/// <summary> /// 删除 /// </summary> /// <param name="bz"></param> public void Del(BezierLine bz) { if (bz == null) { return; } if (contentsCanvas.Children.Contains(bz)) { contentsCanvas.Children.Remove(bz); } if (BzLines.Contains(bz)) { BzLines.Remove(bz); } if ((bz.LeftElement as MLParatItemLayout) != null) { (bz.LeftElement as MLParatItemLayout).Del(bz); } if (bz.RightElement as MLParatItemLayout != null) { (bz.RightElement as MLParatItemLayout).Del(bz); } bz.ClearEndBind(); bz.ClearStartBind(); bz.Dispose(); bz = null; }
/// <summary> /// 曲线 /// </summary> /// <param name="bz"></param> public void Add(BezierLine bz) { //bz.Stroke = new SolidColorBrush(Colors.White); bz.StrokeThickness = 5; contentsCanvas.Children.Add(bz); BzLines.Add(bz); }