Beispiel #1
0
 protected override void HandleRequest(C2Request request)
 {
     string type = request.Type;
     if(type.Equals("SpawnBullet")) {
         Vector3 spawnPos = new Vector3((float)request.getData("x"), (float)request.getData("y"), (float)request.getData("z"));
         SpawnCollidable(bulletPrefab, spawnPos);
     }
 }
Beispiel #2
0
    protected override void HandleRequest(C2Request request)
    {
        string type = request.Type;
        if(type.Equals(C2MessageType.Request_SpawnStone)) {

            Vector3 spawnPos = new Vector3((float)request.getData("x"), (float)request.getData("y"), (float)request.getData("z"));
            SpawnCollidable(stonePrefab, spawnPos);
        }
    }
Beispiel #3
0
 protected override void HandleRequest(C2Request request)
 {
     string type = request.Type;
     if (Network.peerType == NetworkPeerType.Server){
         if(type.Equals("SpawnCoin")) {
             Vector3 spawnPos = new Vector3((float)request.getData("x"), (float)request.getData("y"), (float)request.getData("z"));
             SpawnCollidable(coinPrefab, spawnPos);
         }
     }
 }
Beispiel #4
0
    protected override void HandleRequest(C2Request request)
    {
        if (request.Type.Equals(C2MessageType.Request_ClientAction)){

            C2Notification notification = new C2Notification(C2MessageType.Notification_Input);
            notification.putData("VInput", (float)request.getData("VInput"));
            notification.putData("HInput", (float)request.getData("HInput"));
            notification.putData("NetworkPlayer" , (NetworkPlayer)request.getData("NetworkPlayer"));

            this.SendNotification(notification);
        }
    }
    //Obviously the GUI is for both client&servers (mixed!)
    protected override void HandleRequest(C2Request request)
    {
        string type = request.Type;

        if(type.Equals(C2MessageType.Request_ConnectToServer)) {
            string ConnectToIP = (string)request.getData("IP");
            int ConnectPort = (int)request.getData("Port");
            Network.Connect(ConnectToIP , ConnectPort);
            Application.LoadLevel(Application.loadedLevel);
        } else if(type.Equals(C2MessageType.Request_DisconnectFromServer)) {
            Network.Disconnect(200);
            Application.LoadLevel(Application.loadedLevel);
        }
    }
Beispiel #6
0
    protected override void HandleRequest(C2Request request)
    {
        string type = request.Type;
        NetworkPlayer player = (NetworkPlayer)request.getData("NetworkPlayer");

        switch (type){
        case C2MessageType.Request_UpdateCoin:
            playerList[player].updatePlayerCoin();
            break;
        case C2MessageType.Request_UpdateEnergy:
            playerList[player].updatePlayerEnergy();
            break;
        case C2MessageType.Request_UpdateSpeed:
            playerList[player].updatePlayerSpeed();
            break;
        case C2MessageType.Request_UpdateShield:
            playerList[player].updatePlayerShield();
            break;
        case C2MessageType.Request_UpdateAlive:
            playerList[player].updatePlayerAlive();
            break;
        case C2MessageType.Request_PlayerStatus:

            C2Notification notification = new C2Notification(C2MessageType.Notification_PlayerStatus);
            notification.putData("NetworkPlayer" , player);
            notification.putData("Player" , playerList[player]);
            this.SendNotification(notification);
            break;
            default:
                break;
        }
    }
Beispiel #7
0
 protected override void HandleRequest(C2Request request)
 {
     string type = request.Type;
     if(type.Equals(C2MessageType.Request_SpawnAccelerator)) {
         Vector3 spawnPos = new Vector3((float)request.getData("x"), (float)request.getData("y"), (float)request.getData("z"));
         SpawnCollidable(acceleratorPrefab, spawnPos);
     }
     if(type.Equals(C2MessageType.Request_SpawnEnergyBlock)) {
         Vector3 spawnPos = new Vector3((float)request.getData("x"), (float)request.getData("y"), (float)request.getData("z"));
         SpawnCollidable(energyBlockPrefab, spawnPos);
     }
     if(type.Equals(C2MessageType.Request_SpawnShield)) {
         Vector3 spawnPos = new Vector3((float)request.getData("x"), (float)request.getData("y"), (float)request.getData("z"));
         SpawnCollidable(shieldPrefab, spawnPos);
     }
 }
    protected override void HandleRequest(C2Request request)
    {
        if (Network.isClient && (owner == Network.player))	{
            string type = request.Type;

            if (currentPlayer.Alive == true && type.Equals(C2MessageType.Request_Movement))
            {

                   float liftForce = (float)request.getData("VForce");

                    Vector3 upVec = transform.position;
                    upVec.Normalize();
                    if (currentPlayer.Energy > 0){
                        constantForce.force = upVec * liftForce * 700;
                        currentPlayer.Energy -= liftForce;
                    }
                    else{
                        constantForce.force  = Vector3.zero;
                        currentPlayer.Energy = 0;
                    }

                float rotation = (float)request.getData("Rotation");
                transform.RotateAround(transform.position, rotation);
            }
        }
        else if (Network.isServer){
            string type = request.Type;

            if ( type.Equals(C2MessageType.Request_Movement))
            {
                NetworkPlayer nid = (NetworkPlayer)request.getData("NetworkPlayer");

                if (nid == owner){

                   float liftForce = (float)request.getData("VForce");

                    Vector3 upVec = transform.position;
                    currentPlayer = ((Players)GameObject.Find("Players").GetComponent(typeof(Players))).playerList[nid];
                    if (currentPlayer.Alive == false)return;
                    upVec.Normalize();
                    if (currentPlayer.Energy > 0){
                        constantForce.force = upVec * liftForce * 700;
                        currentPlayer.Energy -= liftForce;
                    }
                    else{
                        constantForce.force  = Vector3.zero;
                        currentPlayer.Energy = 0;
                    }

                    float rotation = (float)request.getData("Rotation");
                    transform.RotateAround(transform.position, rotation);

                }
            }
        }
    }
    protected override void HandleRequest(C2Request request)
    {
        foreach(C2Port topPort in this.tops)
        {
            topPort.PassRequest(request);
        }

        string type = request.Type;
        switch(type){
        case C2MessageType.Request_Input:
            SendMovement((float)request.getData("VInput") , (float)request.getData("HInput"));
            break;
        case C2MessageType.Request_PlayerStatus:
            networkView.RPC("RequestPlayerStatus" , RPCMode.Server , Network.player);
            break;
        default:
            break;
        }
    }