Beispiel #1
0
        /* ~~~~~~~~~~~~~~~~~~~~~~~~ Main Game State Handlers ~~~~~~~~~~~~~~~~~~~~~~~~ */

        public void OnBuyPuck(BuyPuckEvent buyPuckEvent)
        {
            Debug.Log($"GameStateManager handling BuyPuckEvent. CurrentState={State}, Event={buyPuckEvent}");
            if (State != MainGameState.PRE_LAUNCH)
            {
                throw new InvalidOperationException("BuyPuckEvent should only occur during PRE_LAUNCH state");
            }
            State = MainGameState.LAUNCH_POSITIONING;
        }
Beispiel #2
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 void OnPuckPurchase(BuyPuckEvent buyPuckEvent)
 {
     // Turn off Puck physics before launch
     puckBody.bodyType  = RigidbodyType2D.Kinematic;
     puckBody.velocity  = Vector2.zero;
     AimingStartPos     = Vector2.zero;
     AimingEndPos       = Vector2.zero;
     transform.position = new Vector2(startLaunchXPos, gameSettings.puckLaunchY);
 }
Beispiel #3
0
 public void OnPuckPurchase(BuyPuckEvent buyPuckEvent)
 {
     ChargePlayer(gameSettings.puckCost);
 }