Beispiel #1
0
        /// <summary>
        /// encodes an entry (bytes+(contexts)+(payload)+weight) to the provided writer
        /// </summary>
        protected internal virtual void Encode(OfflineSorter.ByteSequencesWriter writer, ByteArrayDataOutput output, sbyte[] buffer, BytesRef spare, BytesRef payload, HashSet <BytesRef> contexts, long weight)
        {
            int requiredLength = spare.Length + 8 + ((hasPayloads) ? 2 + payload.Length : 0);

            if (hasContexts)
            {
                foreach (BytesRef ctx in contexts)
                {
                    requiredLength += 2 + ctx.Length;
                }
                requiredLength += 2; // for length of contexts
            }
            if (requiredLength >= buffer.Length)
            {
                buffer = ArrayUtil.Grow(buffer, requiredLength);
            }
            output.Reset(buffer);
            output.WriteBytes(spare.Bytes, spare.Offset, spare.Length);
            if (hasContexts)
            {
                foreach (BytesRef ctx in contexts)
                {
                    output.WriteBytes(ctx.Bytes, ctx.Offset, ctx.Length);
                    output.WriteShort((short)ctx.Length);
                }
                output.WriteShort((short)contexts.Count);
            }
            if (hasPayloads)
            {
                output.WriteBytes(payload.Bytes, payload.Offset, payload.Length);
                output.WriteShort((short)payload.Length);
            }
            output.WriteLong(weight);
            writer.Write(buffer, 0, output.Position);
        }
Beispiel #2
0
 protected internal override void Encode(OfflineSorter.ByteSequencesWriter writer, ByteArrayDataOutput output, byte[] buffer, BytesRef spare, BytesRef payload, ICollection <BytesRef> contexts, long weight)
 {
     if (spare.Length + 4 >= buffer.Length)
     {
         buffer = ArrayUtil.Grow(buffer, spare.Length + 4);
     }
     output.Reset(buffer);
     output.WriteBytes(spare.Bytes, spare.Offset, spare.Length);
     output.WriteInt32(EncodeWeight(weight));
     writer.Write(buffer, 0, output.Position);
 }
 /// <summary>
 /// encodes an entry (bytes+weight) to the provided writer
 /// </summary>
 protected internal virtual void Encode(OfflineSorter.ByteSequencesWriter writer, ByteArrayDataOutput output, sbyte[] buffer, BytesRef spare, long weight)
 {
     if (spare.Length + 8 >= buffer.Length)
     {
         buffer = ArrayUtil.Grow(buffer, spare.Length + 8);
     }
     output.Reset(buffer);
     output.WriteBytes(spare.Bytes, spare.Offset, spare.Length);
     output.WriteLong(weight);
     writer.Write(buffer, 0, output.Position);
 }
Beispiel #4
0
        public override void Build(IInputEnumerator enumerator)
        {
            if (enumerator.HasContexts)
            {
                throw new ArgumentException("this suggester doesn't support contexts");
            }
            string prefix     = this.GetType().Name;
            var    directory  = OfflineSorter.DefaultTempDir();
            var    tempInput  = FileSupport.CreateTempFile(prefix, ".input", directory);
            var    tempSorted = FileSupport.CreateTempFile(prefix, ".sorted", directory);

            hasPayloads = enumerator.HasPayloads;

            var writer = new OfflineSorter.ByteSequencesWriter(tempInput);

            OfflineSorter.ByteSequencesReader reader = null;
            var scratch = new BytesRef();

            TokenStreamToAutomaton ts2a = GetTokenStreamToAutomaton();

            bool success = false;

            count = 0;
            byte[] buffer = new byte[8];
            try
            {
                var      output = new ByteArrayDataOutput(buffer);
                BytesRef surfaceForm;

                while (enumerator.MoveNext())
                {
                    surfaceForm = enumerator.Current;
                    ISet <Int32sRef> paths = ToFiniteStrings(surfaceForm, ts2a);

                    maxAnalyzedPathsForOneInput = Math.Max(maxAnalyzedPathsForOneInput, paths.Count);

                    foreach (Int32sRef path in paths)
                    {
                        Util.Fst.Util.ToBytesRef(path, scratch);

                        // length of the analyzed text (FST input)
                        if (scratch.Length > ushort.MaxValue - 2)
                        {
                            throw new ArgumentException("cannot handle analyzed forms > " + (ushort.MaxValue - 2) +
                                                        " in length (got " + scratch.Length + ")");
                        }
                        ushort analyzedLength = (ushort)scratch.Length;

                        // compute the required length:
                        // analyzed sequence + weight (4) + surface + analyzedLength (short)
                        int requiredLength = analyzedLength + 4 + surfaceForm.Length + 2;

                        BytesRef payload;

                        if (hasPayloads)
                        {
                            if (surfaceForm.Length > (ushort.MaxValue - 2))
                            {
                                throw new ArgumentException("cannot handle surface form > " + (ushort.MaxValue - 2) +
                                                            " in length (got " + surfaceForm.Length + ")");
                            }
                            payload = enumerator.Payload;
                            // payload + surfaceLength (short)
                            requiredLength += payload.Length + 2;
                        }
                        else
                        {
                            payload = null;
                        }

