private void RemoveImageFromQueue(J2KImage image) { lock (m_priorityQueue) { if (m_priorityQueue.Find(image.PriorityQueueHandle, out image)) { try { m_priorityQueue.Delete(image.PriorityQueueHandle); } catch (Exception) { } m_queuedTextures.Remove(image.TextureID); } } }
/// <summary> /// Tries to find the value identified by the given key. /// </summary> /// <param name="key"></param> /// <param name="value"></param> /// <returns>True if the value is found, false if not</returns> public bool TryGetValue(I key, out T value) { C5.IPriorityQueueHandle <IndexedItem> handle; if (_index.TryGetValue(key, out handle)) { IndexedItem item; _priQueue.Find(handle, out item); value = item.Value; return(true); } value = default(T); return(false); }
private J2KImage FindImage(TextureRequestArgs newRequest) { J2KImage imgrequest; lock (m_syncRoot) m_priorityQueue.Find(delegate(J2KImage img) { return(img.TextureID == newRequest.RequestedAssetID); }, out imgrequest); return(imgrequest); }
/// <summary> /// Handles an incoming texture request or update to an existing texture request /// </summary> /// <param name="newRequest"></param> public void EnqueueReq(TextureRequestArgs newRequest) { //Make sure we're not shutting down.. if (!m_shuttingdown) { J2KImage imgrequest; // Do a linear search for this texture download lock (m_syncRoot) m_priorityQueue.Find(delegate(J2KImage img) { return(img.TextureID == newRequest.RequestedAssetID); }, out imgrequest); if (imgrequest != null) { if (newRequest.DiscardLevel == -1 && newRequest.Priority == 0f) { //m_log.Debug("[TEX]: (CAN) ID=" + newRequest.RequestedAssetID); try { lock (m_syncRoot) m_priorityQueue.Delete(imgrequest.PriorityQueueHandle); } catch (Exception) { } } else { //m_log.DebugFormat("[TEX]: (UPD) ID={0}: D={1}, S={2}, P={3}", // newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority); //Check the packet sequence to make sure this isn't older than //one we've already received if (newRequest.requestSequence > imgrequest.LastSequence) { //Update the sequence number of the last RequestImage packet imgrequest.LastSequence = newRequest.requestSequence; //Update the requested discard level imgrequest.DiscardLevel = newRequest.DiscardLevel; //Update the requested packet number imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber); //Update the requested priority imgrequest.Priority = newRequest.Priority; UpdateImageInQueue(imgrequest); //Run an update imgrequest.RunUpdate(); } } } else { if (newRequest.DiscardLevel == -1 && newRequest.Priority == 0f) { //m_log.DebugFormat("[TEX]: (IGN) ID={0}: D={1}, S={2}, P={3}", // newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority); } else { //m_log.DebugFormat("[TEX]: (NEW) ID={0}: D={1}, S={2}, P={3}", // newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority); imgrequest = new J2KImage(this); imgrequest.J2KDecoder = m_j2kDecodeModule; imgrequest.AssetService = m_assetCache; imgrequest.AgentID = m_client.AgentId; imgrequest.InventoryAccessModule = m_client.Scene.RequestModuleInterface <IInventoryAccessModule>(); imgrequest.DiscardLevel = newRequest.DiscardLevel; imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber); imgrequest.Priority = newRequest.Priority; imgrequest.TextureID = newRequest.RequestedAssetID; imgrequest.Priority = newRequest.Priority; //Add this download to the priority queue AddImageToQueue(imgrequest); //Run an update imgrequest.RunUpdate(); } } } }
/// <summary> /// Handles an incoming texture request or update to an existing texture request /// </summary> /// <param name="newRequest"></param> public void EnqueueReq(TextureRequestArgs newRequest) { if (!m_shuttingdown) { J2KImage imgrequest; // Do a linear search for this texture download lock (m_syncRoot) m_priorityQueue.Find(delegate(J2KImage img) { return(img.TextureID == newRequest.RequestedAssetID); }, out imgrequest); if (imgrequest != null) { if (newRequest.DiscardLevel < 0) { //m_log.Debug("[TEX]: (CAN) ID=" + newRequest.RequestedAssetID); try { lock (m_syncRoot) m_priorityQueue.Delete(imgrequest.PriorityQueueHandle); } catch (Exception) { } } else { // m_log.DebugFormat( // "[LL IMAGE MANAGER]: Received duplicate of existing request for {0}, start packet {1} from {2}", // newRequest.RequestedAssetID, newRequest.PacketNumber, m_client.Name); // m_log.DebugFormat("[TEX]: (UPD) ID={0}: D={1}, S={2}, P={3}", // newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority); //Check the packet sequence to make sure this isn't older than //one we've already received if (newRequest.requestSequence > imgrequest.LastSequence) { //Update the sequence number of the last RequestImage packet imgrequest.LastSequence = newRequest.requestSequence; //Update the requested discard level imgrequest.DiscardLevel = newRequest.DiscardLevel; //Update the requested packet number imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber); //Update the requested priority imgrequest.Priority = newRequest.Priority; UpdateImageInQueue(imgrequest); imgrequest.RunUpdate(); // J2KImage imgrequest2 = new J2KImage(this); // imgrequest2.J2KDecoder = m_j2kDecodeModule; // imgrequest2.AssetService = m_assetCache; // imgrequest2.AgentID = m_client.AgentId; // imgrequest2.InventoryAccessModule = m_client.Scene.RequestModuleInterface<IInventoryAccessModule>(); // imgrequest2.DiscardLevel = newRequest.DiscardLevel; // imgrequest2.StartPacket = Math.Max(1, newRequest.PacketNumber); // imgrequest2.Priority = newRequest.Priority; // imgrequest2.TextureID = newRequest.RequestedAssetID; // imgrequest2.Priority = newRequest.Priority; // // //Add this download to the priority queue // AddImageToQueue(imgrequest2); // // imgrequest2.RunUpdate(); } // else // { // m_log.DebugFormat( // "[LL IMAGE MANAGER]: Ignoring duplicate of existing request for {0} (sequence {1}) from {2} as its request sequence {3} is not greater", // newRequest.RequestedAssetID, imgrequest.LastSequence, m_client.Name, newRequest.requestSequence); // } } } else { if (newRequest.DiscardLevel < 0) { //m_log.DebugFormat("[TEX]: (IGN) ID={0}: D={1}, S={2}, P={3}", // newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority); } else { // m_log.DebugFormat( // "[LL IMAGE MANAGER]: Received request for {0}, start packet {1} from {2}", // newRequest.RequestedAssetID, newRequest.PacketNumber, m_client.Name); //m_log.DebugFormat("[TEX]: (NEW) ID={0}: D={1}, S={2}, P={3}", // newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority); imgrequest = new J2KImage(this); imgrequest.J2KDecoder = m_j2kDecodeModule; imgrequest.AssetService = m_assetCache; imgrequest.AgentID = Client.AgentId; imgrequest.InventoryAccessModule = Client.Scene.RequestModuleInterface <IInventoryAccessModule>(); imgrequest.DiscardLevel = newRequest.DiscardLevel; imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber); imgrequest.Priority = newRequest.Priority; imgrequest.TextureID = newRequest.RequestedAssetID; imgrequest.Priority = newRequest.Priority; //Add this download to the priority queue AddImageToQueue(imgrequest); imgrequest.RunUpdate(); } } } }