = false, friendName = request }; MyNetwork.Send(msg); }); } } } }
private void OnEnable() { PlayerMyController.Instance.EnabledWindowCount++; CAddFriend m = new CAddFriend(); m.selfdbid = World.Instance.selfDbid; m.option = "get"; World.Instance.myAddFriend = null; Client.Instance.Send(m); StartCoroutine(ShowItems()); }
public void onClickSend() { string name = GetComponentInChildren <InputField>().text; CAddFriend m = new CAddFriend(); m.option = "send"; m.selfdbid = World.Instance.selfDbid; m.name = name; m.asTeam = asTeam; m.message = GameObject.Find("SendMessage").GetComponentInChildren <InputField>().text; Client.Instance.Send(m); }
public void onClickAcc() { CAddFriend m = new CAddFriend(); m.acc = true; m.request = World.Instance.friendview.dbID; m.response = World.Instance.selfDbid; m.option = "feedback"; m.selfdbid = World.Instance.selfDbid; m.selfname = World.Instance.selfName; m.selfentityid = World.Instance.selfId; Client.Instance.Send(m); }
private void OnRecvAddFriend(IChannel channel, Message message) { Console.WriteLine("OnRecvAddFriend"); CAddFriend request = message as CAddFriend; Player player = (Player)channel.GetContent(); ConnectDB connect = new ConnectDB(); string name1 = player.user; string name2 = request.friendName; if (request.success) { // add friends connect.AddFriend(name1, name2); connect.AddFriend(name2, name1); } // delete add friend request connect.DeleteFromFriendRequest(name2, name1); }
// Update is called once per frame void Update() { foreach (string request in PlayerInfo.friendRequest) { bool addRequest = true; foreach (GameObject tmp in addFriends) { if (tmp.name.Equals(request)) { addRequest = false; } } if (addRequest) { //MessageBox.Show("online friends count: " + PlayerInfo.friends.Count); addFriends.Add(GameObject.Instantiate(RequestInfo)); addFriends[addFriends.Count - 1].name = request; addFriends[addFriends.Count - 1].transform.SetParent(transform, false); addFriends[addFriends.Count - 1].SetActive(true); var Textvalue = addFriends[addFriends.Count - 1].GetComponentInChildren <Text>(); Textvalue.text = request; // bind a click event foreach (Button buttonTmp in addFriends[addFriends.Count - 1].GetComponents <Button>()) { if (buttonTmp.name.Equals("agree")) { agree = buttonTmp; agree.onClick.AddListener(delegate() { Debug.Log("agree add friend: " + request); Destroy(addFriends[addFriends.Count - 1]); PlayerInfo.friendRequest.Remove(request); CAddFriend msg = new CAddFriend() { success = true, friendName = request }; MyNetwork.Send(msg); PlayerInfo.friends.Add(request); }); } else if (buttonTmp.name.Equals("disagree")) { disagree = buttonTmp; disagree.onClick.AddListener(delegate() { Debug.Log("disagree add friend: " + request); Destroy(addFriends[addFriends.Count - 1]); PlayerInfo.friendRequest.Remove(request); CAddFriend msg = new CAddFriend() { success = false, friendName = request }; MyNetwork.Send(msg); }); } } } } }
private void OnRecvAddFriend(IChannel channel, Message message) { CAddFriend request = message as CAddFriend; SAddFriend reply = new SAddFriend(); string scene = "Level1"; Scene scenes = World.Instance.GetScene(scene); var conn = db.Instance.Connect(); switch (request.option) { case "get": reply.items = db.Instance.GetAddFriend(request.selfdbid, conn); reply.option = "get"; break; case "feedback": if (request.acc == true) { bool isteammate = db.Instance.AccFriend(request.request, request.response, conn); foreach (var kvp in scenes.Players) { if (kvp.Value.dbid == request.request) { SCommunity am = new SCommunity(); am.name = kvp.Value.user; am.id = kvp.Value.entityId; am.enter = true; am.isTeammate = isteammate; am.dbid = kvp.Value.dbid; channel.Send(am); SCommunity bm = new SCommunity(); bm.name = request.selfname; bm.id = request.selfentityid; bm.enter = true; bm.isTeammate = isteammate; bm.dbid = request.selfdbid; kvp.Value.connection.Send(bm); break; } } ClientTipInfo(channel, "Successfully accept :)"); } else { db.Instance.RejFriend(request.request, request.response, conn); ClientTipInfo(channel, "Successfully reject :)"); } break; case "send": if (db.Instance.findFriend(request.name, conn)) { int temp = db.Instance.insertFriend(request.name, request.selfdbid, request.message, request.asTeam, conn); if (temp == 0) { ClientTipInfo(channel, "Successfully send the message :)"); } else { ClientTipInfo(channel, "Message already exists :("); } } else { ClientTipInfo(channel, string.Format("Sorry, cannot find {0}", request.name)); } break; } channel.Send(reply); }