                        buffer = ArrayUtil.Grow(buffer, requiredLength);

                        output.Reset(buffer);

                        output.WriteInt16((short)analyzedLength);

                        output.WriteBytes(scratch.Bytes, scratch.Offset, scratch.Length);

                        output.WriteInt32(EncodeWeight(enumerator.Weight));

                        if (hasPayloads)
                        {
                            for (int i = 0; i < surfaceForm.Length; i++)
                            {
                                if (surfaceForm.Bytes[i] == PAYLOAD_SEP)
                                {
                                    throw new ArgumentException(
                                              "surface form cannot contain unit separator character U+001F; this character is reserved");
                                }
                            }
                            output.WriteInt16((short)surfaceForm.Length);
                            output.WriteBytes(surfaceForm.Bytes, surfaceForm.Offset, surfaceForm.Length);
                            output.WriteBytes(payload.Bytes, payload.Offset, payload.Length);
                        }
                        else
                        {
                            output.WriteBytes(surfaceForm.Bytes, surfaceForm.Offset, surfaceForm.Length);
                        }

                        if (Debugging.AssertsEnabled)
                        {
                            Debugging.Assert(output.Position == requiredLength, () => output.Position + " vs " + requiredLength);
                        }

                        writer.Write(buffer, 0, output.Position);
                    }
                    count++;
                }
                writer.Dispose();

                // Sort all input/output pairs (required by FST.Builder):
                (new OfflineSorter(new AnalyzingComparer(hasPayloads))).Sort(tempInput, tempSorted);

                // Free disk space:
                tempInput.Delete();

                reader = new OfflineSorter.ByteSequencesReader(tempSorted);

                var outputs = new PairOutputs <long?, BytesRef>(PositiveInt32Outputs.Singleton,
                                                                ByteSequenceOutputs.Singleton);
                var builder = new Builder <PairOutputs <long?, BytesRef> .Pair>(FST.INPUT_TYPE.BYTE1, outputs);

                // Build FST:
                BytesRef  previousAnalyzed = null;
                BytesRef  analyzed         = new BytesRef();
                BytesRef  surface          = new BytesRef();
                Int32sRef scratchInts      = new Int32sRef();
                var       input            = new ByteArrayDataInput();

                // Used to remove duplicate surface forms (but we
                // still index the hightest-weight one).  We clear
                // this when we see a new analyzed form, so it cannot
                // grow unbounded (at most 256 entries):
                var seenSurfaceForms = new JCG.HashSet <BytesRef>();

                var dedup = 0;
                while (reader.Read(scratch))
                {
                    input.Reset(scratch.Bytes, scratch.Offset, scratch.Length);
                    ushort analyzedLength = (ushort)input.ReadInt16();
                    analyzed.Grow(analyzedLength + 2);
                    input.ReadBytes(analyzed.Bytes, 0, analyzedLength);
                    analyzed.Length = analyzedLength;

                    long cost = input.ReadInt32();

                    surface.Bytes = scratch.Bytes;
                    if (hasPayloads)
                    {
                        surface.Length = (ushort)input.ReadInt16();
                        surface.Offset = input.Position;
                    }
                    else
                    {
                        surface.Offset = input.Position;
                        surface.Length = scratch.Length - surface.Offset;
                    }

                    if (previousAnalyzed == null)
                    {
                        previousAnalyzed = new BytesRef();
                        previousAnalyzed.CopyBytes(analyzed);
                        seenSurfaceForms.Add(BytesRef.DeepCopyOf(surface));
                    }
                    else if (analyzed.Equals(previousAnalyzed))
                    {
                        dedup++;
                        if (dedup >= maxSurfaceFormsPerAnalyzedForm)
                        {
                            // More than maxSurfaceFormsPerAnalyzedForm
                            // dups: skip the rest:
                            continue;
                        }
                        if (seenSurfaceForms.Contains(surface))
                        {
                            continue;
                        }
                        seenSurfaceForms.Add(BytesRef.DeepCopyOf(surface));
                    }
                    else
                    {
                        dedup = 0;
                        previousAnalyzed.CopyBytes(analyzed);
                        seenSurfaceForms.Clear();
                        seenSurfaceForms.Add(BytesRef.DeepCopyOf(surface));
                    }

                    // TODO: I think we can avoid the extra 2 bytes when
                    // there is no dup (dedup==0), but we'd have to fix
                    // the exactFirst logic ... which would be sort of
                    // hairy because we'd need to special case the two
                    // (dup/not dup)...

