private void LoadClient() { KillFeedLayer = new KillFeedLayer(new KillFeedUIState()); BuyLayer = new BuyLayer(new BuyMenuState()); Reload = RegisterHotKey("Reload", Keys.G.ToString()); OpenBuyMenu = RegisterHotKey("Open Buy Menu", Keys.NumPad0.ToString()); }
public override void UpdateUI(GameTime gameTime) { BuyLayer?.Update(gameTime); KillFeedLayer?.Update(gameTime); }