                    // NOTE: must be byte 0 so we sort before whatever
                    // is next
                    analyzed.Bytes[analyzed.Offset + analyzed.Length]     = 0;
                    analyzed.Bytes[analyzed.Offset + analyzed.Length + 1] = (byte)dedup;
                    analyzed.Length += 2;

                    Util.Fst.Util.ToInt32sRef(analyzed, scratchInts);
                    //System.out.println("ADD: " + scratchInts + " -> " + cost + ": " + surface.utf8ToString());
                    if (!hasPayloads)
                    {
                        builder.Add(scratchInts, outputs.NewPair(cost, BytesRef.DeepCopyOf(surface)));
                    }
                    else
                    {
                        int      payloadOffset = input.Position + surface.Length;
                        int      payloadLength = scratch.Length - payloadOffset;
                        BytesRef br            = new BytesRef(surface.Length + 1 + payloadLength);
                        Array.Copy(surface.Bytes, surface.Offset, br.Bytes, 0, surface.Length);
                        br.Bytes[surface.Length] = PAYLOAD_SEP;
                        Array.Copy(scratch.Bytes, payloadOffset, br.Bytes, surface.Length + 1, payloadLength);
                        br.Length = br.Bytes.Length;
                        builder.Add(scratchInts, outputs.NewPair(cost, br));
                    }
                }
                fst = builder.Finish();

                //Util.dotToFile(fst, "/tmp/suggest.dot");

                success = true;
            }
            finally
            {
                if (success)
                {
                    IOUtils.Dispose(reader, writer);
                }
                else
                {
                    IOUtils.DisposeWhileHandlingException(reader, writer);
                }

                tempInput.Delete();
                tempSorted.Delete();
            }
        }
Beispiel #5
0
        public override void Build(IInputIterator iterator)
        {
            if (iterator.HasPayloads)
            {
                throw new System.ArgumentException("this suggester doesn't support payloads");
            }
            if (iterator.HasContexts)
            {
                throw new System.ArgumentException("this suggester doesn't support contexts");
            }
            FileInfo tempInput  = FileSupport.CreateTempFile(typeof(FSTCompletionLookup).Name, ".input", OfflineSorter.DefaultTempDir());
            FileInfo tempSorted = FileSupport.CreateTempFile(typeof(FSTCompletionLookup).Name, ".sorted", OfflineSorter.DefaultTempDir());

            OfflineSorter.ByteSequencesWriter writer = new OfflineSorter.ByteSequencesWriter(tempInput);
            OfflineSorter.ByteSequencesReader reader = null;
            ExternalRefSorter sorter = null;

            // Push floats up front before sequences to sort them. For now, assume they are non-negative.
            // If negative floats are allowed some trickery needs to be done to find their byte order.
            bool success = false;

            count = 0;
            try
            {
                byte[] buffer = new byte[0];
                ByteArrayDataOutput output = new ByteArrayDataOutput(buffer);
                BytesRef            spare;
                while ((spare = iterator.Next()) != null)
                {
                    if (spare.Length + 4 >= buffer.Length)
                    {
                        buffer = ArrayUtil.Grow(buffer, spare.Length + 4);
                    }

                    output.Reset(buffer);
                    output.WriteInt32(EncodeWeight(iterator.Weight));
                    output.WriteBytes(spare.Bytes, spare.Offset, spare.Length);
                    writer.Write(buffer, 0, output.Position);
                }
                writer.Dispose();

                // We don't know the distribution of scores and we need to bucket them, so we'll sort
                // and divide into equal buckets.
                OfflineSorter.SortInfo info = (new OfflineSorter()).Sort(tempInput, tempSorted);
                tempInput.Delete();
                FSTCompletionBuilder builder = new FSTCompletionBuilder(buckets, sorter = new ExternalRefSorter(new OfflineSorter()), sharedTailLength);

                int inputLines = info.Lines;
                reader = new OfflineSorter.ByteSequencesReader(tempSorted);
                long line                = 0;
                int  previousBucket      = 0;
                int  previousScore       = 0;
                ByteArrayDataInput input = new ByteArrayDataInput();
                BytesRef           tmp1  = new BytesRef();
                BytesRef           tmp2  = new BytesRef();
                while (reader.Read(tmp1))
                {
                    input.Reset(tmp1.Bytes);
                    int currentScore = input.ReadInt32();

                    int bucket;
                    if (line > 0 && currentScore == previousScore)
                    {
                        bucket = previousBucket;
                    }
                    else
                    {
                        bucket = (int)(line * buckets / inputLines);
                    }
                    previousScore  = currentScore;
                    previousBucket = bucket;

                    // Only append the input, discard the weight.
                    tmp2.Bytes  = tmp1.Bytes;
                    tmp2.Offset = input.Position;
                    tmp2.Length = tmp1.Length - input.Position;
                    builder.Add(tmp2, bucket);

                    line++;
                    count++;
                }

                // The two FSTCompletions share the same automaton.
                this.higherWeightsCompletion = builder.Build();
                this.normalCompletion        = new FSTCompletion(higherWeightsCompletion.FST, false, exactMatchFirst);

                success = true;
            }
            finally
            {
                if (success)
                {
                    IOUtils.Close(reader, writer, sorter);
                }
                else
                {
                    IOUtils.CloseWhileHandlingException(reader, writer, sorter);
                }

                tempInput.Delete();
                tempSorted.Delete();
            }
        }